diff options
| author | Graham Madarasz <graham@lindenlab.com> | 2019-07-15 23:23:48 +0000 | 
|---|---|---|
| committer | Graham Madarasz <graham@lindenlab.com> | 2019-07-15 23:23:48 +0000 | 
| commit | e96356ce60a77401c531cb36f0e51eaa5fa72cd0 (patch) | |
| tree | 602ea73b6df01487765afeaced008d8c64f60594 | |
| parent | 01bdbdb6acb4e315cb7de811d6ecced41fa0f9a7 (diff) | |
| parent | f6eab050178336a553f52837b8e8a4cc0bf6bacb (diff) | |
Merged in graham_linden/viewer-eep-g (pull request #462)
SL-10761, SL-11590, SL-10625
| -rw-r--r-- | indra/llappearance/lltexlayer.cpp | 75 | ||||
| -rw-r--r-- | indra/llappearance/lltexlayer.h | 24 | ||||
| -rw-r--r-- | indra/llrender/llgl.cpp | 3 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 15 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/lldynamictexture.cpp | 3 | ||||
| -rw-r--r-- | indra/newview/lldynamictexture.h | 5 | ||||
| -rw-r--r-- | indra/newview/llviewertexlayer.h | 2 | 
8 files changed, 90 insertions, 39 deletions
| diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index 19a4f3e12d..c90b11ae71 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -137,7 +137,7 @@ void LLTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)  	popProjection();  } -BOOL LLTexLayerSetBuffer::renderTexLayerSet() +BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)  {  	// Default color mask for tex layer render  	gGL.setColorMask(true, true); @@ -161,7 +161,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet()  	// Composite the color data  	LLGLSUIDefault gls_ui;  	success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(),  -									 getCompositeWidth(), getCompositeHeight() ); +									 getCompositeWidth(), getCompositeHeight(), bound_target );  	gGL.flush();  	midRenderTexLayerSet(success); @@ -375,7 +375,7 @@ void LLTexLayerSet::deleteCaches()  } -BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) +BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target )  {  	BOOL success = TRUE;  	mIsVisible = TRUE; @@ -427,12 +427,12 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )  			if (layer->getRenderPass() == LLTexLayer::RP_COLOR)  			{  				gGL.flush(); -				success &= layer->render(x, y, width, height); +				success &= layer->render(x, y, width, height, bound_target);  				gGL.flush();  			}  		} -		renderAlphaMaskTextures(x, y, width, height, false); +		renderAlphaMaskTextures(x, y, width, height, bound_target, false);  		stop_glerror();  	} @@ -523,7 +523,7 @@ const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const  }  static LLTrace::BlockTimerStatHandle FTM_GATHER_MORPH_MASK_ALPHA("gatherMorphMaskAlpha"); -void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height) +void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target)  {  	LL_RECORD_BLOCK_TIME(FTM_GATHER_MORPH_MASK_ALPHA);  	memset(data, 255, width * height); @@ -531,15 +531,15 @@ void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S  	for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )  	{  		LLTexLayerInterface* layer = *iter; -		layer->gatherAlphaMasks(data, origin_x, origin_y, width, height); +		layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target);  	}  	// Set alpha back to that of our alpha masks. -	renderAlphaMaskTextures(origin_x, origin_y, width, height, true); +	renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true);  }  static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_TEXTURES("renderAlphaMaskTextures"); -void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear) +void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear)  {  	LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_TEXTURES);  	const LLTexLayerSetInfo *info = getInfo(); @@ -1124,7 +1124,7 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LL  	}  } -BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) +BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)  {  	LLGLEnable color_mat(GL_COLOR_MATERIAL);  	// *TODO: Is this correct? @@ -1185,7 +1185,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)  		}//*/  		const bool force_render = true; -		renderMorphMasks(x, y, width, height, net_color, force_render); +		renderMorphMasks(x, y, width, height, net_color, bound_target, force_render);  		alpha_mask_specified = TRUE;  		gGL.flush();  		gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA); @@ -1428,13 +1428,13 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)  	return success;  } -/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) +/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)  { -	addAlphaMask(data, originX, originY, width, height); +	addAlphaMask(data, originX, originY, width, height, bound_target);  }  static LLTrace::BlockTimerStatHandle FTM_RENDER_MORPH_MASKS("renderMorphMasks"); -void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render) +void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render)  {  	if (!force_render && !hasMorph())  	{ @@ -1586,11 +1586,42 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC              alpha_data = (U8*)ll_aligned_malloc_32(mem_size); -            bool skip_readback = LLRender::sNsightDebugSupport || gGLManager.mIsIntel; // nSight doesn't support use of glReadPixels +            bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels  			if (!skip_readback)  			{ -				glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);                 +                if (gGLManager.mIsIntel) +                { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO +                  // returning only the alpha portion without locking up