diff options
| author | prep <prep@lindenlab.com> | 2012-07-11 10:47:45 -0400 | 
|---|---|---|
| committer | prep <prep@lindenlab.com> | 2012-07-11 10:47:45 -0400 | 
| commit | f71d1db58de8646b9cb74e74acb617c397be1db5 (patch) | |
| tree | 8501e6156e6ed4300a2b8e66bfbd3c2d698012f0 | |
| parent | 34d95fdc01690fe65ac89136cbc4782a9a22af95 (diff) | |
MAINT-1253 Rigged meshes in the upload model window now have a material applied instead of white.
| -rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 9 | 
1 files changed, 9 insertions, 0 deletions
| diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index e8cf7d1ba4..489f0eca9b 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -5531,6 +5531,15 @@ BOOL LLModelPreview::render()  							buffer->setBuffer(type_mask & buffer->getTypeMask());  							gGL.diffuseColor4fv(material.mDiffuseColor.mV);  							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +							if (material.mDiffuseMap.notNull()) +							{ +								if (material.mDiffuseMap->getDiscardLevel() > -1) +								{ +									gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); +									mTextureSet.insert(material.mDiffuseMap.get()); +								} +							} +						  							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);  							gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); | 
