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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2026-07-07 08:06:22 -0400
committerGitHub <noreply@github.com>2026-07-07 08:06:22 -0400
commit3d465f6c966f0a2fcfd5d3c9effb6ce20c2754c8 (patch)
tree6e54cc193b39ab8ded12f4fa343ada52f75b0c61 /indra/newview/pipeline.cpp
parentf2c356fc7130ce5e38b994dcfa1e210609b458b9 (diff)
parentb8762cb7999197f7da36b4820761298e85bdfa6f (diff)
Merge pull request #5982 from secondlife/geenz/texture-streaming-tweaks
Geenz/texture streaming tweaks
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4ef88f5deb..f18ec727df 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9461,6 +9461,9 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa
LL_PROFILE_GPU_ZONE("renderShadow");
LLPipeline::sShadowRender = true;
+ // Shadow binds aren't visibility. RAII (not a hardcoded restore) so a shadow
+ // pass nested in a probe render doesn't re-enable stamping for the rest of it.
+ LLImageGLStampBypass stamp_bypass;
// disable occlusion culling during shadow render
U32 saved_occlusion = sUseOcclusion;
@@ -10845,6 +10848,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool
sShadowRender = true;
sImpostorRender = true;
+ // Impostor binds aren't visibility. RAII so the nested shadow pass can't
+ // re-enable stamping mid-render.
+ LLImageGLStampBypass stamp_bypass;
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();