diff options
Diffstat (limited to 'indra/newview/skins/default/xui/da/floater_lagmeter.xml')
-rw-r--r-- | indra/newview/skins/default/xui/da/floater_lagmeter.xml | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml deleted file mode 100644 index 149d174c34..0000000000 --- a/indra/newview/skins/default/xui/da/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag måler - </floater.string> - <floater.string name="max_width_px"> - 360 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Klient - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, vindue i baggrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mulig årsag: 'Vis afstand' sat for højt i grafik indstillinger - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mulig årsag: Billeder hentes - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mulig årsag: For mange billeder i hukommelse - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mulig årsag: For mange komplekse objekter i scenariet - </floater.string> - <floater.string name="network_text_msg"> - Netværk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Muligvis dårlig forbindelse eller 'båndbredde' sat for højt i netværksopsætning. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Muligvis dårlig forbindelse eller fil delings program. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mulig årsag: For mange fysiske objekter - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mulig årsag: For mange objekter med script - </floater.string> - <floater.string name="server_net_cause_msg"> - Mulig årsag: For meget netværks trafik - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mulig årsag: For mange avatarer i bevægelse i regionen - </floater.string> - <floater.string name="server_images_cause_msg"> - Mulig årsag: For mange billed udregninger - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mulig årsag: Simulator belastning for stor - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/> - <text name="client"> - Klient - </text> - <text name="client_text"> - Normal - </text> - <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> - <text name="network"> - Netværk - </text> - <text name="network_text"> - Normal - </text> - <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">>" name="minimize" tool_tip="Ændre størrelse"/> -</floater> |