diff options
27 files changed, 1151 insertions, 1314 deletions
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index ac482ffbf9..2b0f989701 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -600,7 +600,7 @@ LLGLTFMaterial* LLTextureEntry::getGLTFRenderMaterial() const return mGLTFRenderMaterial; } - llassert(getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial()); + //llassert(getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial()); return getGLTFMaterial(); } diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index a40cb14f17..eb86f5bae2 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -166,6 +166,8 @@ U64 LLImageGL::getTextureBytesAllocated() //statics U32 LLImageGL::sUniqueCount = 0; +std::atomic<U32> LLImageGL::sOOMErrorCount(0); +thread_local bool LLImageGL::sStampBindFrame = true; U32 LLImageGL::sBindCount = 0; S32 LLImageGL::sCount = 0; @@ -526,7 +528,7 @@ bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, b //---------------------------------------------------------------------------- LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/) -: mSaveData(0), mExternalTexture(false) +: mExternalTexture(false) { init(usemipmaps, allow_compression); setSize(0, 0, 0); @@ -535,7 +537,7 @@ LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true } LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) -: mSaveData(0), mExternalTexture(false) +: mExternalTexture(false) { llassert( components <= 4 ); init(usemipmaps, allow_compression); @@ -545,7 +547,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = t } LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/) -: mSaveData(0), mExternalTexture(false) +: mExternalTexture(false) { init(usemipmaps, allow_compression); setSize(0, 0, 0); @@ -654,8 +656,6 @@ void LLImageGL::cleanup() destroyGLTexture(); } freePickMask(); - - mSaveData = NULL; // deletes data } //---------------------------------------------------------------------------- @@ -812,6 +812,7 @@ void LLImageGL::setImage(const LLImageRaw* imageraw) bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LLImageGLStampBypass no_stamp; // upload binds are not visibility const bool is_compressed = isCompressed(); @@ -1591,6 +1592,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt { free_cur_tex_image(); } + + // Drain stale GL errors so an OOM detected below belongs to this alloc. + // Otherwise a failed glTexImage2D is swallowed in release while + // alloc_tex_image still counts the bytes, inflating the used-VRAM figure. + while (glGetError() != GL_NO_ERROR) {} + const bool use_sub_image = should_stagger_image_set(compress); if (!use_sub_image) { @@ -1600,19 +1607,30 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt else { // break up calls to a manageable size for the GL command buffer - { - LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); - } + LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); + } - U8* src = (U8*)(pixels); - if (src) + if (glGetError() == GL_OUT_OF_MEMORY) + { + ++sOOMErrorCount; + LL_WARNS_ONCE("Texture") << "glTexImage2D failed with GL_OUT_OF_MEMORY (" + << width << "x" << height << " mip " << miplevel + << ") - not counting bytes" << LL_ENDL; + } + else + { + if (use_sub_image) { - LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); - sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width); + U8* src = (U8*)(pixels); + if (src) + { + LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); + sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width); + } } + alloc_tex_image(width, height, intformat, 1); } - alloc_tex_image(width, height, intformat, 1); } stop_glerror(); } @@ -1765,6 +1783,7 @@ bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; LL_PROFILE_GPU_ZONE("createGLTexture"); checkActiveThread(); + LLImageGLStampBypass no_stamp; // creation binds are not visibility bool main_thread = on_main_thread(); @@ -2191,12 +2210,21 @@ S32 LLImageGL::dimDerivedMaxDiscard(S32 width, S32 height) void LLImageGL::stampBound() const { - // Skip the store on same-frame re-binds - bindFast is per-draw and - // would dirty this cache line per bind per texture otherwise. + // Both stamps skip same-frame re-binds (bindFast runs per draw). They dedupe + // separately, so a non-camera pass touching the time stamp first doesn't stop + // a real camera bind from setting the frame stamp later the same frame. if (mLastBindTime != sLastFrameTime) { mLastBindTime = sLastFrameTime; } + if (sStampBindFrame) + { + const U32 frame = LLFrameTimer::getFrameCount(); + if (mLastBindFrame != frame) + { + mLastBindFrame = frame; + } + } } S64 LLImageGL::getBytes(S32 discard_level) const @@ -2637,6 +2665,10 @@ bool LLImageGL::scaleDown(S32 desired_discard) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + // Don't let eviction re-arm visibility: the glGenerateMipmap re-bind below + // would otherwise stamp mLastBindFrame and keep the texture fetch-eligible. + LLImageGLStampBypass no_stamp; + if (mTarget != GL_TEXTURE_2D || mFormatInternal == -1 // not initialized ) diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 0c85446b84..ca75b543c0 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -39,6 +39,7 @@ #include "llrender.h" #include "threadpool.h" #include "workqueue.h" +#include <atomic> #include <unordered_set> #define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL @@ -238,15 +239,23 @@ public: public: // Various GL/Rendering options S64Bytes mTextureMemory; - mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound; drives streaming staleness - F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created; staleness fallback for never-bound textures + mutable F32 mLastBindTime = 0.f; // wall-clock time at last stampBound (bind or bind-attempt) + mutable U32 mLastBindFrame = 0; // frame index (LLFrameTimer::getFrameCount) at last CAMERA-pass + // stampBound; 0 = never. Drives visibility GC + fetch gating. + F32 mGLCreateTime = 0.f; // wall-clock time the GL texture was created + + // When false, stampBound skips the mLastBindFrame stamp (mLastBindTime still + // updates). Set false around non-camera passes (probes, shadows, impostors) + // and administrative binds (upload, scaleDown - via LLImageGLStampBypass) so + // those binds don't count as camera visibility. Thread-local so a GL upload + // thread can't flip it on the render thread mid-frame. + static thread_local bool sStampBindFrame; private: U32 createPickMask(S32 pWidth, S32 pHeight); void freePickMask(); bool isCompressed(); - LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL LL::WorkQueue::weak_t mMainQueue; U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel U16 mPickMaskWidth; @@ -300,6 +309,11 @@ public: // Global memory statistics static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame + // glTexImage2D GL_OUT_OF_MEMORY failures detected (bytes NOT counted for + // these). Written from whichever thread runs texture creation; read by + // the streaming 1Hz pressure log. Nonzero = the driver is refusing + // allocations and the VRAM budget is unreliable. + static std::atomic<U32> sOOMErrorCount; static bool sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; static bool sAutomatedTest; @@ -355,6 +369,19 @@ public: }; +// RAII: suppress the mLastBindFrame stamp for the current scope. Use around +// administrative binds (upload, create, scaleDown) so they don't count as +// camera visibility - otherwise the GC's own scaleDown re-stamps what it just +// aged out and oscillates. Saves/restores, so it nests correctly. +class LLImageGLStampBypass +{ +public: + LLImageGLStampBypass() : mPrev(LLImageGL::sStampBindFrame) { LLImageGL::sStampBindFrame = false; } + ~LLImageGLStampBypass() { LLImageGL::sStampBindFrame = mPrev; } +private: + bool mPrev; +}; + class LLImageGLThread : public LLSimpleton<LLImageGLThread>, LL::ThreadPool { public: diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 6df5a80748..348cb867dd 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -253,6 +253,11 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) texture->setActive() ; texture->updateBindStatsForTester() ; } + // updateBindStats only stamps time; the GC and fetch gate use + // the frame stamp, so stamp it here too or bind()-drawn faces + // (bump/material/media) oscillate. Admin/non-camera binds are + // already suppressed via LLImageGLStampBypass / sStampBindFrame. + gl_tex->stampBound(); mHasMipMaps = gl_tex->mHasMipMaps; if (gl_tex->mTexOptionsDirty) { @@ -333,6 +338,8 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); stop_glerror(); texture->updateBindStats(); + // Frame-stamp fresh binds too - see bind(LLTexture*) above. + texture->stampBound(); mHasMipMaps = texture->mHasMipMaps; if (texture->mTexOptionsDirty) { diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b9b48544ff..6dfcc10243 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8175,17 +8175,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderMinFreeMainMemoryThreshold</key> - <map> - <key>Comment</key> - <string>If available free physical memory is below this value textures get agresively scaled down</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>256</integer> - </map> <key>RenderLowMemMinDiscardIncrement</key> <map> <key>Comment</key> @@ -8208,17 +8197,6 @@ <key>Value</key> <real>0.1</real> </map> - <key>RenderMaxTextureIndex</key> - <map> - <key>Comment</key> - <string>Maximum texture index to use for indexed texture rendering.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>16</integer> - </map> <key>RenderMaxTextureResolution</key> <map> <key>Comment</key> @@ -8233,7 +8211,7 @@ <key>RenderTextureQuality</key> <map> <key>Comment</key> - <string>Texture quality preset: 0=Low, 1=Medium, 2=High, 3=Ultra. Drives RenderMaxTextureResolution, the four TextureChannel* exponents, and TextureDistanceDiscardPower.</string> + <string>Texture quality preset: 0=Low, 1=Medium, 2=High, 3=Ultra. Drives RenderMaxTextureResolution, TexturePixelToTexelRatio, TexturePressureTightenRate, TexturePressureRelaxRate, and TextureChannelRatio* (Normal/BaseColor/Specular/Emissive). The pressure water marks (TexturePressureHighWater/LowWater) are constant across tiers.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8252,17 +8230,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderDebugTextureBind</key> - <map> - <key>Comment</key> - <string>Enable texture bind performance test.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>RenderDelayCreation</key> <map> <key>Comment</key> @@ -9579,17 +9546,6 @@ <key>Value</key> <integer>64</integer> </map> - <key>RenderReservedTextureIndices</key> - <map> - <key>Comment</key> - <string>Count of texture indices to reserve for shadow and reflection maps when using indexed texture rendering. Probably only want to set from the login screen.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>14</integer> - </map> <key>RenderResolutionDivisor</key> <map> <key>Comment</key> @@ -12132,10 +12088,10 @@ <key>Value</key> <real>20.0</real> </map> - <key>TextureChannelNormal</key> + <key>TextureChannelRatioNormal</key> <map> <key>Comment</key> - <string>Per-channel discard exponent for normal maps. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> + <string>Per-channel pixel:texel ratio multiplier for normal maps (texels per pixel, applied on top of the global TexturePixelToTexelRatio). 1.0 = full quality; lower = coarser. Driven by the RenderTextureQuality preset.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12143,21 +12099,21 @@ <key>Value</key> <real>1.0</real> </map> - <key>TextureChannelBaseColor</key> + <key>TextureChannelRatioBaseColor</key> <map> <key>Comment</key> - <string>Per-channel discard exponent for base color / diffuse. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> + <string>Per-channel pixel:texel ratio multiplier for base color / diffuse (texels per pixel, applied on top of the global TexturePixelToTexelRatio). 1.0 = full quality. Driven by the RenderTextureQuality preset.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.75</real> + <real>1.0</real> </map> - <key>TextureChannelSpecular</key> + <key>TextureChannelRatioSpecular</key> <map> <key>Comment</key> - <string>Per-channel discard exponent for specular / metallic-roughness. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> + <string>Per-channel pixel:texel ratio multiplier for specular / metallic-roughness (texels per pixel, applied on top of the global TexturePixelToTexelRatio). 0.5 = half resolution (specular detail is usually less perceptible than diffuse). Driven by the RenderTextureQuality preset.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12165,16 +12121,16 @@ <key>Value</key> <real>0.5</real> </map> - <key>TextureChannelEmissive</key> + <key>TextureChannelRatioEmissive</key> <map> <key>Comment</key> - <string>Per-channel discard exponent for emissive. 1.0 = baseline; lower = more aggressive. Driven by the RenderTextureQuality preset.</string> + <string>Per-channel pixel:texel ratio multiplier for emissive (texels per pixel, applied on top of the global TexturePixelToTexelRatio). 0.5 = half resolution. Driven by the RenderTextureQuality preset.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.75</real> + <real>0.5</real> </map> <key>TextureMaxDiscardOverride</key> <map> @@ -12187,165 +12143,87 @@ <key>Value</key> <integer>0</integer> </map> - <key>TextureMemoryHighWaterMark</key> - <map> - <key>Comment</key> - <string>Fraction of budget (0..1) at which the pressure controller bypasses smoothing and slams to cap. Last-ditch min-discard also creeps without waiting for mult_progress.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - <key>TextureMemoryPressureBackoffStart</key> - <map> - <key>Comment</key> - <string>Fraction of the VRAM target at which the pressure ramp starts (0..1). Lower = earlier headroom-building; 1.0 disables backoff (ramp only above target).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.85</real> - </map> - <key>TextureMemoryPressureMaxMultiplier</key> - <map> - <key>Comment</key> - <string>Upper bound on the VRAM-pressure distance multiplier (>= 1). Mostly defensive -- at mult=64 the streaming ramp collapses to ~ramp_range/64, already extreme. Higher allows even more aggressive compression in tight-budget scenes.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>64.0</real> - </map> - <key>TextureLastDitchEngageProgress</key> - <map> - <key>Comment</key> - <string>mult_progress (0..1) at which the last-ditch floor starts creeping up. The floor only advances when mult is at or above this fraction of its cap AND prediction is still over budget. Decays back toward 0 whenever prediction is under budget.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.95</real> - </map> - <key>TextureLastDitchRampRate</key> - <map> - <key>Comment</key> - <string>Rate (discard levels/sec) at which sLastDitchMinDiscard creeps up while engaged. 