Age | Commit message (Collapse) | Author |
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SL-10856, SL-11071
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Only affects devs, but could have downstream consequences for rendering.
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Make sun disc and moon shaders use sRGB hardware tex sampling.
Remove sun disc shader use of fullbright transport (fogging).
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Remove ambient clamp to keep shadows dark.
Partial fix for class 3 ambient term being wrong.
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SL-11020
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Make terrain rendering re-assert wrapped tex sampling modes so shared
texture doesn't get that state stomped by other tex users.
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is selected
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SL-11049: Try harder to honor command-line --grid switch.
Approved-by: Andrey Lihatskiy
Approved-by: Andrey Kleshchev
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return a string
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Modify is sun up logic to exclude condition of moon.
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Don't ignore far z in culling.
Fix Mid lighting being very dark.
Partial fix for broken projectors with forward rendering.
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the lighting pipe.
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Consistency across class2/3/ALM lighting.
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- Fixed
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Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings.
Zero out all cached hardware light colors causing uninit fun with class3 lighting.
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Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
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spot behavior.
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we're underwater or not.
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Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision.
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Fix handling of 1/light_y when y was tiny but getting even tinier.
Add similar adjustment to shader version of same calc.
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LLPanelLogin's constructor checks both LLGridManager::getGrid() and
LLStartUp::getStartSLURL(). But by the time we get there, we've blurred the
distinction between explicit command-line arguments and defaults left over
from a previous run. Of course, if the grid implied by getStartSLURL() is the
same as the getGrid(), the distinction is irrelevant.
But if they differ, up until now, getStartSLURL() has always "won" -- even
when getGrid() was set by an explicit --grid switch whereas getStartSLURL()
was only left over from a previous run.
Notice that case and try to avoid overriding the explicitly-specified grid
with the grid from the default SLURL.
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There were two nearly-identical copies of a stanza that calls
sendURLToOtherInstance(). Remove one.
It's possible that the reason no one noticed the duplication was because the
two copies were 70 lines apart. Move setSkinFolder(), setUseSpellCheck() and
setSecondaryDictionaries() stanzas to consolidate SLURL-handling code more
closely. Also move logic for NextLoginLocation and CmdLineLoginLocation.
Remove a couple unnecessary std::ostringstream instances. Streaming a single
string literal to std::ostringstream and retrieving its str() is the same as simply
converting the literal to std::string, only slower.
OSMessageBox() accepts const std::string&. Given that you have a std::string
in hand, passing its c_str() to OSMessageBox() is not only unnecessary but
wasteful: it requires silently converting the const char* back to a different
std::string instance.
Calling a class method from another method of the same class does not require
ClassName:: qualification. Calling a singleton subclass method from another
non-static method of the same subclass does not require going through
ClassName::instance() or sInstance or whatever.
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about it).
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0)
and make lighting without WL atmo enabled use class 2 or below.
Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
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Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1.
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displayed in the Media Browser if HiDPI is enabled.
SL-10813 - [Render][OSX] HiDPI browser has black bars on the sides.
Fixed.
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SL-10994 Removed Facebook In-world Sharing
Approved-by: Andrey Kleshchev
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badly pressed when hovering them
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SL-11024 Fixed Twitter connect failure
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SL-10901, SL-10946
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Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass.
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Bias shadow sampling and allow control of how dark shadows are (clamped ambient).
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Fix flicker even in no shadow ALM from pow on final_da.
Shadow acne at Midday still present.
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SL-1491
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