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AgeCommit message (Collapse)Author
10 days#2590 Radeon mac optimization pass (#3277)Dave Parks
- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None" - enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs - Reduce the number of texture decode threads on Macs with intel cpus. - Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames - Disable SSAO by default on Macs with intel CPUs
10 days#3272 [MAC] Fix wrong RenderReflectionsEnabled on LowAndrey Kleshchev
11 days#3265 Crash at getAllowEnvironmentOverrideAndrey Kleshchev
Check region pointer and make sure external callbacks get disconected
11 daysMerge pull request #3260 from secondlife/rye/extra-glcompatRye
Fix crashes from shader load failures under RenderMaxOpenGLVersion 3.1/3.2/3.3
12 daysFix crashes from shader load failures under RenderMaxOpenGLVersion ↵Rye
3.1/3.2/3.3 (#3184)
12 days#3234 Fix for slightly transparent objects negating colors (#3259)Dave Parks
12 daysviewer#3169 Legacy settings should no longer be automatically convertedAndrey Kleshchev
12 daysFix for assert (and potential crash) in LLAvatarPropertiesProcessor ↵Dave Parks
coroutine (#3253)
12 days#3251 Remove obsolete intel driver notification (#3252)Dave Parks
12 days#3248 Fix for stars not rendering when emissive enabled (#3250)Dave Parks
12 days#3222 Make sure variables are initializedAndrey Kleshchev
in case anybody adds more constructors and forgets to set init.
13 days#3222 Emoji tabs losing symbolsAndrey Kleshchev
2024-12-06Remove unwanted notification for texture downrezing behavior (#3233)Brad Linden
secondlife/viewer#2549
2024-12-06#3219 Revert default exposure thresholds to DeltaFPS values (#3228)Dave Parks
2024-12-05Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214)Dave Parks
2024-12-05#3210 Fix for "Texture will be downscaled" happening too often. (#3212)Dave Parks
2024-12-05viewer-private#330 Fix LLCachedControl for vintageAndrey Kleshchev
2024-12-05viewer-private#330 Fix Vintage mode in feature tableAndrey Kleshchev
These parameters are set by RenderDisableVintageMode
2024-12-04#3106 Lower maximum texture bias back to 4, reintroduce camera importance ↵Dave Parks
texture scaling (#3207)
2024-12-04#3190 Ensure materials are properly copied instead of reused.Andrey Kleshchev
2024-12-03unbreak mac build due to actions/runner-images#10721 (#3204)Brad Linden
2024-12-03Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)Jonathan "Geenz" Goodman
#2590 #3167
2024-12-03Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202)Jonathan "Geenz" Goodman
2024-12-03#3184 Fix for crash on some GPUs when setting quality to High or higher (#3201)Dave Parks
2024-12-03#3093 #3055 World Map tiles are blurry #2Andrey Kleshchev
2024-12-02Fix crash from null texture entry during updateTextureVirtualSizeRye
2024-11-28#3170 Fix for tonemapping not working with PBR skies.Jonathan "Geenz" Goodman
2024-11-29#3133 add handler to prevent crash when preview gets closed before getting ↵Maxim Nikolenko
the callback
2024-11-29viewer#3170 Fix tonemaping sliderAndrey Kleshchev
At the moment slider is in general settings, not per environment
2024-11-27Merge pull request #3173 from secondlife/nat/ftfixBrad Linden
Add diagnostic output for LLProcess event history failure.
2024-11-28viewer#3171 Exposure setting enabled in Vintage modeAndrey Kleshchev
2024-11-27Make sure CAS controls are not active with vintage mode. (#3176)Jonathan "Geenz" Goodman
Also make extra sure vintage mode is enabled when GL3 is detected.
2024-11-27Add diagnostic output for LLProcess event history failure.Nat Goodspeed
2024-11-27Set vintage mode on Low+, and otherwise don't touch it for higher quality modes.Jonathan "Geenz" Goodman
2024-11-27viewer#3147 Thumbnail picker's image is grey #2Andrey Kleshchev
Apparently made a blunder in previous commit since I missed mFetchState being reset each run
2024-11-26#3157 Fix alpha not having ambient lighting on low. (#3162)Jonathan "Geenz" Goodman
* #3157 Fix alpha not having ambient lighting on low.
2024-11-27viewer#3147 Thumbnail picker's image is greyAndrey Kleshchev
when both thumnail and normal image attempt to fetch, one creates a fetcher, another fails, since fetcher is already there, potentially in a transitional state, so it thinks fetch failed.
2024-11-26fix GL3 fallback on mac intel gpu systems. secondlife/viewer#3145 (#3159)Brad Linden
2024-11-26#2696 Viewer crashes on gestures : fix the bug (#3152)Brad Linden
Co-authored-by: Alexander Gavriliuk <alexandrgproductengine@lindenlab.com>
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies
2024-11-25Merge pull request #3143 from secondlife/v-2768_extrafpsBrad Linden
secondlife/viewer#2768, secondlife/viewer#2848: Partial cherry pick of "Animated pbr textures don't animate" from develop
2024-11-25secondlife/viewer#2991: Fix PBR terrain sometimes not loading texturesCosmic Linden
2024-11-25Fix memory leak in LLVertexBuffer (#3144)Ansariel Hiller
2024-11-22Merge pull request #3141 from secondlife/brad/2744-cleanupsBrad Linden
secondlife/viewer#2744 intel fallback cleanups
2024-11-22Convenience deployment tooling for cross-developing on "Classic Mode" machinesBrad Linden
i.e. hardware that has a hard time running visual studio and tracy. for example, use it by running `autobuild configure -- -DLOCAL_DIST_DIR=dist/secondlife` and then export that directory under your build tree as a shared folder.
2024-11-22Minor cleanups and logging/ViewerStats improvements for GL3 fallback trigger ↵Brad Linden
for intel HD 4X00 gpus
2024-11-22Merge pull request #3137 from secondlife/v-3104_extrafpscosmic-linden
secondlife/viewer#3104: Fix outfit gallery pictures sometimes not loading. Remove texture resolution restriction.
2024-11-22viewer#3055 Fix texture fetch being stuckAndrey Kleshchev
destroyRawImage is the only function that calls saveRawImage(), not calling it results in fetcher thinking that it still needs data to do the saving and looping back to trying to fetch.
2024-11-22viewer#3133 Callback related crash in LLViewerFetchedTextureAndrey Kleshchev
Seems to be realted to LLModelPreview and path generated textures so I'm improving cleanup.
2024-11-22viewer#3131 crash in updateRiggingInfoAndrey Kleshchev