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| author | Erik Kundiman <erik@megapahit.org> | 2026-07-24 11:24:12 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2026-07-24 11:24:12 +0800 |
| commit | fc46ce4c0c7d81349d55933fb4bef3260f79ac8b (patch) | |
| tree | 42b81558404432b253684661136dcd38722f59a7 /indra/newview/pipeline.cpp | |
| parent | ffd174763119879d8be376c7c94b58e1961a7ebd (diff) | |
| parent | bcfda3b68a95bbbfb8b53f6313929fc5aeaa591c (diff) | |
Merge tag 'Second_Life_Release#bcfda3b6-26.3' into 26.3
Diffstat (limited to 'indra/newview/pipeline.cpp')
| -rw-r--r-- | indra/newview/pipeline.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c36c5c6d29..f4c121c18b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9889,9 +9889,6 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa LL_PROFILE_GPU_ZONE("renderShadow"); LLPipeline::sShadowRender = true; - // Shadow binds aren't visibility. RAII (not a hardcoded restore) so a shadow - // pass nested in a probe render doesn't re-enable stamping for the rest of it. - LLImageGLStampBypass stamp_bypass; // disable occlusion culling during shadow render U32 saved_occlusion = sUseOcclusion; @@ -11318,9 +11315,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool sShadowRender = true; sImpostorRender = true; - // Impostor binds aren't visibility. RAII so the nested shadow pass can't - // re-enable stamping mid-render. - LLImageGLStampBypass stamp_bypass; LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); |
