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authorCosmic Linden <cosmic@lindenlab.com>2024-11-06 17:04:01 -0800
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2024-11-25 22:22:27 +0200
commitfeb6b39060fc88d53fe79527b6348d0448f6cfe9 (patch)
tree2ad0db92a0159a91a13378ff373ca049be52dccd
parent9f86209963f2e9d40f3925a8e898b8e0ae13a281 (diff)
secondlife/viewer#2991: Fix PBR terrain sometimes not loading textures
-rw-r--r--indra/newview/llfetchedgltfmaterial.h6
-rw-r--r--indra/newview/llvlcomposition.cpp28
-rw-r--r--indra/newview/llvlcomposition.h17
3 files changed, 21 insertions, 30 deletions
diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h
index 634a4853b0..4a33b9f05f 100644
--- a/indra/newview/llfetchedgltfmaterial.h
+++ b/indra/newview/llfetchedgltfmaterial.h
@@ -31,10 +31,14 @@
#include "llviewertexture.h"
class LLGLSLShader;
+class LLGLTFMaterialList;
+class LLTerrainMaterials;
class LLFetchedGLTFMaterial: public LLGLTFMaterial
{
- friend class LLGLTFMaterialList; // for lifetime management
+ // for lifetime management
+ friend class LLGLTFMaterialList;
+ friend class LLTerrainMaterials;
public:
LLFetchedGLTFMaterial();
virtual ~LLFetchedGLTFMaterial();
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 077e6e6cb1..3441e25c6a 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -102,14 +102,6 @@ namespace
}
};
-LLTerrainMaterials::LLTerrainMaterials()
-{
- for (S32 i = 0; i < ASSET_COUNT; ++i)
- {
- mMaterialTexturesSet[i] = false;
- }
-}
-
LLTerrainMaterials::~LLTerrainMaterials()
{
unboost();
@@ -199,7 +191,6 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id)
LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[asset];
mat = id.isNull() ? nullptr : gGLTFMaterialList.getMaterial(id);
mDetailRenderMaterials[asset] = nullptr;
- mMaterialTexturesSet[asset] = false;
}
const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const
@@ -262,11 +253,17 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
if (!material_asset_ready(mat)) { continue; }
LLPointer<LLFetchedGLTFMaterial>& render_mat = mDetailRenderMaterials[i];
+ // This will be mutated by materialTexturesReady, due to the way that
+ // function is implemented.
+ bool render_material_textures_set = bool(render_mat);
if (!render_mat)
{
render_mat = new LLFetchedGLTFMaterial();
*render_mat = *mat;
// This render_mat is effectively already loaded, because it gets its data from mat.
+ // However, its textures may not be loaded yet.
+ render_mat->materialBegin();
+ render_mat->materialComplete(true);
LLPointer<LLGLTFMaterial>& override_mat = mDetailMaterialOverrides[i];
if (override_mat)
@@ -275,7 +272,8 @@ bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
}
}
- ready[i] = materialTexturesReady(render_mat, mMaterialTexturesSet[i], boost, strict);
+ ready[i] = materialTexturesReady(render_mat, render_material_textures_set, boost, strict);
+ llassert(render_material_textures_set);
}
#if 1
@@ -414,16 +412,6 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
return true;
}
-// Boost the loading priority of every known texture in the material
-// Return true when ready to use
-// static
-bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
-{
- if (!material_asset_ready(mat)) { return false; }
-
- return materialTexturesReady(mat, textures_set, boost, strict);
-}
-
// static
const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT]
{
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index f15f9bff6a..b7cba0a093 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -27,18 +27,17 @@
#ifndef LL_LLVLCOMPOSITION_H
#define LL_LLVLCOMPOSITION_H
+#include "llfetchedgltfmaterial.h"
+#include "llimage.h"
+#include "llpointer.h"
+#include "llterrainpaintmap.h"
#include "llviewerlayer.h"
#include "llviewershadermgr.h"
#include "llviewertexture.h"
-#include "llpointer.h"
-
-#include "llimage.h"
class LLSurface;
class LLViewerFetchedTexture;
-class LLGLTFMaterial;
-class LLFetchedGLTFMaterial;
class LLModifyRegion
{
@@ -52,7 +51,7 @@ class LLTerrainMaterials : public LLModifyRegion
public:
friend class LLDrawPoolTerrain;
- LLTerrainMaterials();
+ LLTerrainMaterials() {}
virtual ~LLTerrainMaterials();
void apply(const LLModifyRegion& other);
@@ -93,15 +92,15 @@ protected:
static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
- static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
- // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial
static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
+ // *NOTE: Unlike mDetailRenderMaterials, the textures in this are not
+ // guaranteed to be set or loaded after a true return from
+ // makeMaterialsReady.
LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT];
LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT];
- bool mMaterialTexturesSet[ASSET_COUNT];
U32 mPaintType = TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE;
LLPointer<LLViewerTexture> mPaintMap;