diff options
author | Richard Linden <none@none> | 2012-08-29 22:50:56 -0700 |
---|---|---|
committer | Richard Linden <none@none> | 2012-08-29 22:50:56 -0700 |
commit | b3e9c46c94dad0c81a5adcb9152521b5368c66a7 (patch) | |
tree | 5500efa88002b9c0cbcf6f23e78487742847f19d /indra/newview/skins | |
parent | 5a03b8282da64433c2525f0950e8fb86995f66dc (diff) |
SH-3275 WIP Run viewer metrics for object update messages
further cleanup of LLStat
removed llfloaterlagmeter
Diffstat (limited to 'indra/newview/skins')
-rw-r--r-- | indra/newview/skins/default/xui/da/floater_lagmeter.xml | 151 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/de/floater_lagmeter.xml | 151 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_lagmeter.xml | 336 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/es/floater_lagmeter.xml | 154 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/fr/floater_lagmeter.xml | 151 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/it/floater_lagmeter.xml | 154 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/ja/floater_lagmeter.xml | 151 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/pl/floater_lagmeter.xml | 151 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/pt/floater_lagmeter.xml | 154 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/ru/floater_lagmeter.xml | 151 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/tr/floater_lagmeter.xml | 151 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/zh/floater_lagmeter.xml | 151 |
12 files changed, 0 insertions, 2006 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml deleted file mode 100644 index 149d174c34..0000000000 --- a/indra/newview/skins/default/xui/da/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag måler - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Klient - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, vindue i baggrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mulig årsag: 'Vis afstand' sat for højt i grafik indstillinger - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mulig årsag: Billeder hentes - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mulig årsag: For mange billeder i hukommelse - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mulig årsag: For mange komplekse objekter i scenariet - </floater.string> - <floater.string name="network_text_msg"> - Netværk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Muligvis dårlig forbindelse eller 'båndbredde' sat for højt i netværksopsætning. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Muligvis dårlig forbindelse eller fil delings program. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mulig årsag: For mange fysiske objekter - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mulig årsag: For mange objekter med script - </floater.string> - <floater.string name="server_net_cause_msg"> - Mulig årsag: For meget netværks trafik - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mulig årsag: For mange avatarer i bevægelse i regionen - </floater.string> - <floater.string name="server_images_cause_msg"> - Mulig årsag: For mange billed udregninger - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mulig årsag: Simulator belastning for stor - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/> - <text name="client"> - Klient - </text> - <text name="client_text"> - Normal - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> - <text name="network"> - Netværk - </text> - <text name="network_text"> - Normal - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Ændre størrelse"/> -</floater> diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml deleted file mode 100644 index 45ff37c147..0000000000 --- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag-Anzeige - </floater.string> - <floater.string name="max_width_px"> - 350 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Client - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, Fenster im Hintergrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mögliche Ursache: Sichtweite zu groß - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mögliche Ursache: Bilder werden geladen - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mögliche Ursache: Zu viele Bilder im Speicher - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mögliche Ursache: Zu viele komplexe Objekte in der Szene - </floater.string> - <floater.string name="network_text_msg"> - Netzwerk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mögliche Ursache: Zu viele physische Objekte - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mögliche Ursache: Zu viele geskriptete Objekte - </floater.string> - <floater.string name="server_net_cause_msg"> - Mögliche Ursache: Zu viel Netzwerktraffic - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mögliche Ursache: Zu viele Personen in Bewegung in der Region - </floater.string> - <floater.string name="server_images_cause_msg"> - Mögliche Ursache: Zu viele Bildberechnungen - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mögliche Ursache: Zu hohe Simulator-Last - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Client-Lag-Status"/> - <text name="client"> - Client - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/> - <text name="network"> - Netzwerk - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Server-Lag-Status"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">> " name="minimize" tool_tip="Fenstergröße ändern"/> -</floater> diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml deleted file mode 100644 index b24c745bdd..0000000000 --- a/indra/newview/skins/default/xui/en/floater_lagmeter.xml +++ /dev/null @@ -1,336 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?