downstream  +                    U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA + +                    if (bound_target) +                    { +                        gGL.getTexUnit(0)->bind(bound_target); +                    } +                    else +                    { +                        gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0); +                    } + +                    glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp); + +                    U8* alpha_cursor = alpha_data; +                    U8* pixel        = temp; +                    for (int i = 0; i < pixels; i++) +                    { +                        *alpha_cursor++ = pixel[3]; +                        pixel += 4; +                    } + +                    gGL.getTexUnit(0)->disable(); + +                    ll_aligned_free_32(temp); +                } +                else +                { // platforms with working drivers... +				    glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);                 +                }  			}              else              { @@ -1609,7 +1640,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC  }  static LLTrace::BlockTimerStatHandle FTM_ADD_ALPHA_MASK("addAlphaMask"); -void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height) +void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)  {  	LL_RECORD_BLOCK_TIME(FTM_ADD_ALPHA_MASK);  	S32 size = width * height; @@ -1621,7 +1652,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32  		// TODO: eliminate need for layer morph mask valid flag  		invalidateMorphMasks();  		const bool force_render = false; -		renderMorphMasks(originX, originY, width, height, net_color, force_render); +		renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render);  		alphaData = getAlphaData();  	}  	if (alphaData) @@ -1755,7 +1786,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const  	return layer;  } -/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height) +/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)  {  	if(!mInfo)  	{ @@ -1782,7 +1813,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const  		{  			wearable->writeToAvatar(mAvatarAppearance);  			layer->setLTO(lto); -			success &= layer->render(x,y,width,height); +			success &= layer->render(x, y, width, height, bound_target);  		}  	} @@ -1804,14 +1835,14 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const  	return success;  } -/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) +/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target)  {  	U32 num_wearables = updateWearableCache();  	U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable  	LLTexLayer *layer = getLayer(i);  	if (layer)  	{ -		layer->addAlphaMask(data, originX, originY, width, height); +		layer->addAlphaMask(data, originX, originY, width, height, bound_target);  	}  } diff --git a/indra/llappearance/lltexlayer.h b/indra/llappearance/lltexlayer.h index 9318b23fd1..6a5040cf0b 100644 --- a/indra/llappearance/lltexlayer.h +++ b/indra/llappearance/lltexlayer.h @@ -65,7 +65,7 @@ public:  	LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);  	virtual ~LLTexLayerInterface() {} -	virtual BOOL			render(S32 x, S32 y, S32 width, S32 height) = 0; +	virtual BOOL			render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) = 0;  	virtual void			deleteCaches() = 0;  	virtual BOOL			blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0;  	virtual BOOL			isInvisibleAlphaMask() const = 0; @@ -85,7 +85,7 @@ public:  	BOOL					isMorphValid() const		{ return mMorphMasksValid; }  	void					requestUpdate(); -	virtual void			gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0; +	virtual void			gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) = 0;  	BOOL					hasAlphaParams() const 		{ return !mParamAlphaList.empty(); }  	ERenderPass				getRenderPass() const; @@ -121,10 +121,10 @@ public:  	LLTexLayerTemplate(LLTexLayerSet* const layer_set, LLAvatarAppearance* const appearance);  	LLTexLayerTemplate(const LLTexLayerTemplate &layer);  	/*virtual*/ ~LLTexLayerTemplate(); -	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height); +	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);  	/*virtual*/ BOOL		setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions  	/*virtual*/ BOOL		blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer -	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); +	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);  	/*virtual*/ void		setHasMorph(BOOL newval);  	/*virtual*/ void		deleteCaches();  	/*virtual*/ BOOL		isInvisibleAlphaMask() const; @@ -152,16 +152,16 @@ public:  	/*virtual*/ ~LLTexLayer();  	/*virtual*/ BOOL		setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions -	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height); +	/*virtual*/ BOOL		render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target);  	/*virtual*/ void		deleteCaches();  	const U8*				getAlphaData() const;  	BOOL					findNetColor(LLColor4* color) const;  	/*virtual*/ BOOL		blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer -	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); -	void					renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, bool force_render); -	void					addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height); +	/*virtual*/ void		gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target); +	void					renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render); +	void					addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target);  	/*virtual*/ BOOL		isInvisibleAlphaMask() const;  	void					setLTO(LLLocalTextureObject *lto) 	{ mLocalTextureObject = lto; } @@ -194,13 +194,13 @@ public:  	const LLTexLayerSetBuffer* 	getComposite() const; // Do not create one if it doesn't exist.  	