diff options
| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2026-07-23 08:19:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-23 08:19:10 -0400 |
| commit | bcfda3b68a95bbbfb8b53f6313929fc5aeaa591c (patch) | |
| tree | 5982185abc453619dddf6f234e1bc6802e1d69b8 /indra/newview/pipeline.cpp | |
| parent | 8f2d07b717db2997c5701977ef3d65a56c811771 (diff) | |
| parent | f364b5c882da959284e8fc1b3bc80810a7374969 (diff) | |
Merge pull request #6029 from secondlife/geenz/26.3-texture-streaming-revert
Remove texture streaming changes from 26.3
Diffstat (limited to 'indra/newview/pipeline.cpp')
| -rw-r--r-- | indra/newview/pipeline.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f18ec727df..4ef88f5deb 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9461,9 +9461,6 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa LL_PROFILE_GPU_ZONE("renderShadow"); LLPipeline::sShadowRender = true; - // Shadow binds aren't visibility. RAII (not a hardcoded restore) so a shadow - // pass nested in a probe render doesn't re-enable stamping for the rest of it. - LLImageGLStampBypass stamp_bypass; // disable occlusion culling during shadow render U32 saved_occlusion = sUseOcclusion; @@ -10848,9 +10845,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool sShadowRender = true; sImpostorRender = true; - // Impostor binds aren't visibility. RAII so the nested shadow pass can't - // re-enable stamping mid-render. - LLImageGLStampBypass stamp_bypass; LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); |