> -<floater - legacy_header_height="18" - height="170" - layout="topleft" - name="floater_lagmeter" - help_topic="floater_lagmeter" - save_rect="true" - title="LAG METER" - width="350"> - <floater.string - name="max_title_msg"> - Lag Meter - </floater.string> - <floater.string - name="max_width_px"> - 360 - </floater.string> - <floater.string - name="min_title_msg"> - Lag - </floater.string> - <floater.string - name="min_width_px"> - 90 - </floater.string> - <floater.string - name="client_text_msg"> - Client - </floater.string> - <floater.string - name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string - name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string - name="client_frame_time_window_bg_msg"> - Normal, window in background - </floater.string> - <floater.string - name="client_frame_time_critical_msg"> - Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string - name="client_frame_time_warning_msg"> - Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string - name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string - name="client_draw_distance_cause_msg"> - Possible cause: Draw distance set too high - </floater.string> - <floater.string - name="client_texture_loading_cause_msg"> - Possible cause: Images loading - </floater.string> - <floater.string - name="client_texture_memory_cause_msg"> - Possible cause: Too many images in memory - </floater.string> - <floater.string - name="client_complex_objects_cause_msg"> - Possible cause: Too many complex objects in scene - </floater.string> - <floater.string - name="network_text_msg"> - Network - </floater.string> - <floater.string - name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string - name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string - name="network_packet_loss_critical_msg"> - Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string - name="network_packet_loss_warning_msg"> - Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string - name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string - name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string - name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string - name="network_ping_critical_msg"> - Connection ping time is over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string - name="network_ping_warning_msg"> - Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string - name="network_packet_loss_cause_msg"> - Possible bad connection or 'Bandwidth' pref too high. - </floater.string> - <floater.string - name="network_ping_cause_msg"> - Possible bad connection or file-sharing app. - </floater.string> - <floater.string - name="server_text_msg"> - Server - </floater.string> - <floater.string - name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string - name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string - name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string - name="server_frame_time_critical_msg"> - Simulator framerate below [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string - name="server_frame_time_warning_msg"> - Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string - name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string - name="server_physics_cause_msg"> - Possible Cause: Too many physical objects - </floater.string> - <floater.string - name="server_scripts_cause_msg"> - Possible Cause: Too many scripted objects - </floater.string> - <floater.string - name="server_net_cause_msg"> - Possible Cause: Too much network traffic - </floater.string> - <floater.string - name="server_agent_cause_msg"> - Possible Cause: Too many moving people in region - </floater.string> - <floater.string - name="server_images_cause_msg"> - Possible Cause: Too many image calculations - </floater.string> - <floater.string - name="server_generic_cause_msg"> - Possible Cause: Simulator load too heavy - </floater.string> - <floater.string - name="smaller_label"> - >> - </floater.string> - <floater.string - name="bigger_label"> - << - </floater.string> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="client_lagmeter" - tab_stop="false" - tool_tip="Client lag status" - top="24" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="client" - top_delta="0" - width="128"> - Client - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="40" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="client_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="56" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="client_lag_cause" - right="-32" /> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="network_lagmeter" - tab_stop="false" - tool_tip="Network lag status" - top="64" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="network" - top_delta="0" - width="128"> - Network - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="80" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="network_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="96" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="network_lag_cause" - right="-32" /> - <button - follows="top|left" - height="16" - image_selected="lag_status_good.tga" - image_unselected="lag_status_good.tga" - layout="topleft" - left="8" - name="server_lagmeter" - tab_stop="false" - tool_tip="Server lag status" - top="104" - width="16" /> - <text - type="string" - length="1" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left_pad="3" - name="server" - top_delta="0" - width="60"> - Server - </text> - <text - invisiblity_control="LagMeterShrunk" - type="string" - length="1" - bottom="120" - follows="left|top" - font="SansSerif" - height="16" - layout="topleft" - left="110" - name="server_text" - right="-10"> - Normal - </text> - <text - invisiblity_control="LagMeterShrunk" - bottom="136" - follows="left|top" - height="16" - layout="topleft" - left="40" - name="server_lag_cause" - right="-32" /> - <button - follows="left|top" - height="20" - label=">>" - layout="topleft" - left="10" - name="minimize" - tool_tip="Toggle