From f71d1db58de8646b9cb74e74acb617c397be1db5 Mon Sep 17 00:00:00 2001 From: prep <prep@lindenlab.com> Date: Wed, 11 Jul 2012 10:47:45 -0400 Subject: MAINT-1253 Rigged meshes in the upload model window now have a material applied instead of white. --- indra/newview/llfloatermodelpreview.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'indra') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index e8cf7d1ba4..489f0eca9b 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -5531,6 +5531,15 @@ BOOL LLModelPreview::render() buffer->setBuffer(type_mask & buffer->getTypeMask()); gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (material.mDiffuseMap.notNull()) + { + if (material.mDiffuseMap->getDiscardLevel() > -1) + { + gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); + mTextureSet.insert(material.mDiffuseMap.get()); + } + } + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); -- cgit v1.2.3