0.5 = takes ~2 sec to add one discard level. Mirrors sDesiredDiscardBias ramp shape.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>TextureLastDitchDecayRate</key> - <map> - <key>Comment</key> - <string>Rate (discard levels/sec) at which sLastDitchMinDiscard decays back to 0 when prediction is under budget.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>TextureLastDitchMinDiscardMax</key> + <key>TexturePixelToTexelRatio</key> <map> <key>Comment</key> - <string>Hard ceiling on sLastDitchMinDiscard. At 13 the floor can climb all the way to the deepest meaningful mip; lower values cap how aggressive the last-ditch escalation can get before we are simply out of discards.</string> + <string>Max texels per screen pixel the streamer will allocate (the "R" in a 1:R pixel:texel ratio). 1.0 = one texel per pixel. VRAM pressure walks the effective ratio down from here.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>13.0</real> + <real>1.0</real> </map> - <key>TextureMemoryPressurePredictionGain</key> + <key>TextureBackgroundMinRatio</key> <map> <key>Comment</key> - <string>Power exponent mapping predicted-over-budget ratio to target multiplier. target_mult = pred_over^gain. Higher gain saturates faster.</string> + <string>Lowest pixel:texel ratio the streamer decays to while the viewer is backgrounded, to free VRAM for other apps. Lower frees more but re-rezzes slower on return. Restored when focus comes back.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>10.0</real> + <real>0.001</real> </map> - <key>TextureMemoryPressureSmoothingRate</key> + <key>TexturePressureHighWater</key> <map> <key>Comment</key> - <string>Lerp rate (1/sec) at which the pressure multiplier converges to its prediction-driven target. Higher = faster response, lower = smoother. Default 4 reaches ~63% in 0.25s.</string> + <string>High water mark as a fraction of the VRAM budget. When used VRAM crosses this, the global pixel:texel ratio tightens (backs off detail) at TexturePressureTightenRate. Held at 0.90 - it's a physical "crossed the budget" threshold, not a tier preference.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>4.0</real> + <real>0.90</real> </map> - <key>TextureTerrainDistanceFloor</key> + <key>TexturePressureLowWater</key> <map> <key>Comment</key> - <string>Minimum distance factor for BOOST_TERRAIN textures. Keeps combined > 0 so VRAM pressure can evict terrain. Lower = higher idle quality, less pressure response.</string> + <string>Low water mark as a fraction of the VRAM budget. When used VRAM drops below this, the global pixel:texel ratio relaxes (restores detail) at TexturePressureRelaxRate. The band between low and high is the hysteresis zone where the ratio holds steady - wide enough to prevent sawtooth.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.01</real> + <real>0.70</real> </map> - <key>TextureTerrainCoverageFraction</key> + <key>TexturePressureTightenRate</key> <map> <key>Comment</key> - <string>Synthetic on-screen coverage fraction for BOOST_TERRAIN textures (no faces are registered). Higher = higher idle quality, less pressure response.</string> + <string>Rate (ratio units/sec) at which the global pixel:texel ratio drops while used VRAM is above the high watermark. Deliberately slow so eviction (scaleDown draining) frees bytes before the next step - prevents over-shoot / thrash.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.99</real> + <real>0.30</real> </map> - <key>TextureAgentAvatarBoost</key> + <key>TexturePressureRelaxRate</key> <map> <key>Comment</key> - <string>Quality boost (0..1) for textures on the agent's avatar (rigged mesh / animated objects). Lower = higher quality. Preference, not exemption - pressure can still evict.</string> + <string>Rate (ratio units/sec) at which the global pixel:texel ratio climbs back toward TexturePixelToTexelRatio while used VRAM is below the low watermark. Typically slower than the tighten rate so detail returns gradually as headroom appears.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.5</real> + <real>0.10</real> </map> - <key>TextureBackgroundFactorRatePerSec</key> + <key>TextureUpRezMargin</key> <map> <key>Comment</key> - <string>Per-second ramp rate of the background-window discard floor (0..1). Snaps to 0 in foreground. Default 0.011 ~ 90s to saturate.</string> + <string>Hysteresis dead-band (in mip levels) around a texture's current discard. A texture only fetches a finer mip when its ideal discard falls more than this below the current level, and only evicts when it rises more than this above - prevents fetch/scaleDown thrash at mip boundaries when an object slowly recedes.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.011</real> - </map> - <key>TextureBackgroundDiscardOffset</key> - <map> - <key>Comment</key> - <string>Backgrounded textures will only discard up to (dim_max - offset). e.g. a 2048 texture (dim_max 11) with offset 2 caps the background floor at discard 9. 0 disables the cap (background can drive to max discard).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>2</integer> + <real>0.2</real> </map> - - <key>TextureCloseBubbleMeters</key> + <key>TextureCooldownStepSeconds</key> <map> <key>Comment</key> - <string>Close-camera bubble (meters). Faces inside this distance get dist_factor = 0 (no discard contribution); the ramp to 1 spans (bubble, draw_distance]. Shrinks toward TextureCloseBubbleMinMeters as VRAM pressure ramps the multiplier toward its cap.</string> + <string>While backgrounded, the pixel:texel ratio drops one mip toward TextureBackgroundMinRatio every this many seconds.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12353,95 +12231,39 @@ <key>Value</key> <real>5.0</real> </map> - <key>TextureCloseBubbleMinMeters</key> + <key>TextureGCStepFrames</key> <map> <key>Comment</key> - <string>Floor (meters) for the close-camera bubble under maximum VRAM pressure. At sMemoryPressureMultiplier = TextureMemoryPressureMaxMultiplier the bubble collapses to this value, allowing eviction of even close textures when nothing else fits.</string> + <string>Foreground GC cooldown, in rendered frames. For every this many frames a texture goes without being drawn, its mip drops by TextureGCStepMips. Resets when the texture is drawn again.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>3.0</real> - </map> - <key>TextureCloseBubbleShrinkThreshold</key> - <map> - <key>Comment</key> - <string>Bubble stays at full size until mult_progress exceeds this fraction (0..1) of its range to the cap. Above that, bubble lerps from full to TextureCloseBubbleMinMeters. Keeps the bubble out of the normal feedback loop.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - <key>TextureCloseBubbleTrackRate</key> - <map> - <key>Comment</key> - <string>Rate (1/sec) at which the actual bubble tracks its target. Lower = smoother, slower to react. Damps short-term multiplier swings so close textures don't yo-yo.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - <key>TextureDistanceDiscardPower</key> - <map> - <key>Comment</key> - <string>Exponent on the distance factor (face_distance / draw_distance). 1.0 = linear; lower = textures hit max discard sooner with distance. Default 0.5 = sqrt.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> + <string>U32</string> <key>Value</key> - <real>0.5</real> + <integer>5</integer> </map> - <key>TextureSizeDiscardPower</key> + <key>TextureGCStepMips</key> <map> <key>Comment</key> - <string>Exponent on the on-screen size factor (1 - coverage). 1.0 = linear; lower = small-on-screen textures attenuate sooner.</string> + <string>Mip levels dropped each time a TextureGCStepFrames cooldown elapses. 1 is gentlest; higher sheds VRAM faster in coarser jumps.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>F32</string> + <string>U32</string> <key>Value</key> - <real>1.0</real> - </map> - <key>TextureStalenessIntervalSeconds</key> - <map> - <key>Comment</key> - <string>Seconds per staleness step. Per-interval increment is 1/max_discard so any texture saturates after interval * max_discard seconds idle.</string> - <key>Persist</key> <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>5.0</real> </map> - <key>TextureBindDecaySeconds</key> + <key>TextureFetchVisibilityFrames</key> <map> <key>Comment</key> - <string>Grace seconds after a bind during which the staleness factor stays at 0. Prevents intermittently-bound textures from ramping. 0 disables the grace period.</string> + <string>Only fetch a texture if it was drawn within this many rendered frames; out-of-view content isn't fetched. Minimum 1 (0 is clamped up). Boosted/UI textures, avatar bakes, and callback textures are exempt.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>F32</string> + <string>U32</string> <key>Value</key> - <real>5.0</real> - </map> - <key>TextureFetchPressureScale</key> - <map> - <key>Comment</key> - <string>Pending-fetch divisor for the bias floor: bias floor = 1 + clamp(pending / scale, 0, 3). Lower = bias rises sooner under load floods.</string> - <key>Persist</key> <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1000.0</real> </map> - <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -12475,28 +12297,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>TextureDiscardBackgroundedTime</key> - <map> - <key>Comment</key> - <string>Specify how long to wait before discarding texture data after viewer is backgrounded. (zero or negative to disable)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>60.0</real> - </map> - <key>TextureDiscardMinimizedTime</key> - <map> - <key>Comment</key> - <string>Specify how long to wait before discarding texture data after viewer is minimized. (zero or negative to disable)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>TextureFetchConcurrency</key> <map> <key>Comment</key> @@ -12585,27 +12385,27 @@ <key>Value</key> <string /> </map> - <key>TextureScaleMinAreaFactor</key> + <key>TextureAvatarBoost</key> <map> <key>Comment</key> - <string>Limits how texture scale affects area calculation.</string> + <string>Coverage multiplier for avatar textures: worn attachments (rigged extents make their measurement unreliable) and baked system-avatar textures. 4.0 = one mip finer than measured. A bonus, not a pin - nearby avatars gain headroom while distant avatars still downrez with their measured coverage. 1.0 disables.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.0095</real> + <real>4.0</real> </map> - <key>TextureScaleMaxAreaFactor</key> + <key>TextureDownrezCoverageBias</key> <map> <key>Comment</key> - <string>Limits how texture scale affects area calculation.</string> + <string>Which end of a texture's texels-per-pixel spread sizes it. Each texture tracks the screen coverage of its most demanding use (lowest texels per pixel) and least demanding use (highest texels per pixel, most oversampled). 0 = size to the most demanding use (best quality); 1 = size to the least demanding use (frees the most memory). Interpolation is geometric (log-space), so the resulting discard level moves linearly with this value - 0.5 sits halfway between the two ends in mip levels. Default 0.25 is the best universal balance.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>25.0</real> + <real>0.25</real> </map> <key>ThreadPoolSizes</key> <map> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index f05f77c222..72e0f43c0e 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -68,7 +68,6 @@ RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 RenderFSAAType 1 2 RenderFSAASamples 1 3 -RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 0 RenderGLMultiThreadedMedia 1 1 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index f97ff28062..7807f23db3 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -67,7 +67,6 @@ RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 16 -RenderMaxTextureIndex 1 16 RenderMirrors 1 1 // @@ -500,7 +499,6 @@ RenderVBOEnable 1 0 list OpenGLPre30 RenderDeferred 0 0 -RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 4e84f24533..f78fa36c6e 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -65,7 +65,6 @@ RenderShadowDetail 1 2 RenderUseStreamVBO 1 1 RenderFSAAType 1 2 RenderFSAASamples 1 3 -RenderMaxTextureIndex 1 16 RenderGLContextCoreProfile 1 1 RenderGLMultiThreadedTextures 1 1 RenderGLMultiThreadedMedia 1 1 diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index a05f725673..d71f0c1bd4 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -73,6 +73,20 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex) LLViewerTexture* baseColorTex = media_tex ? media_tex : mBaseColorTexture; LLViewerTexture* emissiveTex = media_tex ? media_tex : mEmissiveTexture; + if (media_tex) + { + // Media hides these but they stay registered for coverage. Stamp them so + // the GC doesn't coarsen/refetch them while the media is playing. + if (mBaseColorTexture.notNull()) + { + if (LLImageGL* gl_tex = mBaseColorTexture->getGLTexture()) { gl_tex->stampBound(); } + } + if (mEmissiveTexture.notNull()) + { + if (LLImageGL* gl_tex = mEmissiveTexture->getGLTexture()) { gl_tex->stampBound(); } + } + } + if (!LLPipeline::sShadowRender || (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)) { if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) @@ -97,13 +111,26 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex) if (!LLPipeline::sShadowRender) { - if (mNormalTexture.notNull() && mNormalTexture->getDiscardLevel() <= 4) + // Bind the normal map at whatever resolution is resident, like Blinn-Phong + // (soft, never absent). Only fall back to the flat normal when it's not + // loaded yet. (The old discard<=4 gate dropped distant/tiled PBR normals + // entirely, making PBR look flatter than equivalent Blinn content.) + if (mNormalTexture.notNull() && mNormalTexture->hasGLTexture()) { shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture); } else { shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + if (mNormalTexture.notNull()) + { + // In use, just not loaded yet - stamp it so the GC doesn't treat + // it as unseen and pin it deep before its first real bind. + if (LLImageGL* gl_tex = mNormalTexture->getGLTexture()) + { + gl_tex->stampBound(); + } + } } if (mMetallicRoughnessTexture.notNull()) diff --git a/indra/newview/llfloatersimplesnapshot.cpp b/indra/newview/llfloatersimplesnapshot.cpp index 55b39d9193..4671f74d6d 100644 --- a/indra/newview/llfloatersimplesnapshot.cpp +++ b/indra/newview/llfloatersimplesnapshot.cpp @@ -54,87 +54,162 @@ void post_thumbnail_image_coro(std::string cap_url, std::string path_to_image, L { LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID); LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t - httpAdapter = std::make_shared<LLCoreHttpUtil::HttpCoroutineAdapter>("post_profile_image_coro", httpPolicy); + httpAdapter = std::make_shared<LLCoreHttpUtil::HttpCoroutineAdapter>("post_thumbnail_image_coro", httpPolicy); LLCore::HttpRequest::ptr_t httpRequest = std::make_shared<LLCore::HttpRequest>(); LLCore::HttpHeaders::ptr_t