diff options
author | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-12-01 16:50:12 +0200 |
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committer | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-12-01 16:50:12 +0200 |
commit | f6fba382fb06a592767a237f2fe8313a221ef6ad (patch) | |
tree | 6d3ad5c84643f8770057b309986d6fe0ffc3e057 /indra/newview | |
parent | 77061c1939565cbc977344744c2aac9788e5b250 (diff) |
STORM-687 FIXED Applied floater transparency to snapshot preview texture (unless the floater is focused, see STORM-676 to know why).
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llfloaterpostcard.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llfloatersnapshot.cpp | 4 |
2 files changed, 7 insertions, 3 deletions
diff --git a/indra/newview/llfloaterpostcard.cpp b/indra/newview/llfloaterpostcard.cpp index 220d33016a..f0c9d52ccd 100644 --- a/indra/newview/llfloaterpostcard.cpp +++ b/indra/newview/llfloaterpostcard.cpp @@ -128,6 +128,8 @@ void LLFloaterPostcard::draw() if(!isMinimized() && mViewerImage.notNull() && mJPEGImage.notNull()) { + // Force the texture to be 100% opaque when the floater is focused. + F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); LLRect rect(getRect()); // first set the max extents of our preview @@ -149,7 +151,7 @@ void LLFloaterPostcard::draw() } { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f)); + gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f) % alpha); rect.stretch(-1); } { @@ -164,7 +166,7 @@ void LLFloaterPostcard::draw() rect.getWidth(), rect.getHeight(), mViewerImage.get(), - LLColor4::white); + LLColor4::white % alpha); } glMatrixMode(GL_TEXTURE); glPopMatrix(); diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index d55272c558..cad54cd158 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -2184,9 +2184,11 @@ void LLFloaterSnapshot::draw() S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; glMatrixMode(GL_MODELVIEW); + // Apply floater transparency to the texture unless the floater is focused. + F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); gl_draw_scaled_image(offset_x, offset_y, previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), - previewp->getThumbnailImage(), LLColor4::white); + previewp->getThumbnailImage(), LLColor4::white % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; } |