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authorVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 16:50:12 +0200
committerVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 16:50:12 +0200
commitf6fba382fb06a592767a237f2fe8313a221ef6ad (patch)
tree6d3ad5c84643f8770057b309986d6fe0ffc3e057 /indra
parent77061c1939565cbc977344744c2aac9788e5b250 (diff)
STORM-687 FIXED Applied floater transparency to snapshot preview texture (unless the floater is focused, see STORM-676 to know why).
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llfloaterpostcard.cpp6
-rw-r--r--indra/newview/llfloatersnapshot.cpp4
2 files changed, 7 insertions, 3 deletions
diff --git a/indra/newview/llfloaterpostcard.cpp b/indra/newview/llfloaterpostcard.cpp
index 220d33016a..f0c9d52ccd 100644
--- a/indra/newview/llfloaterpostcard.cpp
+++ b/indra/newview/llfloaterpostcard.cpp
@@ -128,6 +128,8 @@ void LLFloaterPostcard::draw()
if(!isMinimized() && mViewerImage.notNull() && mJPEGImage.notNull())
{
+ // Force the texture to be 100% opaque when the floater is focused.
+ F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
LLRect rect(getRect());
// first set the max extents of our preview
@@ -149,7 +151,7 @@ void LLFloaterPostcard::draw()
}
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f));
+ gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f) % alpha);
rect.stretch(-1);
}
{
@@ -164,7 +166,7 @@ void LLFloaterPostcard::draw()
rect.getWidth(),
rect.getHeight(),
mViewerImage.get(),
- LLColor4::white);
+ LLColor4::white % alpha);
}
glMatrixMode(GL_TEXTURE);
glPopMatrix();
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index d55272c558..cad54cd158 100644
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -2184,9 +2184,11 @@ void LLFloaterSnapshot::draw()
S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ;
glMatrixMode(GL_MODELVIEW);
+ // Apply floater transparency to the texture unless the floater is focused.
+ F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
gl_draw_scaled_image(offset_x, offset_y,
previewp->getThumbnailWidth(), previewp->getThumbnailHeight(),
- previewp->getThumbnailImage(), LLColor4::white);
+ previewp->getThumbnailImage(), LLColor4::white % alpha);
previewp->drawPreviewRect(offset_x, offset_y) ;
}