httpHeaders; LLCore::HttpOptions::ptr_t httpOpts = std::make_shared<LLCore::HttpOptions>(); httpOpts->setFollowRedirects(true); - LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, first_data, httpOpts, httpHeaders); + // Retry stage-2 upload by re-requesting a fresh one-time uploader capability (up to 3 attempts total) + const S32 MAX_UPLOAD_RETRIES = 2; + S32 upload_retry_count = 0; + LLUUID result_uuid; - LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; - LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - - if (!status) - { - // todo: notification? - LL_WARNS("AvatarProperties") << "Failed to get uploader cap " << status.toString() << LL_ENDL; - return; - } - if (!result.has("uploader")) + while (upload_retry_count <= MAX_UPLOAD_RETRIES) { - // todo: notification? - LL_WARNS("AvatarProperties") << "Failed to get uploader cap, response contains no data." << LL_ENDL; - return; - } - std::string uploader_cap = result["uploader"].asString(); - if (uploader_cap.empty()) - { - LL_WARNS("AvatarProperties") << "Failed to get uploader cap, cap invalid." << LL_ENDL; - return; - } + // Stage 1: Request uploader URL + LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, first_data, httpOpts, httpHeaders); - // Upload the image + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - LLCore::HttpRequest::ptr_t uploaderhttpRequest = std::make_shared<LLCore::HttpRequest>(); - LLCore::HttpHeaders::ptr_t uploaderhttpHeaders = std::make_shared<LLCore::HttpHeaders>(); - LLCore::HttpOptions::ptr_t uploaderhttpOpts = std::make_shared<LLCore::HttpOptions>(); - S64 length; + if (!status) + { + LL_WARNS("Thumbnail") << "Failed to get uploader cap " << status.toString() << LL_ENDL; + if (callback) + { + callback(LLUUID()); + } + LLFile::remove(path_to_image); + return; + } - { - llifstream instream(path_to_image.c_str(), std::iostream::binary | std::iostream::ate); - if (!instream.is_open()) + if (!result.has("uploader")) { - LL_WARNS("AvatarProperties") << "Failed to open file " << path_to_image << LL_ENDL; + LL_WARNS("Thumbnail") << "Failed to get uploader cap, response contains no data." << LL_ENDL; + if (callback) + { + callback(LLUUID()); + } + LLFile::remove(path_to_image); return; } - length = instream.tellg(); - } - uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, "application/jp2"); // optional - uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_LENGTH, llformat("%d", length)); // required! - uploaderhttpOpts->setFollowRedirects(true); + std::string uploader_cap = result["uploader"].asString(); + if (uploader_cap.empty()) + { + LL_WARNS("Thumbnail") << "Failed to get uploader cap, cap invalid." << LL_ENDL; + if (callback) + { + callback(LLUUID()); + } + LLFile::remove(path_to_image); + return; + } - result = httpAdapter->postFileAndSuspend(uploaderhttpRequest, uploader_cap, path_to_image, uploaderhttpOpts, uploaderhttpHeaders); + // Stage 2: Upload the image + LLCore::HttpRequest::ptr_t uploaderhttpRequest = std::make_shared<LLCore::HttpRequest>(); + LLCore::HttpHeaders::ptr_t uploaderhttpHeaders = std::make_shared<LLCore::HttpHeaders>(); + LLCore::HttpOptions::ptr_t uploaderhttpOpts = std::make_shared<LLCore::HttpOptions>(); + S64 length; - httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; - status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); + { + llifstream instream(path_to_image.c_str(), std::iostream::binary | std::iostream::ate); + if (!instream.is_open()) + { + LL_WARNS("Thumbnail") << "Failed to open file " << path_to_image << LL_ENDL; + if (callback) + { + callback(LLUUID()); + } + LLFile::remove(path_to_image); + return; + } + length = instream.tellg(); + } - LL_DEBUGS("Thumbnail") << result << LL_ENDL; + uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, "application/jp2"); + uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_LENGTH, std::to_string(length)); + uploaderhttpOpts->setFollowRedirects(true); - if (!status) - { - LL_WARNS("Thumbnail") << "Failed to upload image " << status.toString() << LL_ENDL; - return; - } + result = httpAdapter->postFileAndSuspend(uploaderhttpRequest, uploader_cap, path_to_image, uploaderhttpOpts, uploaderhttpHeaders); - if (result["state"].asString() != "complete") - { - if (result.has("message")) - { - LL_WARNS("Thumbnail") << "Failed to upload image, state " << result["state"] << " message: " << result["message"] << LL_ENDL; - } - else + httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); + + LL_DEBUGS("Thumbnail") << result << LL_ENDL; + + if (!status) { - LL_WARNS("Thumbnail") << "Failed to upload image " << result << LL_ENDL; + if (upload_retry_count < MAX_UPLOAD_RETRIES) + { + upload_retry_count++; + LL_WARNS("Thumbnail") << "Failed to upload image (attempt " << upload_retry_count + << " of " << (MAX_UPLOAD_RETRIES + 1) << "): " << status.toString() + << ", re-requesting uploader..." << LL_ENDL; + llcoro::suspendUntilTimeout(1.0f); + continue; + } + else + { + LL_WARNS("Thumbnail") << "Failed to upload image after " << (MAX_UPLOAD_RETRIES + 1) + << " attempts: " << status.toString() << LL_ENDL; + if (callback) + { + callback(LLUUID()); + } + LLFile::remove(path_to_image); + return; + } } - if (callback) + if (result["state"].asString() != "complete") { - callback(LLUUID()); + if (upload_retry_count < MAX_UPLOAD_RETRIES) + { + upload_retry_count++; + if (result.has("message")) + { + LL_WARNS("Thumbnail") << "Failed to upload image, state " << result["state"] + << " message: " << result["message"] << " (attempt " + << upload_retry_count << " of " << (MAX_UPLOAD_RETRIES + 1) + << "), re-requesting uploader..." << LL_ENDL; + } + else + { + LL_WARNS("Thumbnail") << "Failed to upload image (attempt " << upload_retry_count + << " of " << (MAX_UPLOAD_RETRIES + 1) + << "), re-requesting uploader..." << LL_ENDL; + } + llcoro::suspendUntilTimeout(1.0f); + continue; + } + else + { + if (result.has("message")) + { + LL_WARNS("Thumbnail") << "Failed to upload image after " << (MAX_UPLOAD_RETRIES + 1) + << " attempts, state " << result["state"] + << " message: " << result["message"] << LL_ENDL; + } + else + { + LL_WARNS("Thumbnail") << "Failed to upload image after " << (MAX_UPLOAD_RETRIES + 1) + << " attempts" << LL_ENDL; + } + if (callback) + { + callback(LLUUID()); + } + LLFile::remove(path_to_image); + return; + } } - return; + + // Success! + result_uuid = result["new_asset"].asUUID(); + break; } if (first_data.has("category_id")) @@ -143,7 +218,7 @@ void post_thumbnail_image_coro(std::string cap_url, std::string path_to_image, L LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); if (cat) { - cat->setThumbnailUUID(result["new_asset"].asUUID()); + cat->setThumbnailUUID(result_uuid); } gInventory.addChangedMask(LLInventoryObserver::INTERNAL, cat_id); } @@ -153,16 +228,18 @@ void post_thumbnail_image_coro(std::string cap_url, std::string path_to_image, L LLViewerInventoryItem* item = gInventory.getItem(item_id); if (item) { - item->setThumbnailUUID(result["new_asset"].asUUID()); + item->setThumbnailUUID(result_uuid); } - // Are we supposed to get BulkUpdateInventory? gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id); } if (callback) { - callback(result["new_asset"].asUUID()); + callback(result_uuid); } + + // Cleanup + LLFile::remove(path_to_image); } ///---------------------------------------------------------------------------- diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp index 758ca0b0fa..3d8e5575ae 100644 --- a/indra/newview/llpanelprofile.cpp +++ b/indra/newview/llpanelprofile.cpp @@ -113,77 +113,131 @@ LLUUID post_profile_image(std::string cap_url, const LLSD &first_data, std::stri LLCore::HttpOptions::ptr_t httpOpts = std::make_shared<LLCore::HttpOptions>(); httpOpts->setFollowRedirects(true); - LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, first_data, httpOpts, httpHeaders); + // Retry stage-2 upload by re-requesting a fresh one-time uploader capability (up to 3 attempts total) + const S32 MAX_UPLOAD_RETRIES = 2; + S32 upload_retry_count = 0; + LLUUID result_uuid; - LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; - LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - - if (!status) - { - // todo: notification? - LL_WARNS("AvatarProperties") << "Failed to get uploader cap " << status.toString() << LL_ENDL; - return LLUUID::null; - } - if (!result.has("uploader")) + while (upload_retry_count <= MAX_UPLOAD_RETRIES) { - // todo: notification? - LL_WARNS("AvatarProperties") << "Failed to get uploader cap, response contains no data." << LL_ENDL; - return LLUUID::null; - } - std::string uploader_cap = result["uploader"].asString(); - if (uploader_cap.empty()) - { - LL_WARNS("AvatarProperties") << "Failed to get uploader cap, cap invalid." << LL_ENDL; - return LLUUID::null; - } + // Stage 1: Request uploader URL + LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, first_data, httpOpts, httpHeaders); - // Upload the image - LLCore::HttpRequest::ptr_t uploaderhttpRequest = std::make_shared<LLCore::HttpRequest>(); - LLCore::HttpHeaders::ptr_t uploaderhttpHeaders = std::make_shared<LLCore::HttpHeaders>(); - LLCore::HttpOptions::ptr_t uploaderhttpOpts = std::make_shared<LLCore::HttpOptions>(); - S64 length; + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - { - llifstream instream(path_to_image.c_str(), std::iostream::binary | std::iostream::ate); - if (!instream.is_open()) + if (!status) { - LL_WARNS("AvatarProperties") << "Failed to open file " << path_to_image << LL_ENDL; + // todo: notification? + LL_WARNS("AvatarProperties") << "Failed to get uploader cap " << status.toString() << LL_ENDL; + return LLUUID::null; + } + + if (!result.has("uploader")) + { + // todo: notification? + LL_WARNS("AvatarProperties") << "Failed to get uploader cap, response contains no data." << LL_ENDL; return LLUUID::null; } - length = instream.tellg(); - } - uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, "application/jp2"); // optional - uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_LENGTH, llformat("%d", length)); // required! - uploaderhttpOpts->setFollowRedirects(true); + std::string uploader_cap = result["uploader"].asString(); + if (uploader_cap.empty()) + { + LL_WARNS("AvatarProperties") << "Failed to get uploader cap, cap invalid." << LL_ENDL; + return LLUUID::null; + } + + // Stage 2: Upload the image + LLCore::HttpRequest::ptr_t uploaderhttpRequest = std::make_shared<LLCore::HttpRequest>(); + LLCore::HttpHeaders::ptr_t uploaderhttpHeaders = std::make_shared<LLCore::HttpHeaders>(); + LLCore::HttpOptions::ptr_t uploaderhttpOpts = std::make_shared<LLCore::HttpOptions>(); + S64 length; + + { + llifstream instream(path_to_image.c_str(), std::iostream::binary | std::iostream::ate); + if (!instream.is_open()) + { + LL_WARNS("AvatarProperties") << "Failed to open file " << path_to_image << LL_ENDL; + return LLUUID::null; + } + length = instream.tellg(); + } - result = httpAdapter->postFileAndSuspend(uploaderhttpRequest, uploader_cap, path_to_image, uploaderhttpOpts, uploaderhttpHeaders); + uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_TYPE, "application/jp2"); + uploaderhttpHeaders->append(HTTP_OUT_HEADER_CONTENT_LENGTH, std::to_string(length)); + uploaderhttpOpts->setFollowRedirects(true); - httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; - status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); + result = httpAdapter->postFileAndSuspend(uploaderhttpRequest, uploader_cap, path_to_image, uploaderhttpOpts, uploaderhttpHeaders); - LL_DEBUGS("AvatarProperties") << result << LL_ENDL; + httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - if (!status) - { - LL_WARNS("AvatarProperties") << "Failed to upload image " << status.toString() << LL_ENDL; - return LLUUID::null; - } + LL_DEBUGS("AvatarProperties") << result << LL_ENDL; - if (result["state"].asString() != "complete") - { - if (result.has("message")) + if (!status) { - LL_WARNS("AvatarProperties") << "Failed to upload image, state " << result["state"] << " message: " << result["message"] << LL_ENDL; + if (upload_retry_count < MAX_UPLOAD_RETRIES) + { + upload_retry_count++; + LL_WARNS("AvatarProperties") << "Failed to upload image (attempt " << upload_retry_count + << " of " << (MAX_UPLOAD_RETRIES + 1) << "): " << status.toString() + << ", re-requesting uploader..." << LL_ENDL; + llcoro::suspendUntilTimeout(1.0f); + continue; + } + else + { + LL_WARNS("AvatarProperties") << "Failed to upload image after " << (MAX_UPLOAD_RETRIES + 1) + << " attempts: " << status.toString() << LL_ENDL; + return LLUUID::null; + } } - else + + // Todo: should we really repeat if 'complete' not set? + if (result["state"].asString() != "complete") { - LL_WARNS("AvatarProperties") << "Failed to upload image " << result << LL_ENDL; + if (upload_retry_count < MAX_UPLOAD_RETRIES) + { + upload_retry_count++; + if (result.has("message")) + { + LL_WARNS("AvatarProperties") << "Failed to upload image, state " << result["state"] + << " message: " << result["message"] << " (attempt " + << upload_retry_count << " of " << (MAX_UPLOAD_RETRIES + 1) + << "), re-requesting uploader..." << LL_ENDL; + } + else + { + LL_WARNS("AvatarProperties") << "Failed to upload image (attempt " << upload_retry_count + << " of " << (MAX_UPLOAD_RETRIES + 1) + << "), re-requesting uploader..." << LL_ENDL; + } + llcoro::suspendUntilTimeout(1.0f); + continue; + } + else + { + if (result.has("message")) + { + LL_WARNS("AvatarProperties") << "Failed to upload image after " << (MAX_UPLOAD_RETRIES + 1) + << " attempts, state " << result["state"] + << " message: " << result["message"] << LL_ENDL; + } + else + { + LL_WARNS("AvatarProperties") << "Failed to upload image after " << (MAX_UPLOAD_RETRIES + 1) + << " attempts" << LL_ENDL; + } + return LLUUID::null; + } } - return LLUUID::null; + + // Success! + result_uuid = result["new_asset"].asUUID(); + break; } - return result["new_asset"].asUUID(); + return result_uuid; } enum EProfileImageType diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index b48417bd71..623db82939 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -402,8 +402,6 @@ void LLSidepanelInventory::onOpen(const LLSD& key) gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", (U32)time_corrected()); } #endif - - gAgent.showLatestFeatureNotification("inventory"); } void LLSidepanelInventory::performActionOnSelection(const std::string &action) diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 470a133fa7..10b57f47da 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -476,7 +476,7 @@ private: void LLGLTexMemBar::draw() { - F32 discard_bias = LLViewerTexture::sDesiredDiscardBias; + F32 pixel_to_texel_ratio = LLViewerTexture::sPixelToTexelRatio; F32 cache_usage = (F32)LLAppViewer::getTextureCache()->getUsage().valueInUnits<LLUnits::Megabytes>(); F32 cache_max_usage = (F32)LLAppViewer::getTextureCache()->getMaxUsage().valueInUnits<LLUnits::Megabytes>(); S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); @@ -560,25 +560,22 @@ void LLGLTexMemBar::draw() gGL.color4f(0.f, 0.f, 0.f, 0.25f); gl_rect_2d(-10, getRect().getHeight() + line_height*2 + 1, getRect().getWidth()+2, getRect().getHeight()+2); - text = llformat("Est. Free: %d MB Sys Free: %d MB FBO: %d MB Probe#: %d Probe Mem: %d MB Bias: %.2f Cache: %.1f/%.1f MB", + text = llformat("Est. Free: %d MB Sys Free: %d MB FBO: %d MB Probe#: %d Probe Mem: %d MB Px:Texel 1:%.2f Cache: %.1f/%.1f MB", (S32)LLViewerTexture::sFreeVRAMMegabytes, LLMemory::getAvailableMemKB()/1024, LLRenderTarget::sBytesAllocated/(1024*1024), gPipeline.mReflectionMapManager.probeCount(), gPipeline.mReflectionMapManager.probeMemory(), - discard_bias, + pixel_to_texel_ratio, cache_usage, cache_max_usage); LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*8, text_color, LLFontGL::LEFT, LLFontGL::TOP); - text = llformat("Images: %d Raw: %d (%.2f MB) Saved: %d (%.2f MB) Aux: %d (%.2f MB) Bubble: %.1fm PressMult: %.1fx LDMin: %.1f", + text = llformat("Images: %d Raw: %d (%.2f MB) Saved: %d (%.2f MB) Aux: %d (%.2f MB)", image_count, raw_image_count, raw_image_bytes_MB, saved_raw_image_count, saved_raw_image_bytes_MB, - aux_raw_image_count, aux_raw_image_bytes_MB, - LLViewerTextureList::sCurrentBubbleMeters, - LLViewerTexture::sMemoryPressureMultiplier, - LLViewerTexture::sLastDitchMinDiscard); + aux_raw_image_count, aux_raw_image_bytes_MB); LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height * 7, text_color, LLFontGL::LEFT, LLFontGL::TOP); diff --git a/indra/newview/llviewerassetupload.cpp b/indra/newview/llviewerassetupload.cpp index 65a69acc88..46c76e2953 100644 --- a/indra/newview/llviewerassetupload.cpp +++ b/indra/newview/llviewerassetupload.cpp @@ -881,6 +881,7 @@ void LLViewerAssetUpload::AssetInventoryUploadCoproc(LLCoreHttpUtil::HttpCorouti if (uploadInfo->showUploadDialog()) { + // todo: localize this string std::string uploadMessage = "Uploading...