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| author | Erik Kundiman <erik@megapahit.org> | 2026-07-07 20:49:46 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2026-07-07 20:49:46 +0800 |
| commit | c659a085f05f5a9f62abf8a4c2e394d910af4ae9 (patch) | |
| tree | 4e18706c29a8d0d95078c438b67b2e7a81f24005 /indra/newview/pipeline.cpp | |
| parent | 2121d3b20269baeb8bb88cef534307628f1adb2e (diff) | |
| parent | 3d465f6c966f0a2fcfd5d3c9effb6ce20c2754c8 (diff) | |
Merge tag 'Second_Life_Release#3d465f6c-26.3' into 26.3
Diffstat (limited to 'indra/newview/pipeline.cpp')
| -rw-r--r-- | indra/newview/pipeline.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f4c121c18b..c36c5c6d29 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9889,6 +9889,9 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa LL_PROFILE_GPU_ZONE("renderShadow"); LLPipeline::sShadowRender = true; + // Shadow binds aren't visibility. RAII (not a hardcoded restore) so a shadow + // pass nested in a probe render doesn't re-enable stamping for the rest of it. + LLImageGLStampBypass stamp_bypass; // disable occlusion culling during shadow render U32 saved_occlusion = sUseOcclusion; @@ -11315,6 +11318,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool sShadowRender = true; sImpostorRender = true; + // Impostor binds aren't visibility. RAII so the nested shadow pass can't + // re-enable stamping mid-render. + LLImageGLStampBypass stamp_bypass; LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); |
