Age | Commit message (Collapse) | Author |
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LLMeshRepository
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implementations.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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(reloading shaders).
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LLVertexBuffer::determineUsage() to work the way it used to.
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removed merchant outbox context menu
reviewed by Leslie
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reviewed by Leslie
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Use the new "Avatar Rez" debugging tag to see the output.
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Reviewed by Bao.
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on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
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on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
relying on the shader compiler to add them together properly.
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enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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Reviewed by davep.
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"CurlRequestTimeOut" for QA to test Curl.
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