\n\n"; uploadMessage.append(uploadInfo->getDisplayName()); LLUploadDialog::modalUploadDialog(uploadMessage); @@ -888,66 +889,90 @@ void LLViewerAssetUpload::AssetInventoryUploadCoproc(LLCoreHttpUtil::HttpCorouti LLSD body = uploadInfo->generatePostBody(); - result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOptions); + // Retry stage-2 upload by re-requesting a fresh one-time uploader capability (up to 3 attempts total) + const S32 MAX_UPLOAD_RETRIES = 2; + S32 upload_retry_count = 0; + LLCore::HttpStatus status; - LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; - LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - - if ((!status) || (result.has("error"))) + while (upload_retry_count <= MAX_UPLOAD_RETRIES) { - HandleUploadError(status, result, uploadInfo); - if (uploadInfo->showUploadDialog()) - LLUploadDialog::modalUploadFinished(); - return; - } + // Stage 1: Request uploader URL + result = httpAdapter->postAndSuspend(httpRequest, url, body, httpOptions); - std::string uploader = result["uploader"].asString(); - - bool success = false; - if (!uploader.empty() && uploadInfo->getAssetId().notNull()) - { - result = httpAdapter->postFileAndSuspend(httpRequest, uploader, uploadInfo->getAssetId(), uploadInfo->getAssetType(), httpOptions); - httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - std::string ulstate = result["state"].asString(); - - if ((!status) || (ulstate != "complete")) + if ((!status) || (result.has("error"))) { HandleUploadError(status, result, uploadInfo); if (uploadInfo->showUploadDialog()) LLUploadDialog::modalUploadFinished(); return; } - if (!result.has("success")) + + std::string uploader = result["uploader"].asString(); + if (uploader.empty() || uploadInfo->getAssetId().isNull()) { - result["success"] = LLSD::Boolean((ulstate == "complete") && status); + LL_WARNS() << "No upload url provided. Nothing uploaded, responding with previous result." << LL_ENDL; + break; } - S32 uploadPrice = result["upload_price"].asInteger(); + // Stage 2: Upload to the uploader URL + result = httpAdapter->postFileAndSuspend(httpRequest, uploader, uploadInfo->getAssetId(), uploadInfo->getAssetType(), httpOptions); + httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]; + status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults); - if (uploadPrice > 0) - { - // this upload costed us L$, update our balance - // and display something saying that it cost L$ - LLStatusBar::sendMoneyBalanceRequest(); + std::string ulstate = result["state"].asString(); - LLSD args; - args["AMOUNT"] = llformat("%d", uploadPrice); - LLNotificationsUtil::add("UploadPayment", args); + if ((!status) || (ulstate != "complete")) + { + if (upload_retry_count < MAX_UPLOAD_RETRIES) + { + upload_retry_count++; + LL_WARNS() << "Upload to uploader failed (attempt " << upload_retry_count + << " of " << (MAX_UPLOAD_RETRIES + 1) << "), re-requesting uploader..." << LL_ENDL; + llcoro::suspendUntilTimeout(1.0f); + continue; + } + else + { + HandleUploadError(status, result, uploadInfo); + if (uploadInfo->showUploadDialog()) + LLUploadDialog::modalUploadFinished(); + return; + } } + + // Success! + break; } - else + + if (!result.has("success")) + { + result["success"] = LLSD::Boolean((result["state"].asString() == "complete") && status); + } + + S32 uploadPrice = result["upload_price"].asInteger(); + + if (uploadPrice > 0) { - LL_WARNS() << "No upload url provided. Nothing uploaded, responding with previous result." << LL_ENDL; + // this upload costed us L$, update our balance + // and display something saying that it cost L$ + LLStatusBar::sendMoneyBalanceRequest(); + + LLSD args; + args["AMOUNT"] = llformat("%d", uploadPrice); + LLNotificationsUtil::add("UploadPayment", args); } + LLUUID serverInventoryItem = uploadInfo->finishUpload(result); + bool succeeded = false; if (uploadInfo->showInventoryPanel()) { if (serverInventoryItem.notNull()) { - success = true; + succeeded = true; LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); @@ -973,7 +998,7 @@ void LLViewerAssetUpload::AssetInventoryUploadCoproc(LLCoreHttpUtil::HttpCorouti LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); if (uploadInfo->getAssetType() == LLAssetType::AT_TEXTURE && floater_snapshot && floater_snapshot->isShown()) { - floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", success).with("msg", "inventory"))); + floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", succeeded).with("msg", "inventory"))); } } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index f8bc8d9504..8a1c0cf476 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -113,45 +113,60 @@ static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue) return true; } +// Per-tier texture quality preset. Data-driven so adding a setting is +// "add a column", and the tier values are visible side-by-side. Index is +// RenderTextureQuality: 0=Low, 1=Medium, 2=High, 3=Ultra. +namespace +{ + struct TexturePreset + { + const char* name; + U32 max_resolution; + F32 pixel_to_texel_ratio; // TexturePixelToTexelRatio (R_max, texels per pixel) + F32 pressure_tighten_rate; // TexturePressureTightenRate (ratio units/sec) + F32 pressure_relax_rate; // TexturePressureRelaxRate (ratio units/sec) + F32 channel_ratio_normal; // TextureChannelRatioNormal + F32 channel_ratio_basecolor; // TextureChannelRatioBaseColor + F32 channel_ratio_specular; // TextureChannelRatioSpecular + F32 channel_ratio_emissive; // TextureChannelRatioEmissive + }; + + // Tier values: Low (2-4GB), Medium (4-8GB), High (8-16GB), Ultra (16+GB). + // Quality ladder, expressed in pixel:texel (texels per pixel): + // - pixel_to_texel_ratio is the baseline quality: how many texels per + // screen pixel the tier allocates when VRAM is comfortable (1.0 = 1:1). + // Under pressure the runtime drives the global ratio below this with no + // floor (down to 0 = deepest mips), so there is no per-tier minimum. + // - the channel ratios coarsen specular/emissive/normal relative to base + // color (each is a multiplier on the global ratio). + // The pressure water marks (TexturePressureHighWater/LowWater) are NOT tiered - they're a + // physical "crossed the budget" threshold (0.90 / 0.70), constant across + // tiers. Lower tiers start blurrier (lower R_max) and tighten faster. + // max_res Rmax tight relax N BC S E + static constexpr TexturePreset TEXTURE_PRESETS[4] = { + /* 0 Low */ { "Low", 1024, 0.10f, 0.50f, 0.05f, 0.50f, 1.00f, 0.25f, 0.25f }, + /* 1 Medium */ { "Medium", 2048, 0.40f, 0.35f, 0.08f, 1.00f, 1.00f, 0.50f, 0.50f }, + /* 2 High */ { "High", 2048, 0.80f, 0.25f, 0.10f, 1.00f, 1.00f, 0.50f, 1.00f }, + /* 3 Ultra */ { "Ultra", 2048, 1.00f, 0.15f, 0.12f, 1.00f, 1.00f, 1.00f, 1.00f }, + }; +} + static bool handleRenderTextureQualityChanged(const LLSD& newvalue) { - // 0=Low, 1=Medium, 2=High, 3=Ultra. Drives RenderMaxTextureResolution, - // the four TextureChannel* exponents (Normal/BaseColor/Spec/Emissive), - // and TextureDistanceDiscardPower. U32 quality = (U32)newvalue.asInteger(); - U32 max_res = 2048; - F32 ch_normal = 1.0f; - F32 ch_basecolor = 0.75f; - F32 ch_specular = 0.5f; - F32 ch_emissive = 0.75f; - F32 distance_power = 0.5f; - switch (quality) - { - case 0: // Low - max_res = 1024; - ch_normal = 0.5f; ch_basecolor = 0.75f; ch_specular = 0.1f; ch_emissive = 0.5f; - distance_power = 0.15f; - break; - case 1: // Medium - ch_normal = 0.75f; ch_basecolor = 0.75f; ch_specular = 0.3f; ch_emissive = 0.75f; - distance_power = 0.25f; - break; - case 2: // High - // channel defaults above - distance_power = 0.35f; - break; - case 3: // Ultra - default: - ch_normal = 1.f; ch_basecolor = 1.f; ch_specular = 1.f; ch_emissive = 1.f; - distance_power = 0.5f; - break; - } - gSavedSettings.setU32("RenderMaxTextureResolution", max_res); - gSavedSettings.setF32("TextureChannelNormal", ch_normal); - gSavedSettings.setF32("TextureChannelBaseColor", ch_basecolor); - gSavedSettings.setF32("TextureChannelSpecular", ch_specular); - gSavedSettings.setF32("TextureChannelEmissive", ch_emissive); - gSavedSettings.setF32("TextureDistanceDiscardPower", distance_power); + if (quality > 3) quality = 3; + const TexturePreset& p = TEXTURE_PRESETS[quality]; + + gSavedSettings.setU32("RenderMaxTextureResolution", p.max_resolution); + gSavedSettings.setF32("TexturePixelToTexelRatio", p.pixel_to_texel_ratio); + gSavedSettings.setF32("TexturePressureTightenRate", p.pressure_tighten_rate); + gSavedSettings.setF32("TexturePressureRelaxRate", p.pressure_relax_rate); + gSavedSettings.setF32("TextureChannelRatioNormal", p.channel_ratio_normal); + gSavedSettings.setF32("TextureChannelRatioBaseColor", p.channel_ratio_basecolor); + gSavedSettings.setF32("TextureChannelRatioSpecular", p.channel_ratio_specular); + gSavedSettings.setF32("TextureChannelRatioEmissive", p.channel_ratio_emissive); + + LL_INFOS("TextureStream") << "Applied texture quality preset: " << p.name << LL_ENDL; return true; } @@ -870,7 +885,6 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "OctreeMaxNodeCapacity", handleRepartition); setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition); setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition); - setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized); setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 36432265eb..1276ec5263 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -217,11 +217,6 @@ void display_update_camera() { final_far *= 0.5f; } - // When system memory is critically low or recovering, shrink draw distance. - else if (LLViewerTexture::getSystemMemoryBudgetFactor() > 1.f) - { - final_far = llmax(32.f, final_far / LLViewerTexture::getSystemMemoryBudgetFactor()); - } LLViewerCamera::getInstance()->setFar(final_far); LLVOAvatar::sRenderDistance = llclamp(final_far, 16.f, 256.f); gViewerWindow->setup3DRender(); diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index d63e0dc836..9071f43ba7 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3392,13 +3392,6 @@ void send_agent_update(bool force_send, bool send_reliable) static F32 last_draw_disatance_step = 1024; F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance; - if (LLViewerTexture::getSystemMemoryBudgetFactor() > 1.f) - { - // We are critcally low on memory or recovering, - // limit requested draw distance - memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / LLViewerTexture::getSystemMemoryBudgetFactor(), gAgentCamera.mDrawDistance / 2.f); - } - if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC) { // Inform interest list, prioritize closer area. diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 7f51ad1065..4fbb83f51e 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -5230,7 +5230,20 @@ void LLViewerObject::setTE(const U8 te, const LLTextureEntry& texture_entry) const LLUUID& image_id = getTE(te)->getID(); LLViewerTexture* bakedTexture = getBakedTextureForMagicId(image_id); - mTEImages[te] = bakedTexture ? bakedTexture : LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + if (bakedTexture) + { + mTEImages[te] = bakedTexture; + } + else + { + LLViewerFetchedTexture* img = LLViewerTextureManager::getFetchedTexture(image_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + // Same creation seed the PBR path applies in updateTEMaterialTextures' + // fetch_texture - without it a Blinn texture has decode_priority 0 and + // cannot even fetch headers until its first coverage measurement, + // while the equivalent PBR texture starts fetching immediately. + img->addTextureStats(64.f * 64.f, true); + mTEImages[te] = img; + } updateAvatarMeshVisibility(image_id, old_image_id); @@ -5241,11 +5254,14 @@ void LLViewerObject::updateTEMaterialTextures(U8 te) { if (getTE(te)->getMaterialParams().notNull()) { + // Same creation seed as the PBR fetch_texture below - see setTE. const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID(); mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + mTENormalMaps[te]->addTextureStats(64.f * 64.f, true); const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID(); mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + mTESpecularMaps[te]->addTextureStats(64.f * 64.f, true); } LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFRenderMaterial(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index eea0b37c43..3e03875d03 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -567,13 +567,7 @@ void LLViewerShaderMgr::setShaders() LLAppViewer::instance()->isSecondInstance()); } - static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); - - // when using indexed texture rendering, leave some texture units available for shadow and reflection maps - static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14); - LLGLSLShader::sIndexedTextureChannels = 4; - //llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units); reentrance = true; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index a6191a0a5b..d50b9ea0a9 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -60,6 +60,7 @@ #include "llmediaentry.h" #include "llvovolume.h" #include "llviewermedia.h" +#include "lldrawable.h" #include "lltexturecache.h" #include "llviewerwindow.h" #include "llwindow.h" @@ -86,19 +87,8 @@ S32 LLViewerTexture::sImageCount = 0; S32 LLViewerTexture::sRawCount = 0; S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; -F32 LLViewerTexture::sDesiredDiscardBias = 0.f; -F32 LLViewerTexture::sBackgroundFactor = 0.f; -F32 LLViewerTexture::sMemoryPressureMultiplier = 1.f; -F32 LLViewerTexture::sLastDitchMinDiscard = 0.f; - -//static -F32 LLViewerTexture::getMemoryPressureProgress() -{ - static LLCachedControl<F32> max_mult(gSavedSettings, "TextureMemoryPressureMaxMultiplier", 64.f); - F32 cap = llmax((F32)max_mult, 1.0001f); - return llclampf((sMemoryPressureMultiplier - 1.f) / (cap - 1.f)); -} -U32 LLViewerTexture::sBiasTexturesUpdated = 0; +F32 LLViewerTexture::sPixelToTexelRatio = 1.f; +U32 LLViewerTexture::sGCSuspendedFrame = 0; S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size constexpr S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64; @@ -110,11 +100,9 @@ U32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. U32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; F32 LLViewerTexture::sCurrentTime = 0.0f; -constexpr F32 MEMORY_CHECK_WAIT_TIME = 1.0f; constexpr F32 MIN_VRAM_BUDGET = 768.f; F32 LLViewerTexture::sFreeVRAMMegabytes = MIN_VRAM_BUDGET; F32 LLViewerTexture::sWindowPixelArea = 1.f; -F32 LLViewerTexture::sSysMemoryFactor = 1.f; LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF; @@ -491,13 +479,6 @@ void LLViewerTexture::initClass() LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture(); } -S32Megabytes get_render_free_main_memory_treshold() -{ - static LLCachedControl<U32> min_free_main_memory(gSavedSettings, "RenderMinFreeMainMemoryThreshold", 512); - const U32Megabytes MIN_FREE_MAIN_MEMORY(min_free_main_memory); - return MIN_FREE_MAIN_MEMORY; -} - //static void LLViewerTexture::updateClass() { @@ -546,375 +527,60 @@ void LLViewerTexture::updateClass() // 'bias' calculation to kick in. F32 vram_target = llmax(llmin(vram_budget - 512.f, vram_budget * 0.8f), MIN_VRAM_BUDGET); sFreeVRAMMegabytes = vram_target - vram_used; - const S32Megabytes free_sys_mem = getFreeSystemMemory(); - F32 over_pct = (vram_used - vram_target) / vram_target; - - // Predicted-VRAM pressure controller. Eviction is fast, refetch is slow, - // so feedback on instantaneous `used` sawtooths; feeding `used + - // in_flight_delta` lets mult converge to equilibrium instead of cycling. + // VRAM pressure controller for the global pixel:texel ratio. Tightens above + // the high watermark, relaxes below the low one, holds in the band (the band + // stops sawtooth). Rates are slow so eviction frees bytes before the next step. { - static LLCachedControl<F32> backoff_start(gSavedSettings, "TextureMemoryPressureBackoffStart", 0.85f); - static LLCachedControl<F32> max_mult(gSavedSettings, "TextureMemoryPressureMaxMultiplier", 64.f); - static LLCachedControl<F32> prediction_gain(gSavedSettings, "TextureMemoryPressurePredictionGain", 10.f); - static LLCachedControl<F32> smoothing_rate(gSavedSettings, "TextureMemoryPressureSmoothingRate", 4.f); - - F32 backoff_target = vram_target * llclamp((F32)backoff_start, 0.05f, 1.f); - F32 cap = llmax((F32)max_mult, 1.0001f); - F32 dt = (F32)gFrameIntervalSeconds; - - // Skip the full-list iteration when there is no pressure to react to: - // mult already at baseline, last-ditch at zero, and used well clear of - // the backoff target. Worst case the controller picks up the spike one - // frame later, from `used` alone. - bool need_predict = sMemoryPressureMultiplier > 1.001f - || sLastDitchMinDiscard > 0.f - || vram_used > backoff_target * 0.5f; - - S64 pending_bytes_increase = 0; - S64 pending_bytes_decrease = 0; - if (need_predict) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vt - in-flight predict"); - for (auto& imagep : gTextureList) - { - if (imagep.isNull()) continue; - // Cheap inline checks first so the virtual getDiscardLevel() - // call only fires when there is a real chance of contribution. - S32 desired = imagep->getDesiredDiscardLevel(); - if (desired < 0) continue; - S32 fw = imagep->getFullWidth(); - S32 fh = imagep->getFullHeight(); - if (fw <= 0 || fh <= 0) continue; - S32 current = imagep->getDiscardLevel(); - if (current < 0 || desired == current) continue; - - S32 wd = llmax(1, fw >> desired); - S32 hd = llmax(1, fh >> desired); - S32 wc = llmax(1, fw >> current); - S32 hc = llmax(1, fh >> current); - // bpp=4, mip pyramid overhead 4/3 - S64 size_d = (S64)wd * hd * 4 * 4 / 3; - S64 size_c = (S64)wc * hc * 4 * 4 / 3; - - if (desired < current) - pending_bytes_increase += (size_d - size_c); - else - pending_bytes_decrease += (size_c - size_d); - } - } - - // 1024 * 512 = 524288: matches the unit reduction at line 513. - constexpr F32 BYTES_TO_USED_UNITS = 1.f / 524288.f; - F32 predicted_used = vram_used - + (F32)pending_bytes_increase * BYTES_TO_USED_UNITS - - (F32)pending_bytes_decrease * BYTES_TO_USED_UNITS; - F32 predicted_over = predicted_used / llmax(backoff_target, 1.f); - - // High water mark: when used crosses budget * high_water, skip the - // smoothed convergence and slam the controller into hard-cap state. - // Recovers the historical 90% behavior - immediate aggressive - // response instead of waiting for the lerp to chase the target. - static LLCachedControl<F32> high_water(gSavedSettings, "TextureMemoryHighWaterMark", 0.8f); - bool above_high_water = vram_used >= vram_budget * llclamp((F32)high_water, 0.5f, 1.f); - - F32 target_mult = llclamp(powf(llmax(predicted_over, 1.f), llmax((F32)prediction_gain, 0.0001f)), 1.f, cap); - if (above_high_water) - { - target_mult = cap; - sMemoryPressureMultiplier = cap; - } - else - { - // ~63% convergence in 1/smoothing_rate seconds (default 0.25s). - F32 alpha = 1.f - expf(-llmax(dt, 0.f) * llmax((F32)smoothing_rate, 0.f)); - sMemoryPressureMultiplier += (target_mult - sMemoryPressureMultiplier) * alpha; - } - sMemoryPressureMultiplier = llclamp(sMemoryPressureMultiplier, 1.f, cap); + static LLCachedControl<F32> ratio_max(gSavedSettings, "TexturePixelToTexelRatio", 1.0f); + static LLCachedControl<F32> bg_min_ratio(gSavedSettings, "TextureBackgroundMinRatio", 0.001f); + static LLCachedControl<F32> wm_high(gSavedSettings, "TexturePressureHighWater", 0.90f); + static LLCachedControl<F32> wm_low(gSavedSettings, "TexturePressureLowWater", 0.70f); + static LLCachedControl<F32> tighten_rate(gSavedSettings, "TexturePressureTightenRate", 0.30f); + static LLCachedControl<F32> relax_rate(gSavedSettings, "TexturePressureRelaxRate", 0.10f); + static LLCachedControl<F32> cooldown_step(gSavedSettings, "TextureCooldownStepSeconds", 5.f); - F32 progress = getMemoryPressureProgress(); + // No lower bound: pressure can drive the ratio to 0 (deepest mip for + // everything). Only the top is capped, by the configured max. + F32 r_max = llmax((F32)ratio_max, 0.f); + F32 high_frac = llclamp((F32)wm_high, 0.1f, 1.f); + F32 high = vram_budget * high_frac; + F32 low = vram_budget * llclamp((F32)wm_low, 0.05f, high_frac); + F32 dt = (F32)gFrameIntervalSeconds; - { - static LLCachedControl<F32> ld_engage(gSavedSettings, "TextureLastDitchEngageProgress", 0.95f); - static LLCachedControl<F32> ld_ramp(gSavedSettings, "TextureLastDitchRampRate", 0.5f); - static LLCachedControl<F32> ld_decay(gSavedSettings, "TextureLastDitchDecayRate", 0.5f); - static LLCachedControl<F32> ld_max(gSavedSettings, "TextureLastDitchMinDiscardMax", 13.f); - // Above the high water mark, last-ditch creeps regardless of - // mult_progress: by definition we are out of normal headroom. - bool engage = above_high_water || progress >= llclampf((F32)ld_engage); - if (engage && predicted_over > 1.f) - { - sLastDitchMinDiscard += llmax((F32)ld_ramp, 0.f) * dt; - } - else if (!above_high_water && predicted_over < 1.f) - { - sLastDitchMinDiscard -= llmax((F32)ld_decay, 0.f) * dt; - } - sLastDitchMinDiscard = llclamp(sLastDitchMinDiscard, 0.f, llmax((F32)ld_max, 0.f)); - } - - // 1 Hz pressure log. - static LLFrameTimer s_pressure_log_timer; - if (s_pressure_log_timer.getElapsedTimeF32() > 1.f) - { - s_pressure_log_timer.reset(); - F32 over = vram_used / llmax(backoff_target, 1.f); - LL_INFOS("TextureStream") << "pressure" - << " mult=" << sMemoryPressureMultiplier - << " target_mult=" << target_mult - << " progress=" << progress - << " used=" << vram_used - << " predicted=" << predicted_used - << " target=" << vram_target - << " over=" << over - << " pred_over=" << predicted_over - << " in+=" << (S32)(pending_bytes_increase / 1024 / 1024) - << "MB in-=" << (S32)(pending_bytes_decrease / 1024 / 1024) - << "MB bias=" << sDesiredDiscardBias - << " ldmin=" << sLastDitchMinDiscard - << " dsq=" << (S32)gTextureList.mDownScaleQueue.size() - << LL_ENDL; - } - } - - bool is_sys_low = isSystemMemoryLow(); - bool is_sys_critically_low = isSystemMemoryCritical(); - bool is_low = is_sys_low || over_pct > 0.f; - - static bool was_low = false; - static bool sys_was_low = false; - - // System memory factor - // sSysMemoryFactor affects draw distance - // - // We only decrement when more than 406MB is free, but increment - // when below 256MB free. This should provide a stable value - // in the 256-406MB range to avoid draw range fluctuations. - // - // Draw range reduction is a last resort, texture bias is supposed - // to free at least some memory before we get here. - // Note: textures were mostly moved to vram, we might want to - // detach texture bias from system memory. - if (is_sys_critically_low) - { - const S32Megabytes MIN_FREE_MAIN_MEMORY(get_render_free_main_memory_treshold() / 2); - // debt is a negative value since MIN_FREE_MAIN_MEMORY > free memory. - S32 sys_budget_debt = free_sys_mem - MIN_FREE_MAIN_MEMORY; - - // Leave some padding, otherwise we will crash out of memory before hitting factor 2. - const S32Megabytes PAD_BUFFER(32); - S32Megabytes budget_target = MIN_FREE_MAIN_MEMORY - PAD_BUFFER; - if (!sys_was_low) - { - // Result should range from 1 at 0 debt to 2 at -224 debt, 2.14 at -256MB - F32 new_factor = 1.f - (F32)sys_budget_debt / (F32)budget_target; - sSysMemoryFactor = llmax(sSysMemoryFactor, new_factor); - } - else - { - // Slowly ramp up factor to free memory (increasing factor decreases draw range) - constexpr F32 MAX_INCREMENT = 0.05f; - F32 increment = MAX_INCREMENT * llmax(-(F32)sys_budget_debt / (F32)budget_target, 0.f); - sSysMemoryFactor += increment * gFrameIntervalSeconds; - } - sSysMemoryFactor = llclamp(sSysMemoryFactor, 1.f, 2.f); - } - else - { - const S32Megabytes MIN_FREE_MAIN_MEMORY(get_render_free_main_memory_treshold() / 2); - // Only start ramping down when we have breathing room. - // This should be under the value of isSystemMemoryLow to not throw texture - // bias into 1.5+ territory each time we fluctuate around isSystemMemoryLow's - // treshold. - const S32Megabytes MEM_THRESHOLD = MIN_FREE_MAIN_MEMORY + S32Megabytes(150); - if (free_sys_mem > MEM_THRESHOLD && sSysMemoryFactor > 1.f) - { - // Ramp down factor over time. - constexpr F32 DECREMENT = 0.02f; - sSysMemoryFactor -= DECREMENT * gFrameIntervalSeconds; - sSysMemoryFactor = llclamp(sSysMemoryFactor, 1.f, 2.f); - } - } - sys_was_low = is_sys_critically_low; + bool in_background = (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) || !gFocusMgr.getAppHasFocus(); - // VRAM memory bias - if (is_low && !was_low) - { - if (is_sys_low) - { - // Not having system memory is more serious, so discard harder - sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f * getSystemMemoryBudgetFactor()); - } - else + if (in_background) { - // Slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately) - sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); - } - - if (is_sys_low || over_pct > 2.f) - { // if we're low on system memory, emergency purge off screen textures to avoid a death spiral - LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL; - for (auto& image : gTextureList) + // Backgrounded: decay toward bg_min to free VRAM for other apps, one + // mip per cooldown_step seconds (multiplicative). Don't relax back up + // until we're focused again. Pressure can still push below bg_min. + F32 bg_min = llclamp((F32)bg_min_ratio, 0.f, r_max); + if (sPixelToTexelRatio > bg_min) { - gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/); + const F32 step = llmax((F32)cooldown_step, 0.01f); + sPixelToTexelRatio = llmax(sPixelToTexelRatio * powf(0.25f, dt / step), bg_min); } } - } - - was_low = is_low; - - if (is_low) - { - // ramp up discard bias over time to free memory - if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME) + else if (vram_used > high) { - static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f); - - F32 increment = low_mem_min_discard_increment + llmax(over_pct, 0.f); - sDesiredDiscardBias += increment * gFrameIntervalSeconds; + sPixelToTexelRatio -= llmax((F32)tighten_rate, 0.f) * dt; } - } - else - { - // don't execute above until the slam to 1.5 has a chance to take effect - sEvaluationTimer.reset(); - - // Don't decay bias while downscale is still draining - those bytes - // are about to free and the loop would oscillate. - bool eviction_in_flight = !gTextureList.mDownScaleQueue.empty(); - - // lower discard bias over time when at least 10% of budget is free - constexpr F32 FREE_PERCENTAGE_TRESHOLD = -0.1f; - constexpr U32 FREE_SYS_MEM_THRESHOLD = 100; // 100MB more than isSystemMemoryLow to avoid fluctuations. - const S32Megabytes MIN_FREE_MAIN_MEMORY(get_render_free_main_memory_treshold() + S32Megabytes(FREE_SYS_MEM_THRESHOLD)); - if (sDesiredDiscardBias > 1.f - && over_pct < FREE_PERCENTAGE_TRESHOLD - && free_sys_mem > MIN_FREE_MAIN_MEMORY - && !eviction_in_flight) + else if (vram_used < low) { - static LLCachedControl<F32> high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f); - - F32 decrement = high_mem_discard_decrement - llmin(over_pct - FREE_PERCENTAGE_TRESHOLD, 0.f); - sDesiredDiscardBias -= decrement * gFrameIntervalSeconds; + sPixelToTexelRatio += llmax((F32)relax_rate, 0.f) * dt; } - } - - // set to max discard bias if the window has been backgrounded for a while - static F32 last_desired_discard_bias = 1.f; - static F32 last_texture_update_count_bias = 1.f; - static bool was_backgrounded = false; - static LLFrameTimer backgrounded_timer; - static LLCachedControl<F32> minimized_discard_time(gSavedSettings, "TextureDiscardMinimizedTime", 1.f); - static LLCachedControl<F32> backgrounded_discard_time(gSavedSettings, "TextureDiscardBackgroundedTime", 60.f); + // else: hold in the hysteresis band. + sPixelToTexelRatio = llclamp(sPixelToTexelRatio, 0.f, r_max); - bool in_background = (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) || !gFocusMgr.getAppHasFocus(); - bool is_minimized = gViewerWindow && gViewerWindow->getWindow()->getMinimized() && in_background; - if (in_background) - { - F32 discard_time = is_minimized ? minimized_discard_time : backgrounded_discard_time; - if (discard_time > 0.f && backgrounded_timer.getElapsedTimeF32() > discard_time) - { - if (!was_backgrounded) - { - LL_INFOS() << "Viewer was " << (is_minimized ? "minimized" : "backgrounded") << " for " << discard_time - << "s, freeing up video memory." << LL_ENDL; - - last_desired_discard_bias = sDesiredDiscardBias; - was_backgrounded = true; - } - sDesiredDiscardBias = 5.f; - } - } - else - { - backgrounded_timer.reset(); - if (was_backgrounded) - { // if the viewer was backgrounded - LL_INFOS() << "Viewer is no longer backgrounded or minimized, resuming normal texture usage." << LL_ENDL; - was_backgrounded = false; - sDesiredDiscardBias = last_desired_discard_bias; - } - } - - // Background-window ramp: 0 -> 1 at rate per second while backgrounded, - // snaps to 0 in foreground. Default 0.011 ~ 90s to saturate. - { - static LLCachedControl<F32> bg_factor_rate(gSavedSettings, "TextureBackgroundFactorRatePerSec", 0.011f); + // Keep the GC-suspend frame current while backgrounded. This suppresses + // the foreground GC now, and gives it a grace window after we come back so + // visible content can re-stamp its bind frames before anything is collected. if (in_background) { - sBackgroundFactor += (F32)bg_factor_rate * gFrameIntervalSeconds; - sBackgroundFactor = llclampf(sBackgroundFactor); - } - else - { - sBackgroundFactor = 0.f; + sGCSuspendedFrame = LLFrameTimer::getFrameCount(); } } - - // Fetch-queue depth as a one-way bias floor (decay path still drops - // bias when the queue drains). Pushes bias up before VRAM overflows - // during teleport/scene-change floods. - if (LLTextureFetch* fetcher = LLAppViewer::getTextureFetch()) - { - S32 pending = fetcher->getNumRequests(); - static LLCachedControl<F32> fetch_pressure_scale(gSavedSettings, "TextureFetchPressureScale", 1000.f); - F32 scale = llmax((F32)fetch_pressure_scale, 1.f); - F32 fetch_pressure = llclamp((F32)pending / scale, 0.f, 3.f); - sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + fetch_pressure); - } - - sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); - if (last_texture_update_count_bias < sDesiredDiscardBias) - { - // bias increased, reset texture update counter to - // let updates happen at an increased rate. - last_texture_update_count_bias = sDesiredDiscardBias; - sBiasTexturesUpdated = 0; - } - else if (last_texture_update_count_bias > sDesiredDiscardBias + 0.1f) - { - // bias decreased, 0.1f is there to filter out small fluctuations - // and not reset sBiasTexturesUpdated too often. - // Bias jumps to 1.5 at low memory, so getting stuck at 1.1 is not - // a problem. - last_texture_update_count_bias = sDesiredDiscardBias; - } -} - -//static -U32Megabytes LLViewerTexture::getFreeSystemMemory() -{ - static LLFrameTimer timer; - static U32Megabytes physical_res = U32Megabytes(U32_MAX); - - if (timer.getElapsedTimeF32() < MEMORY_CHECK_WAIT_TIME) //call this once per second. - { - return physical_res; - } - - timer.reset(); - - LLMemory::updateMemoryInfo(); - physical_res = LLMemory::getAvailableMemKB(); - return physical_res; -} - -//static -bool LLViewerTexture::isSystemMemoryLow() -{ - return getFreeSystemMemory() < get_render_free_main_memory_treshold(); -} - -//static -bool LLViewerTexture::isSystemMemoryCritical() -{ - return getFreeSystemMemory() < get_render_free_main_memory_treshold() / 2; -} - -// static -F32 LLViewerTexture::getSystemMemoryBudgetFactor() -{ - return sSysMemoryFactor; } //end of static functions @@ -2362,6 +2028,30 @@ bool LLViewerFetchedTexture::updateFetch() LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - current < min"); make_request = false; } + else + { + // Only fetch streamed world textures the renderer is actually drawing + // (mLastBindFrame is stamped per drawn frame). Out-of-view content gets + // no residency. Exempt: boosted/UI, avatar bakes, textures with loaded + // callbacks, and bake uploads. + static LLCachedControl<U32> vis_frames(gSavedSettings, "TextureFetchVisibilityFrames", 5); + const bool visibility_gated = mBoostLevel < LLGLTexture::BOOST_HIGH + && mUseMipMaps + && !mDontDiscard + && !isAgentAvatarBoost(mBoostLevel) + && !mForceToSaveRawImage + && mLoadedCallbackList.empty(); + if (visibility_gated && mGLTexturep.notNull()) + { + const U32 last = mGLTexturep->mLastBindFrame; + const U32 now = LLFrameTimer::getFrameCount(); + if (last == 0 || now - last > llmax((U32)vis_frames, 1u)) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - not visible"); + make_request = false; + } + } + } if (make_request) { @@ -2417,6 +2107,7 @@ bool LLViewerFetchedTexture::updateFetch() // in some cases createRequest can modify discard, as an example // bake textures are always at discard 0 mRequestedDiscardLevel = llmin(desired_discard, fetch_request_response); + mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } @@ -3258,6 +2949,151 @@ S8 LLViewerLODTexture::getType() const return LLViewerTexture::LOD_TEXTURE; } +// Desired discard from the pixel:texel ratio - this is the entire streaming +// policy. For each channel bucket the texture is used in, the most-demanding +// (largest screen coverage) face sets that bucket's requirement at +// floor(log4(texels / (R_global * channelRatio[b] * coverage))); the sharpest +// requirement across buckets wins, since one GL image serves every channel it +// is used in. floor (not ceil) keeps content native up close - "1:1" is a +// target, not a hard cap that downrezzes anything slightly oversampled. A +// per-mip hysteresis dead-band against the current discard level prevents +// fetch/scaleDown thrash as an object slowly crosses a mip boundary. +S32 LLViewerLODTexture::computeDesiredDiscard(S32 dim_max_i, bool avatar_bake) const +{ + static const F64 log_4 = log(4.0); + + // UI-pinned (icons / thumbnails): size against the known draw size, with no + // ratio or pressure - these want exact native-for-their-slot resolution. + if (mKnownDrawWidth && mKnownDrawHeight) + { + S32 draw_texels = llclamp(mKnownDrawWidth * mKnownDrawHeight, MIN_IMAGE_AREA, MAX_IMAGE_AREA); + S32 d = (draw_texels >= (S32)mTexelsPerImage) + ? 0 + : (S32)floor(log((F64)mTexelsPerImage / (F64)draw_texels) / log_4); + return llclamp(d, 0, dim_max_i); + } + + // Avatar bakes ignore the global pressure ramp (a blurred bake reads as a + // cloud avatar); they always size against the configured max ratio. + static LLCachedControl<F32> ratio_max(gSavedSettings, "TexturePixelToTexelRatio", 1.0f); + const F32 r_global = avatar_bake ? llmax((F32)ratio_max, 0.01f) : sPixelToTexelRatio; + + static LLCachedControl<F32> ch_normal (gSavedSettings, "TextureChannelRatioNormal", 1.0f); + static LLCachedControl<F32> ch_basecolor(gSavedSettings, "TextureChannelRatioBaseColor", 1.0f); + static LLCachedControl<F32> ch_specular (gSavedSettings, "TextureChannelRatioSpecular", 0.5f); + static LLCachedControl<F32> ch_emissive (gSavedSettings, "TextureChannelRatioEmissive", 0.5f); + const F32 channel_ratio[4] = { (F32)ch_normal, (F32)ch_basecolor, (F32)ch_specular, (F32)ch_emissive }; + + // Downrez bias: 0 sizes each bucket to its most demanding use (the lowest + // texels-per-pixel variant - the quality bound); 1 sizes to its least + // demanding use (the most oversampled variant - frees the most memory). + // Values between lerp across the texture's measured coverage spread. + static LLCachedControl<F32> downrez_bias(gSavedSettings, "TextureDownrezCoverageBias", 0.25f); + const F32 cov_bias = llclampf((F32)downrez_bias); + + // Continuous ideal discard = sharpest (smallest) requirement across the + // channels this texture is actually used in. + F32 ideal = (F32)dim_max_i; // default: coarsest, until a measurement arrives + bool measured = false; + for (S32 b = 0; b < 4; ++b) + { + F32 coverage = mChannelCoverage[b]; + if (coverage <= 0.f) + { + continue; + } + if (cov_bias > 0.f && mChannelCoverageMin[b] > 0.f && mChannelCoverageMin[b] < coverage) + { + // Geometric (log-space) lerp between the coverage bounds. The + // consumer below is log4(coverage), and min/max are routinely + // orders of magnitude apart - a linear pixel-area lerp barely + // moves the resulting discard until bias approaches 1, then + // plunges (reads as binary). Interpolating the RATIO instead + // moves the discard linearly with bias: 0.5 = halfway between + // the two ends in mip levels. + coverage *= powf(mChannelCoverageMin[b] / coverage, cov_bias); + } + measured = true; + F32 allowed_texels = coverage * r_global * llmax(channel_ratio[b], 0.01f); + F32 d; + if (allowed_texels <= 0.f) // ratio driven to 0 -> deepest mip + d = (F32)dim_max_i; + else if (allowed_texels >= (F32)mTexelsPerImage) + d = 0.f; + else + d = (F32)(log((F64)mTexelsPerImage / (F64)allowed_texels) / log_4); + ideal = llmin(ideal, d); + } + if (!measured) + { + return dim_max_i; // off-screen / never measured -> coarsest mip + } + + // Round toward sharper (floor): a texture stays at a mip level until its + // ideal is a full level past the boundary. This is what makes "1:1" mean + // "native up close" - ceil would downrez anything even slightly oversampled + // (a 2048 map can't hit its own resolution on a 1080p screen), which reads + // as everything being blurry. Pressure still evicts by lowering R_global. + ideal = llmax(ideal, 0.f); + const S32 target = (S32)floor(ideal); + + // Hysteresis: a texture at discard C is "happy" while floor(ideal) == C, + // i.e. ideal in [C, C+1). Only leave that band once ideal is past it by the + // margin, so coverage jitter at a boundary doesn't ping-pong fetch<->scaleDown. + static LLCachedControl<F32> uprez_margin(gSavedSettings, "TextureUpRezMargin", 0.2f); + const F32 margin = llclamp((F32)uprez_margin, 0.f, 0.9f); + const S32 current = getDiscardLevel(); + S32 desired; + if (current < 0) + { + desired = target; // nothing loaded yet + } + else if (ideal >= (F32)current + 1.f + margin) + { + desired = target; // clearly coarser -> evict + } + else if (ideal <= (F32)current - margin) + { + desired = target; // clearly finer -> uprez + } + else + { + desired = current; // inside the dead-band -> hold + } + + // Foreground visibility GC (avatar bakes exempt). Background degradation is + // handled by the ratio decay in updateClass, and the GC self-suppresses while + // backgrounded via the sGCSuspendedFrame check below, so the two don't fight. + // + // For every gc_cooldown frames a texture goes without a camera bind, drop its + // mip by gc_step, walking gradually toward the deepest mip instead of slamming. + // Content drawn within the last cooldown stays full-res, so a fast camera pan + // finds it only a step or two coarse on the way back. Resets when drawn again. + if (!avatar_bake) + { + if (LLImageGL* gli = getGLTexture()) + { + static LLCachedControl<U32> gc_cooldown_frames(gSavedSettings, "TextureGCStepFrames", 5); + static LLCachedControl<U32> gc_step_mips(gSavedSettings, "TextureGCStepMips", 1); + constexpr U32 GC_RESUME_GRACE_FRAMES = 10; + const U32 now = LLFrameTimer::getFrameCount(); + if (gli->mLastBindFrame > 0 // drawn at least once + && now - sGCSuspendedFrame > GC_RESUME_GRACE_FRAMES) // not just back from background + { + const U32 cooldown = llmax((U32)gc_cooldown_frames, 1u); + const S32 periods = (S32)((now - gli->mLastBindFrame) / cooldown); + if (periods > 0) + { + const S32 step_mips = (S32)llmax((U32)gc_step_mips, 1u); + desired = llclamp(desired + periods * step_mips, desired, dim_max_i); + } + } + } + } + + return llclamp(desired, 0, dim_max_i); +} + // This is gauranteed to get called periodically for every texture //virtual void LLViewerLODTexture::processTextureStats() @@ -3265,7 +3101,13 @@ void LLViewerLODTexture::processTextureStats() LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; updateVirtualSize(); - bool did_downscale = false; + // Hoisted once: avatar bake textures are exempt from several pressure + // mechanisms below (anti-cloud-bug protection). Reads of `avatar_bake` + // replace inline isAgentAvatarBoost(mBoostLevel) calls; each site keeps + // its own intent comment explaining *why* the exemption applies. See + // also LLViewerFetchedTexture::isAgentAvatarBoost() in the header for + // the canonical list of exemption sites. + const bool avatar_bake = isAgentAvatarBoost(mBoostLevel); static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false); @@ -3284,7 +3126,7 @@ void LLViewerLODTexture::processTextureStats() mDesiredDiscardLevel = 0; } // HUD/UI/preview and mDontDiscard textures bypass streaming - no - // face_distance signal applies, they need native resolution. + // coverage signal applies, they need native resolution. else if (mBoostLevel >= LLGLTexture::BOOST_HIGH || mDontDiscard || !mUseMipMaps) @@ -3300,165 +3142,37 @@ void LLViewerLODTexture::processTextureStats() } else { - F32 discard_level = 0.f; - - // floor(log2(max(w, h))) - both the multiplier on the normalized - // factor and the cap clamp at the bottom of this function. + // Per-texture max discard (smallest meaningful mip): floor(log2(max(w,h))). S32 dim_max_for_image_i = (mFullWidth > 0 && mFullHeight > 0) ? LLImageGL::dimDerivedMaxDiscard(mFullWidth, mFullHeight) : (S32)mCodecMaxDiscardLevel; - F32 dim_max_for_image = (F32)dim_max_for_image_i; - if (mKnownDrawWidth && mKnownDrawHeight) - { - // UI-pinned target dimensions - use pixel-area math. - static const F64 log_4 = log(4.0); - S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight; - draw_texels = llclamp(draw_texels, MIN_IMAGE_AREA, MAX_IMAGE_AREA); - discard_level = (F32)(log(mTexelsPerImage / draw_texels) / log_4); - } - else - { - // Two 0..1 signals composed multiplicatively: - // discard = distance_factor * size_factor * max_discard - // distance_factor: face_dist / draw_dist, shaped by - // TextureDistanceDiscardPower (default 0.5 = sqrt). - // size_factor: 1 - (mMaxOnScreenSize / window_pixels), shaped - // by TextureSizeDiscardPower. - // Either factor near 0 keeps the result fine - both have to - // be high for the texture to go deep. - static LLCachedControl<F32> distance_power(gSavedSettings, "TextureDistanceDiscardPower", 0.5f); - F32 power = llmax((F32)distance_power, 0.0001f); - F32 distance_factor = (power == 1.f) ? mMinDistanceFactor : powf(mMinDistanceFactor, power); - - static LLCachedControl<F32> size_power(gSavedSettings, "TextureSizeDiscardPower", 1.f); - F32 sz_power = llmax((F32)size_power, 0.0001f); - F32 coverage = llclampf(mMaxOnScreenSize / sWindowPixelArea); - F32 inv_cov = 1.f - coverage; - F32 size_factor = (sz_power == 1.f) ? inv_cov : powf(inv_cov, sz_power); + // The whole policy: pixel:texel ratio at the most-demanding face. + S32 discard = computeDesiredDiscard(dim_max_for_image_i, avatar_bake); - F32 combined = distance_factor * size_factor; - - // VRAM pressure: multiply the combined signal and clamp to 0..1. - // Compresses the effective draw range and picks up close-coverage - // textures (small combined) too. Applied before the channel - // exponent so subsequent transforms see a normalized 0..1 value. - // Avatar bakes exempt. - if (!isAgentAvatarBoost(mBoostLevel) && sMemoryPressureMultiplier > 1.f) - { - combined = llmin(combined * sMemoryPressureMultiplier, 1.f); - } - - // Per-channel exponent. 