From 6b9f0f0bf43250f984631032a3f3b41d245907a9 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Wed, 22 Jul 2026 00:38:54 -0400 Subject: Revert "Merge pull request #5982 from secondlife/geenz/texture-streaming-tweaks" This reverts commit 3d465f6c966f0a2fcfd5d3c9effb6ce20c2754c8, reversing changes made to f2c356fc7130ce5e38b994dcfa1e210609b458b9. --- indra/newview/pipeline.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'indra/newview/pipeline.cpp') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f18ec727df..4ef88f5deb 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9461,9 +9461,6 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa LL_PROFILE_GPU_ZONE("renderShadow"); LLPipeline::sShadowRender = true; - // Shadow binds aren't visibility. RAII (not a hardcoded restore) so a shadow - // pass nested in a probe render doesn't re-enable stamping for the rest of it. - LLImageGLStampBypass stamp_bypass; // disable occlusion culling during shadow render U32 saved_occlusion = sUseOcclusion; @@ -10848,9 +10845,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool sShadowRender = true; sImpostorRender = true; - // Impostor binds aren't visibility. RAII so the nested shadow pass can't - // re-enable stamping mid-render. - LLImageGLStampBypass stamp_bypass; LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); -- cgit v1.3