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AgeCommit message (Collapse)Author
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-17SH-2941 Fix for crash on shutdown due to race condition between LLCurl and ↵Dave Parks
LLMeshRepository
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 ↵Dave Parks
implementations.
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14SH-2973 Rearrange shutdown operations to prevent crash on exit on OSXDave Parks
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2973 Potential fix for crash in ~LLVOAvatarSelfDave Parks
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10MergeDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2012-02-08Fix for Debug GL generating errors when changing graphics preferences ↵Dave Parks
(reloading shaders).
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-07SH-2719 Fix for lines in off-sim waterDave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06SH-2794, resolved merge conflict and corrected logic in ↵Leslie Linden
LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-06increment viewer version to 3.3.0Oz Linden
2012-02-06Added tag 3.2.9-start for changeset 37dd400ad721Oz Linden
2012-02-03merge changes for vmrg-222Oz Linden
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
removed merchant outbox context menu reviewed by Leslie
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
reviewed by Leslie
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
Use the new "Avatar Rez" debugging tag to see the output.
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31Fixed up LLVolume memory leak caused by mesh repo thread.Leslie Linden
Reviewed by Bao.
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30Merge with latestLeslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2012-01-30increment viewer version to 3.2.9Oz Linden
2012-01-30Added tag 3.2.8-start for changeset 89980333c99dOz Linden
2012-01-30merge changes for vmrg-219Oz Linden
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-27mergeDave Parks
2012-01-27SH-2646 Fix for shiny HUD objects not being fullbrightDave Parks
2012-01-27mergeBrad Payne (Vir Linden)
2012-01-27SH-2684 FIX, SH-2716 FIX - bug was specific to running in non-english languageBrad Payne (Vir Linden)
2012-01-27SH-2768 Put transparency checkerboard back in texture previewDave Parks
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-26* Removed old, unused RenderNightBrightness from feature table.Leslie Linden
Reviewed by davep.
2012-01-25Introduce two new parameters "CurlUseMultipleThreads" and ↵Xiaohong Bao
"CurlRequestTimeOut" for QA to test Curl.
2012-01-25Automated merge with https://bitbucket.org/VirLinden/vir-project-3Xiaohong Bao
2012-01-25fix for SH-2904: textures remain stuck in HTP stateXiaohong Bao