diff options
| author | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-12-01 16:50:12 +0200 | 
|---|---|---|
| committer | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-12-01 16:50:12 +0200 | 
| commit | f6fba382fb06a592767a237f2fe8313a221ef6ad (patch) | |
| tree | 6d3ad5c84643f8770057b309986d6fe0ffc3e057 | |
| parent | 77061c1939565cbc977344744c2aac9788e5b250 (diff) | |
STORM-687 FIXED Applied floater transparency to snapshot preview texture (unless the floater is focused, see STORM-676 to know why).
| -rw-r--r-- | indra/newview/llfloaterpostcard.cpp | 6 | ||||
| -rw-r--r-- | indra/newview/llfloatersnapshot.cpp | 4 | 
2 files changed, 7 insertions, 3 deletions
| diff --git a/indra/newview/llfloaterpostcard.cpp b/indra/newview/llfloaterpostcard.cpp index 220d33016a..f0c9d52ccd 100644 --- a/indra/newview/llfloaterpostcard.cpp +++ b/indra/newview/llfloaterpostcard.cpp @@ -128,6 +128,8 @@ void LLFloaterPostcard::draw()  	if(!isMinimized() && mViewerImage.notNull() && mJPEGImage.notNull())   	{ +		// Force the texture to be 100% opaque when the floater is focused. +		F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();  		LLRect rect(getRect());  		// first set the max extents of our preview @@ -149,7 +151,7 @@ void LLFloaterPostcard::draw()  		}  		{  			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -			gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f)); +			gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f) % alpha);  			rect.stretch(-1);  		}  		{ @@ -164,7 +166,7 @@ void LLFloaterPostcard::draw()  								 rect.getWidth(),  								 rect.getHeight(),  								 mViewerImage.get(),  -								 LLColor4::white); +								 LLColor4::white % alpha);  		}  		glMatrixMode(GL_TEXTURE);  		glPopMatrix(); diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index d55272c558..cad54cd158 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -2184,9 +2184,11 @@ void LLFloaterSnapshot::draw()  			S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ;  			glMatrixMode(GL_MODELVIEW); +			// Apply floater transparency to the texture unless the floater is focused. +			F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();  			gl_draw_scaled_image(offset_x, offset_y,   					previewp->getThumbnailWidth(), previewp->getThumbnailHeight(),  -					previewp->getThumbnailImage(), LLColor4::white);	 +					previewp->getThumbnailImage(), LLColor4::white % alpha);  			previewp->drawPreviewRect(offset_x, offset_y) ;  		} | 
