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AgeCommit message (Collapse)Author
2016-08-12MAINT-6631 - reluctantly, added support for animation of collision volumes, ↵Brad Payne (Vir Linden)
to avoid breaking existing content.
2016-07-11SL-242 - more tweaks around alt eyes and wings. Alt eyes are now parented to ↵Brad Payne (Vir Linden)
face root, and alt eyes animate along with the original eyes inside the LLHeadRotMotion code.
2016-06-29SL-426 - strings.xml fix for pec attachments, SL-402 - diagnostics for ↵Brad Payne (Vir Linden)
investigation
2016-06-24SL-124 - comment cleanup, fixed a crash if skinned mesh has no valid joint ↵Brad Payne (Vir Linden)
names defined
2016-06-15MAINT-6380, SL-399 - vertical flicker related to joint offsets for mPelvis. ↵Brad Payne (Vir Linden)
Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
2016-06-13MAINT-6366 - diagnostics related to animation asset downloadsBrad Payne (Vir Linden)
2016-06-07SL-395 - support scale overrides (currently no way to get these into a dae, ↵Brad Payne (Vir Linden)
so the actual scale values are fabricated at run-time based on the joint name)
2016-05-21merged jelly-doll viewer-release into bentoBrad Payne (Vir Linden)
2016-04-29SL-375, SL-378 - rudimentary logging info to list joint offsets during mesh ↵Brad Payne (Vir Linden)
import. dae_tool.py work to enable joint offset tweaking.
2016-04-22SL-374 - don't allow sliders to modify joint positions if there's already a ↵Brad Payne (Vir Linden)
mesh-imposed override in place.
2016-04-18SL-371 - more tracking on partial joint overridesBrad Payne (Vir Linden)
2016-04-08SL-344, SL-276 - chin bone, slider changes.Brad Payne (Vir Linden)
2016-03-25SL-276 - two more bones, corresponding to foot bones for the hind limbsBrad Payne (Vir Linden)
2016-03-22SL-276, SL-344 - Skeleton and slider updates including new face joints to ↵Brad Payne (Vir Linden)
enable nose, eye slider controls. Increased max joint count.
2016-03-10mergeBrad Payne (Vir Linden)
2016-03-10SL-315 - joint scale debug tracingBrad Payne (Vir Linden)
2016-03-10Fix for SL-318 issue with 3-channel animations.Aura Linden
2016-03-10SL-315 - wip on joint resetBrad Payne (Vir Linden)
2016-02-26SL-109 WIP - minor code cleanupBrad Payne (Vir Linden)
2016-02-23mergeBrad Payne (Vir Linden)
2016-02-23MAINT-6162 limit joint offset distances in old style .anim formatAura Linden
2016-02-23SL-287 WIP - fixed default avatar crash caused by added spine joints. Still ↵Brad Payne (Vir Linden)
renders distorted.
2016-02-17SL-318 allow joint offset changes in BVH animations up to 5m.Aura Linden
2016-02-12SL-333 WIP - added back some unused constructors to make the appearance ↵Brad Payne (Vir Linden)
utility happier
2016-02-03SL-333 work - attachment joints now get a valid mJointNum, more checking on ↵Brad Payne (Vir Linden)
valid joint num values. Also reduced log spam slightly.
2016-02-03SL-315 - context strings, comments, debugging. joint_test temporarily disabled.Brad Payne (Vir Linden)
2016-01-26SL-315 WIP - added callstack info to joint debugging. Made joint debugging ↵Brad Payne (Vir Linden)
run-time configurable via debug setting DebugAvatarJoints
2016-01-14SL-314 WIP - avoid crashing when lexical_cast<> fails.Brad Payne (Vir Linden)
2015-12-15SL-276, SL-124 - code and config file cleanup for BentoBrad Payne (Vir Linden)
2015-12-08Fix for aliasing of mPelvis name in BVH uploads SL-285Aura Linden
2015-11-25SL-124 WIP - cleanup of comments and test code before going to project viewer.Brad Payne (Vir Linden)
2015-11-17SL-271 WIP, SL-201 WIP - add support for end point to joints, use for debug ↵Brad Payne (Vir Linden)
rendering display to show bones.
2015-11-13Post review changes.Aura Linden
2015-11-13Eliminated joint_offset file. Added aliases attrib to bones in ↵Aura Linden
avatar_skeleton.xml.
2015-11-11animations and meshes will recognize all joint names in joint_aliases.xmlAura Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-11-04SL-124 WIP - BENTO comments and related cleanupBrad Payne (Vir Linden)
2015-10-29SL-114 WIP - constrain uploaded meshes based on max joints per mesh. Set max ↵Brad Payne (Vir Linden)
joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
2015-10-26SL-113: merge up to bento trunkGlenn Glazer
2015-10-16SL-234 WIP - Track which joints are part of base skeleton, remap non-base ↵Brad Payne (Vir Linden)
ones when not being rendered.
2015-10-06SL-225: test with joints per mesh set to 132Glenn Glazer
2015-10-06SL-225: test with joints per mesh set to 112Glenn Glazer
2015-10-06SL-225: test with joints per mesh set to 92Glenn Glazer
2015-10-05SL-225: test with joints per mesh set to 72Glenn Glazer
2015-10-02SL-233 FIX - removed some surplus log files.Brad Payne (Vir Linden)
2015-09-24SL-227 WIP - initial pass at consolidating skinning code. Less duplication ↵Brad Payne (Vir Linden)
of functionality, still needs more cleanup.
2015-08-26SL-205 WIP - support for 152-joint rigged meshes with both hardware and ↵Brad Payne (Vir Linden)
software skinning.
2015-08-19SL-135 WIP - added additional lad/skel configsBrad Payne (Vir Linden)
2015-08-12SL-109 WIP - code cleanupBrad Payne (Vir Linden)
2015-05-28SL-117 WIP - initial placeholders for wing, tail joints. Updated max joints ↵Brad Payne (Vir Linden)
to 48 and added some debugging.