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2019-05-17SL-11213 No longer embedding the channel in the viewer release note urls. ↵Steven Harrison (steven)
Update base URLs to match new viewer release note URL
2019-05-16Revert lighting changes for 10856 causing knock-on.Graham Linden
2019-05-16SL-11085Graham Linden
Modify new spec response to better match old gloss response curve. Tuned at 255, 192, 160, 128, 64, and 32 glossiness.
2019-05-16SL-11106 Time-limit benchmark testandreykproductengine
2019-05-16SL-11195Graham Linden
Adjust ambient clamp up to get closer match to release viewer for existing content.
2019-05-16SL-11178 FIXED [mac] Viewer crashes if another app gets focus before viewer ↵Mnikolenko ProductEngine
window is created
2019-05-15Merged in ruslantproductengine/viewer-cougar-4cr-5 (pull request #55)Ruslan Teliuk
SL-11160 Test build viewer can crash (assert) on multi selection Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com> Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> Approved-by: Simon Linden <simon@lindenlab.com>
2019-05-15SL-11138 Bitmaps format support bugandreykproductengine
2019-05-15SL-11156 FIXED [mac] World Map shows avatar's view area at wrong positionMnikolenko ProductEngine
2019-05-14SL-11101Graham Linden
Don't short-circuit getVisibleExtents as its side-effects are relevant.
2019-05-14SL-11160 Test build viewer can crash (assert) on multi selectionruslantproductengine
2019-05-14SL-11085Graham Linden
Reduce spec bloom further.
2019-05-14MergeGraham Linden
2019-05-14Force file update.Graham Linden
2019-05-13SL-10856Graham Linden
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
2019-05-14Mac buildfixAndreyL ProductEngine
2019-05-13Merged in Ansariel/viewer-eep-mergefix (pull request #390)Graham Madarasz
Fix merge error
2019-05-13Merged in andreykproductengine/maint-eep (pull request #385)Graham Madarasz
SL-9684 Fixed editor edits environment that was freshly applied from same editor Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2019-05-13Merged in graham_linden/viewer-eep-g (pull request #391)Graham Madarasz
SL-10996, SL-11149
2019-05-13SL-11107Graham Linden
2019-05-13SL-11149Graham Linden
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
2019-05-13Fix merge errorAnsariel
2019-05-13MergeGraham Linden
2019-05-13SL-10996Graham Linden
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
2019-05-13SL-11150 FIXED [EEP] Settings names get truncated.maxim_productengine
2019-05-10MergeAnchor
2019-05-09Merged in graham_linden/viewer-eep-g (pull request #388)Graham Madarasz
SL-11149
2019-05-09SL-11149Graham Linden
Fix fullbright colorspace handling and atmo transport.
2019-05-09MergeRider Linden
2019-05-09SL-11008: Do not adjust imported windlight density and distance multipliers.Rider Linden
2019-05-09SL-11056Graham Linden
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often.
2019-05-09SL-11109Graham Linden
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results.
2019-05-09SL-9684 Fixed editor edits environment that was freshly applied from same editorandreykproductengine
2019-05-08Merge viewer-release 6.2.2Graham Linden
2019-05-08SL-10878: Update default day cycle asset IDRider Linden
2019-05-08Remove unref'd vars for Clang.Graham Linden
2019-05-08Fix merge fail.Graham Linden
2019-05-08Fix version to be bumped as we're an RC.Graham Linden
2019-05-08Merge viewer-releaseGraham Linden
2019-05-07SL-11108Graham Linden
Remove tweaks to combine cascade results.
2019-05-07SL-11086Graham Linden
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07SL-11105Graham Linden
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07Fix diffuse boost which we don't want underwater, but do want in other cases.Graham Linden
2019-05-08Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-05-08Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-05-07increment viewer version to 6.2.2Nat Goodspeed
2019-05-07Added tag 6.2.1-release for changeset 706bdc7e25c6Nat Goodspeed
2019-05-07SL-10423 Detect potentially bad installandreykproductengine
2019-05-06SL-11102, SL-11103Graham Linden
Fix diffuse boost in deferred lighting to match non-deferred. Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).