floater size" - top_delta="24" - width="40"> - <button.commit_callback - function="LagMeter.ClickShrink" /> - </button> -</floater> diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml deleted file mode 100644 index 227689a194..0000000000 --- a/indra/newview/skins/default/xui/es/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MEDIDOR DEL LAG"> - <floater.string name="max_title_msg"> - Medidor del lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Cliente - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, ventana en segundo plano - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Posible causa: distancia de dibujo fijada muy alta - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Posible causa: imágenes cargándose - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Posible causa: demasiadas imágenes en la memoria - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Posible causa: demasiados objetos complejos en la escena - </floater.string> - <floater.string name="network_text_msg"> - Red - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Quizá una mala conexión o un ancho de banda fijado demasiado alto. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Quizá una mala conexión o una aplicación de archivos compartidos. - </floater.string> - <floater.string name="server_text_msg"> - Servidor - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Posible causa: demasiados objetos físicos - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Posible causa: demasiados objetos con script - </floater.string> - <floater.string name="server_net_cause_msg"> - Posible causa: demasiado tráfico en la red - </floater.string> - <floater.string name="server_agent_cause_msg"> - Posible causa: demasiada gente moviéndose en la región - </floater.string> - <floater.string name="server_images_cause_msg"> - Posible causa: demasiados cálculos de imáganes - </floater.string> - <floater.string name="server_generic_cause_msg"> - Posible causa: carga del simulador muy pesada - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/> - <text name="client"> - Cliente - </text> - <text font="SansSerifSmall" name="client_text"> - Normal - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/> - <text name="network"> - Red - </text> - <text font="SansSerifSmall" name="network_text"> - Normal - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/> - <text name="server"> - Servidor - </text> - <text font="SansSerifSmall" name="server_text"> - Normal - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Cambia el tamaño de la ventana"/> -</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml deleted file mode 100644 index 39a861d8bd..0000000000 --- a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MESURE DU LAG"> - <floater.string name="max_title_msg"> - Mesure du lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Client - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, fenêtre en arrière-plan - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Taux de défilement [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Cause possible : limite d'affichage trop élevée - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Cause possible : images en cours de chargement - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Cause possible : trop d'images en mémoire - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Cause possible : trop d'objets complexes - </floater.string> - <floater.string name="network_text_msg"> - Réseau - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Connexion ping > [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Mauvaise connexion possible ou réglage de la bande passante trop élevé. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Mauvaise connexion possible ou app. de partage des fichiers - </floater.string> - <floater.string name="server_text_msg"> - Serveur - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Défilement du simulateur < [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Cause possible : trop d'objets physiques - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Cause possible : trop d'objets scriptés - </floater.string> - <floater.string name="server_net_cause_msg"> - Cause possible : trop de trafic réseau - </floater.string> - <floater.string name="server_agent_cause_msg"> - Cause possible : trop de personnes en mouvement - </floater.string> - <floater.string name="server_images_cause_msg"> - Cause possible : trop de calculs d'images - </floater.string> - <floater.string name="server_generic_cause_msg"> - Cause possible : charge simulateur trop lourde - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Statut du lag client"/> - <text name="client"> - Client - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Statut du lag réseau"/> - <text name="network"> - Réseau - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Statut du lag serveur"/> - <text name="server"> - Serveur - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Activer/désactiver la taille du floater"/> -</floater> diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml deleted file mode 100644 index f7b2b1ab4a..0000000000 --- a/indra/newview/skins/default/xui/it/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="MISURATORE LAG"> - <floater.string name="max_title_msg"> - Misuratore del lag - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Programma in locale - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normale, finestra sullo sfondo - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normale - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Possibile causa: Campo visivo impostato troppo alto - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Possibile causa: Caricamento immagini - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Possibile causa: Troppe immagini in memoria - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Possibile causa: Troppi oggetti complessi intorno - </floater.string> - <floater.string name="network_text_msg"> - Network - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normale - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possibile cattiva connessione o l'apertura di un programma di scambio files. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normale - </floater.string> - <floater.string name="server_physics_cause_msg"> - Possibile causa: troppi oggetti fisici - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Possibile causa: troppi oggetti scriptati - </floater.string> - <floater.string name="server_net_cause_msg"> - Possibile causa: eccessivo traffico sulla rete - </floater.string> - <floater.string name="server_agent_cause_msg"> - Possibile causa: troppi residenti in movimento nella regione - </floater.string> - <floater.string name="server_images_cause_msg"> - Possibile causa: troppe elaborazioni di immagini - </floater.string> - <floater.string name="server_generic_cause_msg"> - Possibile causa: carico eccessivo del simulatore - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/> - <text name="client"> - Client - </text> - <text font="SansSerifSmall" left="145" name="client_text"> - Normale - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/> - <text name="network"> - Rete - </text> - <text font="SansSerifSmall" name="network_text"> - Normale - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/> - <text name="server"> - Server - </text> - <text font="SansSerifSmall" name="server_text"> - Normale - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Cambia dimensioni floater"/> -</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml deleted file mode 100644 index e3546cd837..0000000000 --- a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="ラグメーター"> - <floater.string name="max_title_msg"> - ラグ メーター - </floater.string> - <floater.string name="max_width_px"> - 350 - </floater.string> - <floater.string name="min_title_msg"> - ラグ - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - クライアント - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - ノーマル、ウィンドウは背景に - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - ノーマル - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - 考えられる原因: 描画距離の設定が大きすぎる - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - 考えられる原因: 画像のロード中 - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - 考えられる原因: メモリ内の画像数が多すぎる - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる - </floater.string> - <floater.string name="network_text_msg"> - ネットワーク - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL] - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL] - </floater.string> - <floater.string name="network_performance_normal_msg"> - ノーマル - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒 - </floater.string> - <floater.string name="network_ping_warning_msg"> - 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒 - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - 接続不良になっているか、帯域幅設定が高すぎます。 - </floater.string> - <floater.string name="network_ping_cause_msg"> - 接続不良になっているか、ファイル共有アプリケーションに問題があります。 - </floater.string> - <floater.string name="server_text_msg"> - サーバー - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - ノーマル - </floater.string> - <floater.string name="server_physics_cause_msg"> - 考えられる原因: 物理的オブジェクトが多すぎる - </floater.string> - <floater.string name="server_scripts_cause_msg"> - 考えられる原因: スクリプトを含むオブジェクトが多すぎる - </floater.string> - <floater.string name="server_net_cause_msg"> - 考えられる原因: ネットワーク トラフィック過大 - </floater.string> - <floater.string name="server_agent_cause_msg"> - 考えられる原因: 地域内にて動いているアバターが多すぎる - </floater.string> - <floater.string name="server_images_cause_msg"> - 考えられる原因: 画像計算が多すぎる - </floater.string> - <floater.string name="server_generic_cause_msg"> - 考えられる原因: シミュレーターの過負荷 - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/> - <text name="client"> - クライアント - </text> - <text name="client_text"> - ノーマル - </text> - <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/> - <text name="network"> - ネットワーク - </text> - <text name="network_text"> - ノーマル - </text> - <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/> - <text name="server"> - サーバー - </text> - <text name="server_text"> - ノーマル - </text> - <button label=">> " name="minimize" tool_tip="フローターのサイズをトグル"/> -</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml deleted file mode 100644 index 8038550bcb..0000000000 --- a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="POMIAR LAGÓW"> - <floater.string name="max_title_msg"> - Pomiar lagów - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Klient - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - W normie, okno w tle - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - W normie - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Przyczyna: dystans rysowania jest za wysoki - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Przyczyna: ładowanie obrazu - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Przyczyna: za dużo obrazów w pamięci - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Przyczyna: za dużo złożonych obiektów - </floater.string> - <floater.string name="network_text_msg"> - Sieć - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_performance_normal_msg"> - W normie - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Fatalny ping - [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Złe połączenie lub przepustowość. