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AgeCommit message (Collapse)Author
2019-05-04SL-11080Graham Linden
2019-05-04Fix broken water reflection/refraction mix.Graham Linden
Restore 1.0 alpha to prevent atmo being applied directly to water. Fix broken shadow frust generation.
2019-05-03Fix some line-endings to be newline only.Graham Linden
2019-05-03Merged in graham_linden/viewer-eep-rc-fixes (pull request #378)Rider Linden
SL-11087, SL-11086, SL-11092, SL-11075, SL-11070, SL-11090, SL-11085
2019-05-03SL-11085Graham Linden
Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM.
2019-05-03SL-11090Graham Linden
Tamp down bloom so we don't have to redo ten thousand gloss maps.
2019-05-03Make sure cloud_color has non-garbage alpha (no offense to 4.59e-41).Graham Linden
2019-05-03Disable nSight (so we don't break the snapshots).Graham Linden
2019-05-03SL-11070Graham Linden
Gave clouds the Bob Ross treatment.
2019-05-03SL-11075Graham Linden
Make alpha shader apply vert color everywhere.
2019-05-03SL-11093 panel_login_first cleanupandreykproductengine
2019-05-03SL-11087, SL-11086, SL-11092Graham Linden
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-03SL-11058 Better delay logicandreykproductengine
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-05-02SL-4186 Mesh model rename before upload shows old model name on rezandreykproductengine
2019-05-02SL-11058 Viewer "Voice is down" dialogs can stack upandreykproductengine
2019-05-02Merged in default (pull request #844)Andrey Lihatskiy
couple trivial changes Approved-by: Andrey Kleshchev
2019-05-02SL-10833 Restore missing code after a mergemaxim_productengine
2019-05-02SL-11072 FIXED Crash in LLInventoryAction::doToSelected(2406)maxim_productengine
2019-05-02SL-11057 Revert SL-10893 change to restore "Show All Folders"maxim_productengine
2019-05-02SL-10992 FIXED SLURLs and SLApp links are translated in chat when using the ↵maxim_productengine
translator
2019-05-02SL-10334 Increased allowed sound clip length from 10s to 30sAndreyL ProductEngine
2019-05-02SL-11081 Renamed the abuse category for Skill gamingAndreyL ProductEngine
2019-05-01Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2019-05-01Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-04-30MergeAnchor
2019-04-30Merged in graham_linden/viewer-eep-rc-fixes (pull request #374)Rider Linden
SL-10856, SL-11071
2019-04-30[SL-10823] - fix for black alpha aux layersAnchor
2019-04-30Fix spurious assert from using highlights without binding highlight shader.Graham Linden
Only affects devs, but could have downstream consequences for rendering.
2019-04-30SL-11071Graham Linden
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging).
2019-04-30SL-10856Graham Linden
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong.
2019-04-30Merged in graham_linden/viewer-eep-rc-fixes (pull request #373)Rider Linden
SL-11020
2019-04-30SL-11020Graham Linden
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users.
2019-04-30SL-11066 [EEP] Editor shows the 98% keyframe settings while the 0% keyframe ↵andreykproductengine
is selected
2019-04-30Merged in default (pull request #87)Andrey Lihatskiy
SL-11049: Try harder to honor command-line --grid switch. Approved-by: Andrey Lihatskiy Approved-by: Andrey Kleshchev
2019-04-30SL-11061 Viewer crashes on launch if serial is either unset or does not ↵andreykproductengine
return a string
2019-04-30SL-10565 LLMachineID crashesandreykproductengine
2019-04-29SL-11065Graham Linden
Modify is sun up logic to exclude condition of moon.
2019-04-29SL-10956, SL-10969Graham Linden
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering.
2019-04-29Remove hack mul of sunlight in alpha shader and add some taps for debugging ↵Graham Linden
the lighting pipe.
2019-04-26Lighting WIPGraham Linden
Consistency across class2/3/ALM lighting.
2019-04-26SL-1221 Web page displays incorrectlyruslantproductengine
- Fixed
2019-04-26Merged SL-10400 and SL-10401AndreyL ProductEngine
2019-04-26SL-11055Graham Linden
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting.
2019-04-26SL-11041Graham Linden
Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
2019-04-26Automated merge with file:///Users/nat/linden/viewer-gridselectNat Goodspeed
2019-04-26Make alpha projectors do projector clip test for consistency with deferred ↵Graham Linden
spot behavior.
2019-04-26Make terrain shader decide to include atmo effects or not based on whether ↵Graham Linden
we're underwater or not.
2019-04-26Add projector light within da gtz test.Graham Linden
2019-04-26SL-10400 - more on group limits from SimulatorFeaturesBrad Payne (Vir Linden)