Age | Commit message (Collapse) | Author |
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By "pointless" we mean filenames or patterns in the Windows platform
specification that always match 0 files.
Add logic to llmanifest.py to collect and report all missing files, instead of
stopping at the first.
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behavior
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SL-11605, SL-11610
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Give bake its own RT to avoid issues with sharing the water distortion map.
Use glFinish to insure RTs will be complete.
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Fix broken throttling of sky/envmap updates.
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SL-10761, SL-11590, SL-10625
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renderAlphaMaskTextures.
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Modified windlight shader to remove adjustment to glow.z
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Add work-around for broken intel drivers which can't use glReadPixels from RGBA FBOs to get alpha without locking up.
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Add code to force a usage hint when VBOs are disabled and make useBVOs reflect that as well.
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mesh objects
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Make avatar alpha shader ignore vertex color again.
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Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object.
Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
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Prevent Low/Low-mid from including things in the distortion map render it should not.
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Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs).
Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does.
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SL-11435 When ALM is enabled, Depth mode shots are broken when snapshot size is set to anything above current window size
Approved-by: Simon Linden <simon@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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Keep texture baking from pointlessly mercy flushing GL like a kid that just discovered the toilet handle.
Make glReadPixels call use GL_ALPHA8 (a texture format) instead of GL_ALPHA (an enum to indicate the alpha channel).
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is set to anything above current window size
- fixed bug described in the ticket
- fixed bug with UI (when user change the layer type (color/depth))
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env map.
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Make sun additive contribition depend on facing the sun (without breaking fog).
Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow.
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Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release.
Add transmittance effects to the low-end sky tex gen.
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anyway).
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Appease Clang.
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Make class1/environment and class1/deferred water match.
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Move dynamic texture update (which does local back readback work) to just before swap
which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes.
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Fix materialF including debug force to linear color and re-add logic
to stomp emissiveness when normals are not present unless explicitly requested via diffuse alpha mode.
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owned by users in the 'About Land' floater
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Fix emissives without normal maps clobbering the alpha output in materialF.
Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid).
Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom.
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Make alpha shader include vertex color modulation in both srgb and linear flavors.
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Try aligning data used for glReadPixels to see if we can coax the Intel driver stack into being a less souciant pile of detritus.
Replace face color based test replaced with other logic in error.
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Fixed downscaling of the refscale passed in from WL in the water shader.
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