diff options
author | Anchor <none@none> | 2019-04-30 15:46:00 -0600 |
---|---|---|
committer | Anchor <none@none> | 2019-04-30 15:46:00 -0600 |
commit | 713daebc414da6cdc40b4a3e37748df3af0a8290 (patch) | |
tree | 572ad2d6d2f462ad7cdd2b315f5d7bf621c1a83c | |
parent | 4b1c786c6e7236d45be33bbf216be142dbfa33c2 (diff) |
[SL-10823] - fix for black alpha aux layers
-rw-r--r-- | indra/newview/character/aux_base.tga | bin | 0 -> 10284 bytes | |||
-rw-r--r-- | indra/newview/character/avatar_lad.xml | 41 |
2 files changed, 39 insertions, 2 deletions
diff --git a/indra/newview/character/aux_base.tga b/indra/newview/character/aux_base.tga Binary files differnew file mode 100644 index 0000000000..dbcaaaf2b1 --- /dev/null +++ b/indra/newview/character/aux_base.tga diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 8f4ba2bd32..2cdd86267e 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -12777,7 +12777,14 @@ render_pass="bump"> width="512" height="512" clear_alpha="false"> - + <layer + name="base" + write_all_channels="true" + fixed_color = "128,128,128,255"> + <texture + tga_file="aux_base.tga" /> + </layer> + <layer name="leftarm_tattoo"> <texture @@ -12846,7 +12853,13 @@ render_pass="bump"> width="512" height="512" clear_alpha="false"> - + <layer + name="base" + write_all_channels="true" + fixed_color = "128,128,128,255"> + <texture + tga_file="aux_base.tga" /> + </layer> <layer name="leftleg_tattoo"> <texture @@ -12916,6 +12929,14 @@ render_pass="bump"> height="512" clear_alpha="false"> + <layer + name="base" + write_all_channels="true" + fixed_color = "128,128,128,255"> + <texture + tga_file="aux_base.tga" /> + </layer> + <layer name="aux1_tattoo"> <texture @@ -12985,6 +13006,14 @@ render_pass="bump"> height="512" clear_alpha="false"> + <layer + name="base" + write_all_channels="true" + fixed_color = "128,128,128,255"> + <texture + tga_file="aux_base.tga" /> + </layer> + <layer name="aux2_tattoo"> <texture @@ -13054,6 +13083,14 @@ render_pass="bump"> height="512" clear_alpha="false"> + <layer + name="base" + write_all_channels="true" + fixed_color = "128,128,128,255"> + <texture + tga_file="aux_base.tga" /> + </layer> + <layer name="aux3_tattoo"> <texture |