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authorLeslie Linden <leslie@lindenlab.com>2011-11-15 15:52:29 -0800
committerLeslie Linden <leslie@lindenlab.com>2011-11-15 15:52:29 -0800
commitad9e08b8a1c3ba34c2bb0ccaffe2e968da7b8c9a (patch)
treec213f419dab73cd03e6863e7af02bdc9d48b5cea
parentcfb666e9d9eb8945a79e2f7999459267caca36ee (diff)
SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up the eyeball texture for Mac OS Lion
-rw-r--r--indra/newview/lldrawpoolavatar.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 60313b25a0..55b314fbb1 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -657,7 +657,7 @@ void LLDrawPoolAvatar::endDeferredImpostor()
void LLDrawPoolAvatar::beginDeferredRigid()
{
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
-
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.2f);
}
@@ -665,6 +665,7 @@ void LLDrawPoolAvatar::beginDeferredRigid()
void LLDrawPoolAvatar::endDeferredRigid()
{
sShaderLevel = mVertexShaderLevel;
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->unbind();
gGL.getTexUnit(0)->activate();
}