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Złe połączenie lub aplikacja współdzieląca pliki. - </floater.string> - <floater.string name="server_text_msg"> - Serwer - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - W normie - </floater.string> - <floater.string name="server_physics_cause_msg"> - Przyczyna: za dużo obiektów fizycznych - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Przyczyna: za dużo obieków skryptowanych - </floater.string> - <floater.string name="server_net_cause_msg"> - Przyczyna: za duży ruch w sieci - </floater.string> - <floater.string name="server_agent_cause_msg"> - Przyczyna: za dużo poruszających się awatarów w regionie - </floater.string> - <floater.string name="server_images_cause_msg"> - Przyczyna: za dużo kalkulacji obrazu - </floater.string> - <floater.string name="server_generic_cause_msg"> - Przyczyna: symulator ładuje się zbyt powoli - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/> - <text name="client"> - Klient - </text> - <text name="client_text"> - W normie - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> - <text name="network"> - Sieć - </text> - <text name="network_text"> - W normie - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/> - <text name="server"> - Serwer - </text> - <text name="server_text"> - W normie - </text> - <button label=">>" name="minimize" tool_tip="Złącz rozmiar pliku xml"/> -</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml deleted file mode 100644 index 9932318293..0000000000 --- a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml +++ /dev/null @@ -1,154 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG - Índice"> - <floater.string name="max_title_msg"> - Medidor de Atraso - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Atraso - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Cliente - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, janela por baixo - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Causa possível: Distância de desenho ajustada muito alta - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Causa possível: Carregamento de Imagens - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Causa possível: Muitas imagens na memória - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Causa possível: Muitos objetos complexos na cena - </floater.string> - <floater.string name="network_text_msg"> - Rede - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possível conexão ruim ou 'Largura de Banda' escolhida muito alta. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possível conexão ruim ou aplicativos compartilhando arquivos. - </floater.string> - <floater.string name="server_text_msg"> - Servidor - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Causa possível: Muitos objetos físicos - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Causa possível: Muitos objetos com scripts - </floater.string> - <floater.string name="server_net_cause_msg"> - Causa possível: Muito tráfego na rede - </floater.string> - <floater.string name="server_agent_cause_msg"> - Causa possível: Muitas pessoas se movendo na região - </floater.string> - <floater.string name="server_images_cause_msg"> - Causa possível: Muitos cálculos de imagem - </floater.string> - <floater.string name="server_generic_cause_msg"> - Causa possível: Carga no simulador muito pesada - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/> - <text name="client"> - Cliente - </text> - <text font="SansSerifSmall" name="client_text"> - Normal - </text> - <text left="30" name="client_lag_cause" right="-10"/> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/> - <text name="network"> - Rede - </text> - <text font="SansSerifSmall" name="network_text"> - Normal - </text> - <text left="30" name="network_lag_cause" right="-10"/> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/> - <text name="server"> - Servidor - </text> - <text font="SansSerifSmall" name="server_text"> - Normal - </text> - <text left="30" name="server_lag_cause" right="-32"/> - <button label=">>" name="minimize" tool_tip="Alternar o tamanho da janela"/> -</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml deleted file mode 100644 index c420006a03..0000000000 --- a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ"> - <floater.string name="max_title_msg"> - Уровень лагов - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Лаг - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Клиент - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Нормально, окно в фоне - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Нормально - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Возможная причина: дальность отрисовки слишком велика - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Возможная причина: загрузка изображений - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Возможная причина: слишком много изображений в памяти - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Возможная причина: слишком много сложных объектов в сцене - </floater.string> - <floater.string name="network_text_msg"> - Сеть - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов - </floater.string> - <floater.string name="network_performance_normal_msg"> - Нормально - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Пинг соединения более [NETWORK_PING_CRITICAL] мс - </floater.string> - <floater.string name="network_ping_warning_msg"> - Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Возможно, плохое соединение, или параметр «Ширина канала» слишком велик. