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authorNat Goodspeed <nat@lindenlab.com>2021-11-05 12:33:31 -0400
committerNat Goodspeed <nat@lindenlab.com>2021-11-05 12:33:31 -0400
commitff5496239bffadaca111b1e4380a01447f85843a (patch)
tree990a2b72d8eea23f6ef7539079c515aab30625ac /indra/llrender/llimagegl.h
parent834e7ca088b5f417235327cd290b42459c733594 (diff)
SL-16202: Use WorkQueue::postTo() for texture create/post handshake.
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call createTexture() on the LLImageGLThread, but postCreateTexture() on the main thread, use the "mainloop" WorkQueue to set up the handshake. Give ThreadPool a public virtual run() method so a subclass can override with desired behavior. This necessitates a virtual destructor. Add accessors for embedded WorkQueue (for post calls), ThreadPool name and width (in threads). Allow LLSimpleton::createInstance() to forward arguments to the subject constructor. Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the time LLImageGLThread was coded. Also derive from ThreadPool rather than LLThread. Make it a single-thread "pool" with a very large queue capacity.
Diffstat (limited to 'indra/llrender/llimagegl.h')
-rw-r--r--indra/llrender/llimagegl.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index b9de481aae..27496def1d 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -37,6 +37,7 @@
#include "llunits.h"
#include "llthreadsafequeue.h"
#include "llrender.h"
+#include "threadpool.h"
#include "workqueue.h"
class LLTextureAtlas ;
@@ -307,7 +308,7 @@ public:
};
-class LLImageGLThread : public LLThread
+class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool
{
public:
LLImageGLThread(LLWindow* window);
@@ -316,19 +317,15 @@ public:
template <typename CALLABLE>
bool post(CALLABLE&& func)
{
- return mFunctionQueue.postIfOpen(std::forward<CALLABLE>(func));
+ return getQueue().postIfOpen(std::forward<CALLABLE>(func));
}
void run() override;
- // Work Queue for background thread
- LL::WorkQueue mFunctionQueue;
-
+private:
LLWindow* mWindow;
void* mContext;
LLAtomicBool mFinished;
-
- static LLImageGLThread* sInstance;
};