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author | Dave Parks <davep@lindenlab.com> | 2011-11-08 14:37:50 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-08 14:37:50 -0600 |
commit | da092a06cf42902de4f5a042fd0b314b34e4392d (patch) | |
tree | fecb8acccfee515b56a07ffd85c9d8abb12309a6 | |
parent | 428b74f14bd3763a6209d6a2132a8d7977958902 (diff) |
SH-2608 Fix for debug beacons not rendering properly.
-rw-r--r-- | indra/newview/pipeline.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 171bd2fa71..49f83fdb0d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4250,8 +4250,16 @@ void LLPipeline::renderDebug() bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); + if (!hud_only && !mDebugBlips.empty()) { //render debug blips + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); + glPointSize(8.f); LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); |