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|  | - Just moved the deletion to the inspected block | 
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|  | LLMeshRepository | 
|  | implementations. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
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|  | (reloading shaders). | 
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|  | LLVertexBuffer::determineUsage() to work the way it used to. | 
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|  | removed merchant outbox context menu
reviewed by Leslie | 
|  | reviewed by Leslie | 
|  | Use the new "Avatar Rez" debugging tag to see the output. | 
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|  | Reviewed by Bao. | 
|  | on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo. | 
|  | on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
  relying on the shader compiler to add them together properly. | 
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|  | enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything. | 
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