Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-01 | MAINT-1109 Toggling graphics options causes viewer memory to increase, ↵ | ruslantproductengine | |
eventually causing the rendering pipeline to fall over and crashing the viewer Te reason of memory leak - unloaded shaders. Fixed. | |||
2014-03-19 | MAINT-3131 Use benchmark to determine GPU class instead of GPU table. | Dave Parks | |
2013-07-01 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks | |
2013-06-28 | Merge with viewer-bear which was just merged with viewer-release | callum_linden | |
2013-06-27 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-06-18 | Occlusion culling overhaul. | Dave Parks | |
2013-05-22 | Revert changes for MAINT-2616 due to licensing issues, need a full patch | simon | |
submitted to be acceptable | |||
2013-05-20 | MAINT-2616 : Updated my Intel driver and now have orange in buttons and | simon | |
Inventory pull down bar causing blinks to screen. Pulled in FS code, Reviewed by Kelly | |||
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-04-15 | NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available | Dave Parks | |
2013-04-11 | Merge in downstream code (chui fixes, materials) | simon | |
2013-04-02 | NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. | Dave Parks | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-01 | Make WL updates use pre-hashed strings for uniform sets | Graham Madarasz (Graham) | |
2013-02-28 | Improve perf of GLSL uniform lookups by name | Graham Madarasz (Graham) | |
2012-09-03 | Extracted texture baking system into llappearance library. | Don Kjer | |
2012-08-29 | Use an unordered map for custom #defines instead of a map. Lookups are ↵ | Jonathan Goodman | |
faster, and we don't really care about any particular order anyways for these. | |||
2012-08-29 | Added the ability to remove a preprocessor define. | Jonathan Goodman | |
2012-08-28 | Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep. | Jonathan Goodman | |
2012-08-28 | Added support for adding custom preprocessor definitions (for shader ↵ | Jonathan Goodman | |
permutations) | |||
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵ | Dave Parks | |
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | |||
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. | |||
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks | |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal ↵ | Dave Parks | |
with exploding amounts of non-built-in GL state | |||
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-15 | SH-2243 work in progress -- use a hash check to avoid redundantly setting ↵ | Dave Parks | |
light state | |||
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-04-06 | Rigged attachments (almost works). | Dave Parks | |
2009-02-18 | Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 ↵ | Brad Kittenbrink | |
(maint-render-9) and QAR-1236 (dll-msvcrt-2) svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833 | |||
2009-01-08 | Result of svn merge -r107256:107258 ↵ | Aaron Brashears | |
svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165 | |||
2008-11-07 | QAR-992 Merging revisions 101012-101170,101686-101687 of ↵ | Mark Palange | |
svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release | |||
2008-06-30 | Merging in file-move-merge ( QAR-649 ) | Eric Tulla | |
Result of "svn merge -r 90669:90786 $tulla/file-move-merge ." Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing: newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files) newview/llpostprocess.* -> llrender/llpostprocess.* newview/llrendersphere.* -> llrender/llrendersphere.* newview/llcubemap.* -> llrender/llcubemap.* llwindow/llgl.* -> llrender/llgl.* llwindow/llglstates.h -> llrender/llglstates.h llwindow/llgltypes.h -> llrender/llgltypes.h llwindow/llglheaders.h -> llrender/llglheaders.h |