diff options
author | prep <prep@lindenlab.com> | 2012-07-11 10:47:45 -0400 |
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committer | prep <prep@lindenlab.com> | 2012-07-11 10:47:45 -0400 |
commit | f71d1db58de8646b9cb74e74acb617c397be1db5 (patch) | |
tree | 8501e6156e6ed4300a2b8e66bfbd3c2d698012f0 /indra | |
parent | 34d95fdc01690fe65ac89136cbc4782a9a22af95 (diff) |
MAINT-1253 Rigged meshes in the upload model window now have a material applied instead of white.
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index e8cf7d1ba4..489f0eca9b 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -5531,6 +5531,15 @@ BOOL LLModelPreview::render() buffer->setBuffer(type_mask & buffer->getTypeMask()); gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (material.mDiffuseMap.notNull()) + { + if (material.mDiffuseMap->getDiscardLevel() > -1) + { + gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); + mTextureSet.insert(material.mDiffuseMap.get()); + } + } + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); |