summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-17mergeDave Parks
2011-11-17SH-2670 Fix for terrain being wrong detail.Dave Parks
2011-11-16Merge with latestLeslie Linden
2011-11-16SH-1618 FIXLeslie Linden
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
2011-11-16SH-2675 Fix for shadow appearing on terrain at midday when terrain is ↵Dave Parks
totally flat and there are no prims visible
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting ↵Dave Parks
flexi attachments.
2011-11-16mergeDave Parks
2011-11-16SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ↵Dave Parks
Ringtail avatar)
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-15SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code ↵Leslie Linden
doesn't support for anti-aliasing
2011-11-15SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ↵Leslie Linden
the eyeball texture for Mac OS Lion
2011-11-15mergeDave Parks
2011-11-15SH-2652 Fix for linux compile errorDave Parks
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-15mergeDave Parks
2011-11-15SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in ↵Dave Parks
rotation ring, committing to debug elsewhere
2011-11-15SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of ↵Dave Parks
not creating an alpha mask)
2011-11-14mergeDave Parks
2011-11-14SH-2650 Fix for avatar eyeballs protruding from lower eyelidsDave Parks
2011-11-11SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and ↵Leslie Linden
some assorted shader cleanup from changeset e156c46db1b2
2011-11-11Merge with latestLeslie Linden
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-11SH-2666 Fix for pixel doubling failsafe on out out of memory.Dave Parks
2011-11-10SH-2659 Fix for basic shaders having no affect when gl version < 2.0Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-10SH-2644 WIP -- remove debug displays pertaining to upload/download queuesDave Parks
2011-11-10SH-2240 Fix for red moon.Dave Parks
2011-11-09SH-24114 Remove unused variablesDave Parks
2011-11-08SH-24114 Remove unused vectorization code (outdated/unused with SSE2 ↵Dave Parks
requirement and llvetor4a et al)
2011-11-08mergeDave Parks
2011-11-08SH-2507 Fix for crash when rendering axes (develop->render->show axes)Dave Parks
2011-11-08SH-2608 Fix for debug beacons not rendering properly.Dave Parks
2011-11-08SH-2652 Fix for black bands in high-res normal maps (break normal map ↵Dave Parks
generation up into tiles to handle the case where a normal map is higher resolution than the current window)
2011-11-08merge changes for vmrg-177Oz Linden
2011-11-08merge changes for vmrg-178Oz Linden
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-11-07SH-2652 For for screen going white when enabling anti-aliasing.Dave Parks
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵Dave Parks
vary_AtmosAttenuation
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-11-04WIP INTL-82 LQA changes for Russianeli
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled ↵Dave Parks
but shadows are not.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Don't allocate 6000+ strings every frameDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks