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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2026-07-23 08:19:10 -0400
committerGitHub <noreply@github.com>2026-07-23 08:19:10 -0400
commitbcfda3b68a95bbbfb8b53f6313929fc5aeaa591c (patch)
tree5982185abc453619dddf6f234e1bc6802e1d69b8 /indra/newview/pipeline.cpp
parent8f2d07b717db2997c5701977ef3d65a56c811771 (diff)
parentf364b5c882da959284e8fc1b3bc80810a7374969 (diff)
Merge pull request #6029 from secondlife/geenz/26.3-texture-streaming-revert
Remove texture streaming changes from 26.3
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f18ec727df..4ef88f5deb 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9461,9 +9461,6 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa
LL_PROFILE_GPU_ZONE("renderShadow");
LLPipeline::sShadowRender = true;
- // Shadow binds aren't visibility. RAII (not a hardcoded restore) so a shadow
- // pass nested in a probe render doesn't re-enable stamping for the rest of it.
- LLImageGLStampBypass stamp_bypass;
// disable occlusion culling during shadow render
U32 saved_occlusion = sUseOcclusion;
@@ -10848,9 +10845,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
sShadowRender = true;
sImpostorRender = true;
- // Impostor binds aren't visibility. RAII so the nested shadow pass can't
- // re-enable stamping mid-render.
- LLImageGLStampBypass stamp_bypass;
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();