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Возможно, плохое соединение или есть работающие файлообменные программы. - </floater.string> - <floater.string name="server_text_msg"> - Сервер - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Нормально - </floater.string> - <floater.string name="server_physics_cause_msg"> - Возможная причина: слишком много физических объектов - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Возможная причина: слишком много скриптовых объектов - </floater.string> - <floater.string name="server_net_cause_msg"> - Возможная причина: слишком большой сетевой трафик - </floater.string> - <floater.string name="server_agent_cause_msg"> - Возможная причина: слишком много людей в регионе - </floater.string> - <floater.string name="server_images_cause_msg"> - Возможная причина: слишком много изображений - </floater.string> - <floater.string name="server_generic_cause_msg"> - Возможная причина: сервер сильно загружен - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/> - <text name="client"> - Клиент - </text> - <text name="client_text"> - Нормально - </text> - <button name="network_lagmeter" tool_tip="Уровень лагов сети"/> - <text name="network"> - Сеть - </text> - <text name="network_text"> - Нормально - </text> - <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/> - <text name="server"> - Сервер - </text> - <text name="server_text"> - Нормально - </text> - <button label=">>" name="minimize" tool_tip="Переключение размера"/> -</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml deleted file mode 100644 index 736c50be90..0000000000 --- a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="GECİKME ÖLÇER"> - <floater.string name="max_title_msg"> - Gecikme Ölçer - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Gecikme - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - İstemci - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, pencere alt zeminde - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Muhtemel neden: Çizme mesafesi çok yüksek - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Muhtemel neden: Görüntüler yükleniyor - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Muhtemel neden: Bellekte çok fazla görüntü - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Muhtemel neden: Sahnede çok fazla karmaşık nesne - </floater.string> - <floater.string name="network_text_msg"> - Ağ - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]'sinden fazlasını bırakıyor - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]'sini bırakıyor - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla - </floater.string> - <floater.string name="network_ping_warning_msg"> - Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Muhtemel yetersiz bağlantı veya 'Bant Genişliği' tercihi çok yüksek. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması. - </floater.string> - <floater.string name="server_text_msg"> - Sunucu - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Muhtemel Neden: Çok fazla fiziki nesne - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Muhtemel Neden: Çok fazla komut dosyalı nesne - </floater.string> - <floater.string name="server_net_cause_msg"> - Muhtemel Neden: Çok fazla ağ trafiği - </floater.string> - <floater.string name="server_agent_cause_msg"> - Muhtemel Neden: Bölgede hareket eden çok fazla insan var - </floater.string> - <floater.string name="server_images_cause_msg"> - Muhtemel Neden: Çok fazla görüntü hesabı - </floater.string> - <floater.string name="server_generic_cause_msg"> - Muhtemel Neden: Simülatör yükü çok ağır - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/> - <text name="client"> - İstemci - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/> - <text name="network"> - Ağ - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/> - <text name="server"> - Sunucu - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/> -</floater> diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml deleted file mode 100644 index 6e58e7332f..0000000000 --- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG 測量器"> - <floater.string name="max_title_msg"> - Lag 測量器 - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - 客戶端 - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, window in background - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - 正常 - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Possible cause: Draw distance set too high - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Possible cause: Images loading - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Possible cause: Too many images in memory - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Possible cause: Too many complex objects in scene - </floater.string> - <floater.string name="network_text_msg"> - 網路 - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets - </floater.string> - <floater.string name="network_performance_normal_msg"> - 正常 - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Connection ping time is over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Possible bad connection or 'Bandwidth' pref too high. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Possible bad connection or file-sharing app. - </floater.string> - <floater.string name="server_text_msg"> - 伺服器 - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間 - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - 正常 - </floater.string> - <floater.string name="server_physics_cause_msg"> - 可能原因:太多物理物件 - </floater.string> - <floater.string name="server_scripts_cause_msg"> - 可能原因:太多腳本物件 - </floater.string> - <floater.string name="server_net_cause_msg"> - 可能原因:太多網路流量 - </floater.string> - <floater.string name="server_agent_cause_msg"> - 可能原因:地區有太多移動的人 - </floater.string> - <floater.string name="server_images_cause_msg"> - 可能原因:太多圖像計算 - </floater.string> - <floater.string name="server_generic_cause_msg"> - 可能原因:模擬器負載過重 - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/> - <text name="client"> - 客戶端 - </text> - <text name="client_text"> - 正常 - </text> - <button name="network_lagmeter" tool_tip="網路 lag 狀態"/> - <text name="network"> - 網路 - </text> - <text name="network_text"> - 正常 - </text> - <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/> - <text name="server"> - 伺服器 - </text> - <text name="server_text"> - 正常 - </text> - <button label=">>" name="minimize" tool_tip="切換浮動視窗尺寸"/> -</floater> |