Age | Commit message (Collapse) | Author |
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rotation ring, committing to debug elsewhere
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not creating an alpha mask)
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some assorted shader cleanup from changeset e156c46db1b2
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a parameter.
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requirement and llvetor4a et al)
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generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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vary_AtmosAttenuation
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render targets not getting allocated when needed.
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but shadows are not.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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atmospheric shaders.
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float on varying parameters).
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(still broken).
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