1.0 = baseline; <1.0 pushes combined - // toward 1 (max attenuation) faster. Edges are preserved: - // pow(0, p) = 0, pow(1, p) = 1. - // mPriorityChannel order: 0=Normal, 1=BaseColor, 2=Specular, 3=Emissive. - S32 priority_channel = (mPriorityChannel >= 0 && mPriorityChannel < 4) ? (S32)mPriorityChannel : 1; - static LLCachedControl<F32> channel_normal (gSavedSettings, "TextureChannelNormal", 1.0f); - static LLCachedControl<F32> channel_basecolor(gSavedSettings, "TextureChannelBaseColor", 0.75f); - static LLCachedControl<F32> channel_specular (gSavedSettings, "TextureChannelSpecular", 0.5f); - static LLCachedControl<F32> channel_emissive (gSavedSettings, "TextureChannelEmissive", 0.75f); - const F32 channels[4] = { - (F32)channel_normal, - (F32)channel_basecolor, - (F32)channel_specular, - (F32)channel_emissive, - }; - F32 channel_power = llmax(channels[priority_channel], 0.0001f); - if (channel_power != 1.f) - { - combined = powf(combined, channel_power); - } - - // Own-avatar boost: shave combined for rigged/animated faces - // on gAgentAvatarp. Preference, not exemption - applied - // before the staleness/background/pressure floors so heavy - // pressure can still evict. - if (mOnAgentAvatar) - { - static LLCachedControl<F32> agent_avatar_boost(gSavedSettings, "TextureAgentAvatarBoost", 0.5f); - combined *= llclampf((F32)agent_avatar_boost); - } - - // Staleness / background floors. Avatar bakes exempt from - // background to avoid the universal-cloud bug when re-foregrounding. - combined = llmax(combined, mStalenessFactor); - if (!isAgentAvatarBoost(mBoostLevel)) - { - // Background floor capped at (dim_max - offset) so we can - // keep some baseline quality while backgrounded. - static LLCachedControl<S32> bg_offset(gSavedSettings, "TextureBackgroundDiscardOffset", 2); - F32 bg = sBackgroundFactor; - if ((S32)bg_offset > 0 && dim_max_for_image > 0.f) - { - F32 cap = llmax(dim_max_for_image - (F32)(S32)bg_offset, 0.f) / dim_max_for_image; - bg = llmin(bg, cap); - } - combined = llmax(combined, bg); - } - - discard_level = combined * dim_max_for_image; - } - - discard_level = floorf(discard_level); - - F32 min_discard = 0.f; + // Per-texture caps: force >=1 for sources over the resolution cap; + // bound by the debug override or the dim-derived max. + S32 min_discard = 0; if (mFullWidth > max_tex_res || mFullHeight > max_tex_res) - min_discard = 1.f; + min_discard = 1; - // dim_max_for_image_i is the per-texture cap. TextureMaxDiscardOverride - // raises it (debug). Codec_max applies only to fetches, not here. static LLCachedControl<S32> max_discard_override(gSavedSettings, "TextureMaxDiscardOverride", 0); - S32 effective_cap = (max_discard_override > 0) ? (S32)max_discard_override : dim_max_for_image_i; - discard_level = llclamp(discard_level, min_discard, (F32)effective_cap); - - mDesiredDiscardLevel = llmin(effective_cap, (S32)discard_level); - - // Apply the setMinDiscardLevel cap, relaxed under VRAM pressure - // (cap_relax = 1 - 1/mult: 0 at mult=1, ~0.5 at mult=2, ~0.9 at - // mult=10). Caps of 0 (thumbnails) and avatar bakes are preserved. - S32 effective_min_cap = mMinDesiredDiscardLevel; - if (sMemoryPressureMultiplier > 1.f && - mMinDesiredDiscardLevel > 0 && mMinDesiredDiscardLevel < S8_MAX && - !isAgentAvatarBoost(mBoostLevel)) - { - F32 cap_relax = 1.f - 1.f / sMemoryPressureMultiplier; - F32 room = (F32)dim_max_for_image_i - (F32)mMinDesiredDiscardLevel; - effective_min_cap += (S32)(cap_relax * room); - effective_min_cap = llmin(effective_min_cap, dim_max_for_image_i); - } - mDesiredDiscardLevel = llmin((S8)effective_min_cap, mDesiredDiscardLevel); - - // Halve the floor for bubble-resident textures (mMinDistanceFactor == 0 - // = at least one face inside the bubble) so the close-vs-far gradient - // is preserved at every pressure level. - if (!isAgentAvatarBoost(mBoostLevel)) - { - S32 forced = (S32)floorf(sLastDitchMinDiscard); - if (mMinDistanceFactor <= 0.f) forced /= 2; - forced = llclamp(forced, 0, dim_max_for_image_i); - if (forced > mDesiredDiscardLevel) - { - mDesiredDiscardLevel = (S8)forced; - } - } + const S32 effective_cap = (max_discard_override > 0) ? (S32)max_discard_override : dim_max_for_image_i; + discard = llclamp(discard, min_discard, effective_cap); + // Caller-set min-discard ceiling (terrain / avatar-self / thumbnails): + // never coarser than the caller explicitly asked for. + discard = llmin(discard, (S32)mMinDesiredDiscardLevel); - // - // At this point we've calculated the quality level that we want, - // if possible. Now we check to see if we have it, and take the - // proper action if we don't. - // + mDesiredDiscardLevel = (S8)discard; + // If the GPU already holds finer data than we now want, evict it. + // Avatar bakes exempt: shrinking mid-bake can leave the avatar stuck + // as a cloud until the next bake completes. S32 current_discard = getDiscardLevel(); - // Avatar bakes exempt: shrinking mid-bake can leave the avatar - // stuck as a cloud until the next bake completes. - if (!isAgentAvatarBoost(mBoostLevel)) + if (!avatar_bake && current_discard >= 0 && current_discard < mDesiredDiscardLevel && !mForceToSaveRawImage) { - if (current_discard < mDesiredDiscardLevel && !mForceToSaveRawImage) - { // should scale down - scaleDown(); - } + scaleDown(); } mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S32)mLoadedCallbackDesiredDiscardLevel); @@ -3486,12 +3200,7 @@ bool LLViewerLODTexture::scaleDown() return false; } - // Hard structural blocks only. Per-texture policy (icons pinned to full - // res, etc.) lives in processTextureStats; if that policy is later - // relaxed (e.g. honor mKnownDrawWidth for icons rendered at 8x8 in a - // friend list) the scaleDown path stays open. - // BOOST_HIGH is the emergency-out for GLTF's "force full res" hack; - // the other two flags are structural. + // Structural blocks only; per-texture policy lives in processTextureStats. if (!mUseMipMaps || mDontDiscard || mBoostLevel >= LLGLTexture::BOOST_HIGH) { return false; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 8c5c48bafd..cc9fbe5e48 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -114,11 +114,6 @@ protected: public: static void initClass(); static void updateClass(); - static bool isSystemMemoryLow(); - static bool isSystemMemoryCritical(); - - // Ranges from 1 (no RAM deficit) to 2 (RAM deficit) - static F32 getSystemMemoryBudgetFactor(); LLViewerTexture(bool usemipmaps = true); LLViewerTexture(const LLUUID& id, bool usemipmaps) ; @@ -150,6 +145,11 @@ public: virtual F32 getMaxVirtualSize() ; + // Read-only debug access to the per-bucket coverage bounds (see + // mChannelCoverage) - used by the RENDER_DEBUG_TEXTURE_PRIORITY overlay. + F32 getChannelCoverage(S32 bucket) const { return (bucket >= 0 && bucket < 4) ? mChannelCoverage[bucket] : 0.f; } + F32 getChannelCoverageMin(S32 bucket) const { return (bucket >= 0 && bucket < 4) ? mChannelCoverageMin[bucket] : 0.f; } + LLFrameTimer* getLastReferencedTimer() { return &mLastReferencedTimer; } S32 getFullWidth() const { return mFullWidth; } @@ -193,8 +193,6 @@ private: friend class LLBumpImageList; friend class LLUIImageList; - static U32Megabytes getFreeSystemMemory(); - protected: friend class LLViewerTextureList; LLUUID mID; @@ -205,24 +203,17 @@ protected: mutable S32 mMaxVirtualSizeResetInterval; LLFrameTimer mLastReferencedTimer; - // 0=Normal, 1=BaseColor, 2=Specular, 3=Emissive. -1 -> base color. - S8 mPriorityChannel = -1; - - // Bind-staleness floor, 0..1. Per-interval increment is 1/max_discard - // so any texture saturates after interval x max_discard seconds idle. - F32 mStalenessFactor = 0.f; - - // Closest face's face_distance / draw_distance, clamped 0..1. - // Defaults to 1 so never-measured textures resolve to deepest discard. - F32 mMinDistanceFactor = 1.f; - - // Largest per-face screen-space coverage in pixels. Raw - no bias or - // channel-priority contamination. - F32 mMaxOnScreenSize = 0.f; - - // Any face on the agent's avatar (rigged / animated). Drives the - // own-avatar quality boost in processTextureStats. - bool mOnAgentAvatar = false; + // Screen-space pixel coverage bounds among the texture's faces, per + // priority bucket (0=Normal, 1=BaseColor, 2=Specular, 3=Emissive). 0 = the + // texture is not used in that channel (or hasn't been measured yet). + // Populated by LLViewerTextureList::updateImageDecodePriority; consumed by + // LLViewerLODTexture::computeDesiredDiscard. This is the only view-dependent + // streaming signal - distance, size, tiling, and channel role all collapse + // into it. Max = the most demanding use (lowest texels-per-pixel variant, + // the quality bound); Min = the least demanding positive use (highest + // texels-per-pixel, most oversampled - the downrez-bias end). + F32 mChannelCoverage[4] = { 0.f, 0.f, 0.f, 0.f }; + F32 mChannelCoverageMin[4] = { 0.f, 0.f, 0.f, 0.f }; ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; @@ -244,24 +235,17 @@ public: static S32 sRawCount; static S32 sAuxCount; static LLFrameTimer sEvaluationTimer; - static F32 sDesiredDiscardBias; - // Backgrounded-window discard floor, 0..1. Ramps while backgrounded, - // snaps to 0 in foreground. Avatar bakes exempt. - static F32 sBackgroundFactor; - // VRAM-pressure distance multiplier, >= 1. Compresses the distance - // signal: dist_factor = clamp(mMinDistanceFactor * mult, 0, 1). - // Grows geometrically while over budget; decays back to 1 when fitting. - static F32 sMemoryPressureMultiplier; - // Last-ditch global discard floor. Mirrors sDesiredDiscardBias once the - // multiplier is exhausted. - static F32 sLastDitchMinDiscard; + // The global max pixel:texel ratio (texels per screen pixel, the "R" in 1:R). + // The watermark controller in updateClass walks it between TexturePixelToTexelRatio + // and 0 as VRAM pressure changes; lower means coarser desired discards. + static F32 sPixelToTexelRatio; + + // Frame index the GC was last suspended (kept current while backgrounded). + // The foreground GC only runs once getFrameCount() is a grace window past + // this, so content can re-stamp after an alt-tab before anything is collected. + static U32 sGCSuspendedFrame; - // 0..1 progress of the pressure multiplier from baseline (1) to its - // configured cap (TextureMemoryPressureMaxMultiplier). Used to gate - // bubble shrink and last-ditch engagement. - static F32 getMemoryPressureProgress(); - static U32 sBiasTexturesUpdated; static S32 sMaxSculptRez ; static U32 sMinLargeImageSize ; static U32 sMaxSmallImageSize ; @@ -270,7 +254,6 @@ public: // estimated free memory for textures, by bias calculation static F32 sFreeVRAMMegabytes; - static F32 sSysMemoryFactor; // Viewport pixel area, refreshed once per frame. Hoisted to keep the // per-texture hot path out of gViewerWindow. static F32 sWindowPixelArea; @@ -331,27 +314,6 @@ public: } public: - - struct Compare - { - // lhs < rhs - bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const - { - const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; - const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; - - // greater priority is "less" - const F32 lpriority = lhsp->mMaxVirtualSize; - const F32 rpriority = rhsp->mMaxVirtualSize; - if (lpriority > rpriority) // higher priority - return true; - if (lpriority < rpriority) - return false; - return lhsp < rhsp; - } - }; - -public: /*virtual*/ S8 getType() const override; FTType getFTType() const; /*virtual*/ void forceImmediateUpdate() override; @@ -602,6 +564,16 @@ public: private: void init(bool firstinit) ; + + // The whole streaming pipeline: desired discard from the pixel:texel ratio. + // For each channel bucket the texture is used in, the most-demanding + // (largest coverage) face sets that bucket's requirement at + // floor(log4(texels / (R_global * channelRatio[b] * coverage))); the sharpest + // requirement across buckets wins (one GL image serves all its channels). + // A per-mip hysteresis dead-band against the current discard level prevents + // fetch/scaleDown thrash. avatar_bake textures use the configured max ratio + // instead of the pressure-driven sPixelToTexelRatio (anti cloud-bug). + S32 computeDesiredDiscard(S32 dim_max_i, bool avatar_bake) const; }; // diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 992d84f6d3..981e3dd933 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -64,6 +64,9 @@ #include "llviewerwindow.h" #include "llsurface.h" #include "llvoavatarself.h" +#include "lldrawable.h" +#include "llvovolume.h" +#include "llviewertextureanim.h" #include "llprogressview.h" //////////////////////////////////////////////////////////////////////////// @@ -71,7 +74,6 @@ void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL; S32 LLViewerTextureList::sNumImages = 0; -F32 LLViewerTextureList::sCurrentBubbleMeters = 0.f; LLViewerTextureList gTextureList; @@ -927,100 +929,86 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { llassert(!gCubeSnapshot); - constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; // perf gate for face-loop early exit + // Refresh spotlight priorities first: light projector textures register as + // LIGHT_TEX volumes (no faces), and both their fetch priority + // (addTextureStats inside updateSpotLightPriority) and their coverage + // (folded into the block below) derive from mSpotLightPriority. + for (S32 vi = 0; vi < imagep->getNumVolumes(LLRender::LIGHT_TEX); ++vi) + { + LLVOVolume* volume = (*imagep->getVolumeList(LLRender::LIGHT_TEX))[vi]; + volume->updateSpotLightPriority(); + } if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { - static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.0095f); - static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + // Bounds on the per-face UV repeat-area divisor (mined from the old + // getTextureVirtualSize texel_area clamp [1/64, 128]): atlas/crop boost + // capped at 64x (3 mips finer), tiling penalty at 128x (3.5 mips + // coarser) so pathological UV scales can't explode either direction. + constexpr F32 MIN_REPEAT_AREA = 1.f / 64.f; + constexpr F32 MAX_REPEAT_AREA = 128.f; - F32 max_vsize = 0.f; - bool on_screen = false; + // Per priority bucket (0=Normal, 1=BaseColor, 2=Specular, 3=Emissive): + // the HIGHEST per-face effective coverage (= the lowest texels-per-pixel + // use, the most demanding variant - drives desired discard) and the + // LOWEST positive coverage (= the highest texels-per-pixel use, the most + // oversampled variant - available for downrez-bias policy). The overall + // max is the fetch priority (raw - no bias). A bucket with faces but + // zero coverage (all off-screen) publishes 