virtual void				createComposite() = 0;  	void						destroyComposite(); -	void						gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height); +	void						gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target);  	const LLTexLayerSetInfo* 	getInfo() const 			{ return mInfo; }  	BOOL						setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions -	BOOL						render(S32 x, S32 y, S32 width, S32 height); -	void						renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false); +	BOOL						render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr); +	void						renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target = nullptr, bool forceClear = false);  	BOOL						isBodyRegion(const std::string& region) const;  	void						applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components); @@ -282,7 +282,7 @@ protected:  	virtual S32				getCompositeOriginY() const = 0;  	virtual S32				getCompositeWidth() const = 0;  	virtual S32				getCompositeHeight() const = 0; -	BOOL					renderTexLayerSet(); +	BOOL					renderTexLayerSet(LLRenderTarget* bound_target);  	LLTexLayerSet* const	mTexLayerSet;  }; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c555f556fa..c01c15391d 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2051,7 +2051,8 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :  	if (mState)  	{  		mWasEnabled = sStateMap[state]; -		llassert(mWasEnabled == glIsEnabled(state)); +        // we can't actually assert on this as queued changes to state are not reflected by glIsEnabled +		//llassert(mWasEnabled == glIsEnabled(state));  		setEnabled(enabled);  		stop_glerror();  	} diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0c53d48c08..1b910d91b2 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -953,6 +953,17 @@ S32 LLVertexBuffer::determineUsage(S32 usage)  	    }  	} +    if (ret_usage == 0) +    { +            if (sDisableVBOMapping) +		    { //always use stream draw if VBO mapping is disabled +			    ret_usage = GL_STREAM_DRAW_ARB; +		    } +		    else +		    { +			    ret_usage = GL_DYNAMIC_DRAW_ARB; +		    } +    }  	return ret_usage;  } @@ -982,6 +993,8 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)  	mMappable(false),  	mFence(NULL)  { +    llassert(mUsage != 0); +  	mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);  	//zero out offsets @@ -1527,7 +1540,7 @@ bool LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)  bool LLVertexBuffer::useVBOs() const  {  	//it's generally ineffective to use VBO for things that are streaming on apple -	return (mUsage != 0); +	return sEnableVBOs && (mUsage != 0);  }  //---------------------------------------------------------------------------- diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 3fe3b7afd3..0607ea8bc5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -115,7 +115,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou          //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)      temp2.x *= glow.x;          //higher glow.x gives dimmer glow (because next step is 1 / "angle") -    temp2.x = pow(temp2.x, glow.z * 0.2); +    temp2.x = pow(temp2.x, glow.z);          //glow.z should be negative, so we're doing a sort of (1 / "angle") function      //add "minimum anti-solar illumination" diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 5e283f7cd0..e1f41a9bd7 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -240,6 +240,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()  				gDepthDirty = TRUE;  				gGL.color4f(1,1,1,1); +                dynamicTexture->setBoundTarget(use_fbo ? &gPipeline.mWaterDis : nullptr);  				dynamicTexture->preRender();	// Must be called outside of startRender()  				result = FALSE;  				if (dynamicTexture->render()) @@ -250,7 +251,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()  				}  				//gGL.flush();  				LLVertexBuffer::unbind(); -				 +				dynamicTexture->setBoundTarget(nullptr);  				dynamicTexture->postRender(result);  			}  		} diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h index f3f57c9a6b..4bd74a8425 100644 --- a/indra/newview/lldynamictexture.h +++ b/indra/newview/lldynamictexture.h @@ -88,6 +88,9 @@ public:  	static BOOL	updateAllInstances();  	static void destroyGL() ;  	static void restoreGL() ; + +    void setBoundTarget(LLRenderTarget* target) { mBoundTarget = target; } +  protected:  	void generateGLTexture();  	void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE); @@ -97,6 +100,8 @@ protected:  	LLCoordGL mOrigin;  	LL_ALIGN_16(LLCamera mCamera); +    LLRenderTarget* mBoundTarget; +  	typedef std::set<LLViewerDynamicTexture*> instance_list_t;  	static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];  	static S32 sNumRenders; diff --git a/indra/newview/llviewertexlayer.h b/indra/newview/llviewertexlayer.h index 027ae255ec..dec7f0ddfc 100644 --- a/indra/newview/llviewertexlayer.h +++ b/indra/newview/llviewertexlayer.h @@ -111,7 +111,7 @@ protected:  	// Pass these along for tex layer rendering.  	virtual void			preRender(BOOL clear_depth) { preRenderTexLayerSet(); }  	virtual void			postRender(BOOL success) { postRenderTexLayerSet(success); } -	virtual BOOL			render() { return renderTexLayerSet(); } +	virtual BOOL			render() { return renderTexLayerSet(mBoundTarget); }  	//--------------------------------------------------------------------  	// Updates | 
