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authorBrad Linden <46733234+brad-linden@users.noreply.github.com>2024-11-25 16:32:56 -0800
committerGitHub <noreply@github.com>2024-11-25 16:32:56 -0800
commit7ef6e8fce763eb529ed160ea4ff11e6125e32ed5 (patch)
tree418cb2ee2f1ab54c50d2725c97eb19a9935ca38e
parentfeb6b39060fc88d53fe79527b6348d0448f6cfe9 (diff)
parentff856af36c3278666ef1ad217129ea7ee2028cd8 (diff)
Merge pull request #3143 from secondlife/v-2768_extrafps
secondlife/viewer#2768, secondlife/viewer#2848: Partial cherry pick of "Animated pbr textures don't animate" from develop
-rw-r--r--indra/newview/llvovolume.cpp45
1 files changed, 42 insertions, 3 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index b234b5a9af..3ea91447cc 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -639,6 +639,15 @@ void LLVOVolume::animateTextures()
if (!facep->mTextureMatrix)
{
facep->mTextureMatrix = new LLMatrix4();
+ if (facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ {
+ // Fix the one edge case missed in
+ // LLVOVolume::updateTextureVirtualSize when the
+ // mTextureMatrix is not yet present
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
+ mDrawable->getSpatialGroup()->dirtyGeom();
+ gPipeline.markRebuild(mDrawable->getSpatialGroup());
+ }
}
LLMatrix4& tex_mat = *facep->mTextureMatrix;
@@ -784,7 +793,24 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
LLFace* face = mDrawable->getFace(i);
if (!face) continue;
const LLTextureEntry *te = face->getTextureEntry();
- LLViewerTexture *imagep = face->getTexture();
+ LLViewerTexture *imagep = nullptr;
+ U32 ch_min;
+ U32 ch_max;
+ if (!te->getGLTFRenderMaterial())
+ {
+ ch_min = LLRender::DIFFUSE_MAP;
+ ch_max = LLRender::SPECULAR_MAP;
+ }
+ else
+ {
+ ch_min = LLRender::BASECOLOR_MAP;
+ ch_max = LLRender::EMISSIVE_MAP;
+ }
+ for (U32 ch = ch_min; (!imagep && ch <= ch_max); ++ch)
+ {
+ // Get _a_ non-null texture if possible (usually diffuse/basecolor, but could be something else)
+ imagep = face->getTexture(ch);
+ }
if (!imagep || !te ||
face->mExtents[0].equals3(face->mExtents[1]))
{
@@ -812,12 +838,25 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
// if the face has gotten small enough to turn off texture animation and texture
// animation is running, rebuild the render batch for this face to turn off
// texture animation
+ // Do the opposite when the face gets big enough.
+ // If a face is animatable, it will always have non-null mTextureMatrix
+ // pointer defined after the first call to LLVOVolume::animateTextures,
+ // although the animation is not always turned on.
if (face->mTextureMatrix != NULL)
{
- if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
- (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
+ if ((vsize > MIN_TEX_ANIM_SIZE) != (old_size > MIN_TEX_ANIM_SIZE))
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
+ // dirtyGeom+markRebuild tells the engine to call
+ // LLVolumeGeometryManager::rebuildGeom, which rebuilds the
+ // LLDrawInfo for the spatial group containing this LLFace,
+ // safely copying the mTextureMatrix from the LLFace the the
+ // LLDrawInfo. While it's not ideal to call it here, prims with
+ // animated faces get moved to a smaller partition to reduce
+ // side-effects of their updates (see shrinkWrap in
+ // LLVOVolume::animateTextures).
+ mDrawable->getSpatialGroup()->dirtyGeom();
+ gPipeline.markRebuild(mDrawable->getSpatialGroup());
}
}