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authorGraham Linden <graham@lindenlab.com>2019-05-16 08:33:09 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-16 08:33:09 -0700
commit8d30b644f2a9620e361ead27367e49ce700d318e (patch)
tree12bcc949564e2c681be16c00b3ee732ab9c8315e
parent9f9b96580c7632fca739a865005190282fb17881 (diff)
SL-11195
Adjust ambient clamp up to get closer match to release viewer for existing content.
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 7f5ac00963..6c22ef5636 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor;
float getAmbientClamp()
{
- return 0.2f;
+ return 0.45f;
}
void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) {