0, which + // computeDesiredDiscard reads as "coarsest mip". + F32 channel_coverage[4] = { 0.f, 0.f, 0.f, 0.f }; + F32 channel_coverage_min[4] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }; + bool bucket_used[4] = { false, false, false, false }; + F32 max_coverage = 0.f; - // Accumulators for the per-texture signals published below. - // Defaults map to "deepest discard wanted" until evidence updates them. - F32 min_distance_factor = 1.f; - F32 max_on_screen_size = 0.f; - bool on_agent_avatar = false; - F32 draw_distance = llmax(gAgentCamera.mDrawDistance, 0.001f); - - // Close-camera bubble: faces inside `bubble` meters resolve to - // dist_factor = 0, so the distance ramp spans (bubble, draw_distance]. - static LLCachedControl<F32> close_bubble(gSavedSettings, "TextureCloseBubbleMeters", 5.f); - static LLCachedControl<F32> close_bubble_min(gSavedSettings, "TextureCloseBubbleMinMeters", 0.1f); - static LLCachedControl<F32> bubble_shrink_threshold(gSavedSettings, "TextureCloseBubbleShrinkThreshold", 0.8f); - static LLCachedControl<F32> bubble_track_rate(gSavedSettings, "TextureCloseBubbleTrackRate", 0.5f); - F32 bubble_full = llmax((F32)close_bubble, 0.f); - F32 bubble_min = llclamp((F32)close_bubble_min, 0.f, bubble_full); - // Advance the slow-track once per frame, not per texture: this - // function runs once per texture so a naive per-call lerp converges - // in a single frame. - static F32 s_tracked_bubble = -1.f; - static U32 s_tracked_bubble_frame = 0; - if (s_tracked_bubble < 0.f) s_tracked_bubble = bubble_full; - if (s_tracked_bubble_frame != LLFrameTimer::getFrameCount()) - { - s_tracked_bubble_frame = LLFrameTimer::getFrameCount(); - F32 progress = LLViewerTexture::getMemoryPressureProgress(); - F32 shrink_thresh = llclampf((F32)bubble_shrink_threshold); - F32 shrink_frac = (progress > shrink_thresh) - ? (progress - shrink_thresh) / llmax(1.f - shrink_thresh, 0.0001f) - : 0.f; - F32 target_bubble = bubble_full - (bubble_full - bubble_min) * shrink_frac; - F32 dt = (F32)gFrameIntervalSeconds; - F32 alpha = 1.f - expf(-llmax(dt, 0.f) * llmax((F32)bubble_track_rate, 0.f)); - s_tracked_bubble += (target_bubble - s_tracked_bubble) * alpha; - s_tracked_bubble = llclamp(s_tracked_bubble, bubble_min, bubble_full); - sCurrentBubbleMeters = s_tracked_bubble; - } - F32 bubble = llclamp(s_tracked_bubble, 0.f, draw_distance - 0.001f); - F32 ramp_range = llmax(draw_distance - bubble, 0.001f); U32 face_count = 0; - U32 max_faces_to_check = 1024; + const U32 max_faces_to_check = 1024; - // Pick the least-aggressive channel across all uses, so a texture - // used as both diffuse and normal isn't penalized by its harshest - // role. -1 sentinel keeps emissive-only textures (W=3) from being - // clobbered by a smaller init value. - S32 priority_channel = -1; + // Cheap first pass: which buckets is this texture used in, and how many + // faces total. No per-face geometry work. for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - if (imagep->getNumFaces(i) > 0) + U32 n = imagep->getNumFaces(i); + face_count += n; + if (n > 0) { - S32 mapped = sChannelToPriority[i]; - priority_channel = (priority_channel < 0) ? mapped : llmin(priority_channel, mapped); + S32 b = sChannelToPriority[i]; + if (b >= 0 && b < 4) bucket_used[b] = true; } } - if (priority_channel < 0) + + if (face_count > max_faces_to_check) { - priority_channel = 1; // no faces - default to diffuse + // Used in so many places that scanning the face list isn't worth it + // (and isn't time-sliced) - treat as full-screen so it loads sharp. + for (S32 b = 0; b < 4; ++b) + { + if (bucket_used[b]) + { + channel_coverage[b] = (F32)MAX_IMAGE_AREA; + channel_coverage_min[b] = (F32)MAX_IMAGE_AREA; + } + } + max_coverage = (F32)MAX_IMAGE_AREA; } - imagep->mPriorityChannel = (S8)priority_channel; - - // get adjusted bias based on image resolution - LLImageGL* img = imagep->getGLTexture(); - F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL); - F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias); - - // convert bias into a vsize scaler - bias = (F32) llroundf(powf(4, bias - 1.f)); - - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + else { - face_count += imagep->getNumFaces(i); - S32 faces_to_check = (face_count > max_faces_to_check) ? 0 : imagep->getNumFaces(i); - - for (S32 fi = 0; fi < faces_to_check; ++fi) + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { - LLFace* face = (*(imagep->getFaceList(i)))[fi]; - - if (face && face->getViewerObject()) + const S32 bucket = sChannelToPriority[i]; + const U32 num_faces = imagep->getNumFaces(i); + for (U32 fi = 0; fi < num_faces; ++fi) { + LLFace* face = (*(imagep->getFaceList(i)))[fi]; + if (!face || !face->getViewerObject()) + { + continue; + } + F32 radius; F32 cos_angle_to_view_dir; - if ((gFrameCount - face->mLastTextureUpdate) > 10) { // only call calcPixelArea at most once every 10 frames for a given face // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures @@ -1029,171 +1017,251 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag face->mLastTextureUpdate = gFrameCount; } - F32 vsize = face->getPixelArea(); - - on_screen |= face->mInFrustum; - - F32 dist_above_bubble = llmax(face->mDistanceToCamera - bubble, 0.f); - F32 dist_factor = llclampf(dist_above_bubble / ramp_range); - min_distance_factor = llmin(min_distance_factor, dist_factor); - - if (face->mAvatar && face->mAvatar == gAgentAvatarp) + // Most-demanding-point measurement: the spec is that the + // LOWEST pixel:texel ratio governs, so pixel density is + // evaluated at the face's NEAREST point and applied to the + // face's true world area. The previous whole-face average + // (bounding-disc pixel area) under-resolved perspective + // surfaces: on a floor, the tile at your feet covers far + // more screen than the average tile, and the GPU samples + // fine mips right there - tiled (PBR-heavy) content went + // soft while untiled content looked fine. + const LLVector4a* ext = face->isState(LLFace::RIGGED) ? face->mRiggedExtents : face->mExtents; + LLVector4a diag; + diag.setSub(ext[1], ext[0]); + // World area of the face ~ product of the two largest AABB + // dims (max pairwise product; robust for flat faces). + F32 dx = diag[0], dy = diag[1], dz = diag[2]; + F32 area_world = llmax(dx * dy, llmax(dx * dz, dy * dz)); + // Pixels per meter at the nearest point. Distance floored: + // nearer than this the screen clamp below governs anyway. + F32 dist = llmax(face->mDistanceToCamera, 0.5f); + F32 ppm = LLDrawable::sCurPixelAngle / dist; + F32 face_px = area_world * ppm * ppm; + if (face_px <= 0.f) { - on_agent_avatar = true; + // Degenerate extents: the face hasn't been through a + // geometry build yet (or a rigged face has no rigged + // extents) - it isn't renderable, so it must not be + // measured. Skipping matters especially for the + // per-bucket MIN bound: any invented placeholder + // value (the old fallback hit LLFace::init's 16px + // default) becomes the texture's least-demanding + // "use" and, under TextureDownrezCoverageBias, drags + // the whole texture to its deepest mip - and it + // poisoned BP and PBR asymmetrically since the two + // systems register faces at different points in the + // geometry lifecycle. + continue; } - // Scale desired texture resolution higher or lower depending on texture scale - // - // Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas), - // runing string shows one letter at a time. If texture has ten 100px symbols - // per side, minimal scale is (100/1024)^2 = 0.0095 - // - // Maximum usage examples: huge chunk of terrain repeats texture - // TODO: make this work with the GLTF texture transforms + // Effective UV repeat AREA across this face: the tiling + // term of texels-drawn-per-screen-pixel. More tiling => + // each tile is smaller on screen => coarser mips suffice + // (penalty). Repeats < 1 (atlas/crop) => only a sub-rect + // of the image is shown, but discard levels are whole- + // image, so the full image must be resident at 1/repeats + // times the crop's pixel count (boost). S32 te_offset = face->getTEOffset(); // offset is -1 if not inited LLViewerObject* objp = face->getViewerObject(); const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); - F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; - min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); - vsize /= min_scale; - // Raw screen-space coverage - taken before the bias / - // camera-boost mutations below so the size signal is clean. - max_on_screen_size = llmax(max_on_screen_size, vsize); - - // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large - // use mImportanceToCamera to make bias switch a bit more gradual - if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f) + F32 repeats = 1.f; + if (te) { - vsize /= bias; + // UV scale source: every channel reads the repeat + // values ITS renderer actually applies, then flows + // through the identical pipeline below. Sources: + // diffuse -> TE scale + // Blinn normal/spec -> LLMaterial per-map repeats + // PBR channels -> KHR texture_transform scale + // Fallback for any missing material is the TE scale - + // never a silent hardcoded 1. + F32 scale_s = te->getScaleS(); + F32 scale_t = te->getScaleT(); + if (i >= LLRender::BASECOLOR_MAP) + { + // LLRender channel -> LLGLTFMaterial::TextureInfo + static const S32 gltf_info[4] = { + LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR, // BASECOLOR_MAP (3) + LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, // METALLIC_ROUGHNESS_MAP (4) + LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL, // GLTF_NORMAL_MAP (5) + LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE, // EMISSIVE_MAP (6) + }; + if (const LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial()) + { + const LLVector2& s = gltf_mat->mTextureTransform[gltf_info[i - LLRender::BASECOLOR_MAP]].mScale; + scale_s = s.mV[0]; + scale_t = s.mV[1]; + } + } + else if (i == LLRender::NORMAL_MAP || i == LLRender::SPECULAR_MAP) + { + // Blinn-Phong normal/specular maps carry their own + // repeats in LLMaterial - the renderer builds their + // texture matrices from these, NOT from the TE's + // diffuse scale. Reading the diffuse scale here made + // Blinn normals scale differently than PBR normals + // (whose per-channel transform IS read above). + if (const LLMaterial* mat = te->getMaterialParams().get()) + { + if (i == LLRender::NORMAL_MAP) + { + mat->getNormalRepeat(scale_s, scale_t); + } + else + { + mat->getSpecularRepeat(scale_s, scale_t); + } + } + } + + // Continuously-animated scale (llSetTextureAnim SCALE) + // bypasses both static sources via mTextureMatrix - + // the live animated values win on either path. + if (LLVOVolume* vvo = face->getDrawable() ? face->getDrawable()->getVOVolume() : nullptr) + { + LLViewerTextureAnim* anim = vvo->mTextureAnimp; + if (anim && (anim->mMode & LLTextureAnim::ON) && (anim->mMode & LLTextureAnim::SCALE) + && (anim->mFace < 0 || anim->mFace == te_offset)) + { + scale_s = anim->mScaleS; + scale_t = anim->mScaleT; + } + } + + repeats = fabsf(scale_s * scale_t); + + // Mesh atlas sub-rect: a face whose intrinsic UVs span + // only part of [0,1]^2 shows that fraction of the + // image. Applies identically to both paths - the + // transforms above stack on the raw face UVs. + if (LLVolume* vol = objp->getVolume()) + { + if (te_offset >= 0 && te_offset < vol->getNumVolumeFaces()) + { + const LLVolumeFace& vf = vol->getVolumeFace(te_offset); + F32 span = fabsf((vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0]) + * (vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1])); + if (span > 0.f) + { + repeats *= span; + } + } + } } - max_vsize = llmax(max_vsize, vsize); + repeats = llclamp(repeats, MIN_REPEAT_AREA, MAX_REPEAT_AREA); - // addTextureStats limits size to sMaxVirtualSize - if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize - && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) + // Apply the two sides of the repeat term in the right + // order relative to the screen clamp: + // - tiling (repeats > 1): the per-tile footprint at the + // nearest point, THEN clamped - one tile can't draw + // more pixels than the screen. (Clamping the whole + // face first and then dividing crushed near tiles.) + // - atlas/crop (repeats < 1): boost AFTER the clamp - + // whole-image residency for a crop legitimately + // demands more than its screen coverage. + F32 tiling = llmax(repeats, 1.f); + F32 crop = llmin(repeats, 1.f); + F32 vsize = llmin(face_px / tiling, LLViewerTexture::sWindowPixelArea) / crop; + + // Avatar bonus: worn attachments get a coverage + // multiplier - avatars are what people look at, and + // rigged extents make attachment coverage measurement + // unreliable anyway. Multiplicative, not a slam: a + // nearby avatar gains ~a mip of headroom while a distant + // one still downrezzes naturally with its coverage. + // (System-avatar bakes get the same bonus in the + // no-faces branch below.) + if (objp->isAttachment()) { - break; + static LLCachedControl<F32> avatar_boost(gSavedSettings, "TextureAvatarBoost", 4.f); + vsize *= llmax((F32)avatar_boost, 1.f); } - } - } - if (max_vsize >= LLViewerFetchedTexture::sMaxVirtualSize - && (on_screen || LLViewerTexture::sDesiredDiscardBias <= BIAS_TRS_ON_SCREEN)) - { - break; + if (bucket >= 0 && bucket < 4) + { + channel_coverage[bucket] = llmax(channel_coverage[bucket], vsize); + if (vsize > 0.f) + { + channel_coverage_min[bucket] = llmin(channel_coverage_min[bucket], vsize); + } + } + max_coverage = llmax(max_coverage, vsize); + } } } - bool used_face_fast_path = (face_count > max_faces_to_check); - if (used_face_fast_path) - { // this texture is used in so many places we should just boost it and not bother checking its vsize - // this is especially important because the above is not time sliced and can hit multiple ms for a single texture - max_vsize = MAX_IMAGE_AREA; - } - - imagep->addTextureStats(max_vsize); - - // Publish per-texture signals for processTextureStats. Closest face - // wins for distance (min); biggest face wins for size (max). Default - // distance=1, size=0 maps to "deepest discard wanted" - never- - // measured textures stay coarse until distance/size evidence arrives. - if (used_face_fast_path) - { - // Fast path saw only a prefix of faces - force best-quality - // sentinels to match the MAX_IMAGE_AREA vsize boost above. - imagep->mMinDistanceFactor = 0.f; - imagep->mMaxOnScreenSize = (F32)MAX_IMAGE_AREA; - } - else if (face_count == 0 && imagep->getBoostLevel() == LLGLTexture::BOOST_TERRAIN) + // Terrain detail textures register no faces (LLVOSurfacePatch + // addFace(NULL)); synthesize coverage from the nearest visible patch so + // they degrade with distance like everything else. + if (face_count == 0 && imagep->getBoostLevel() == LLGLTexture::BOOST_TERRAIN) { - // Terrain detail textures don't register faces with the texture - // (LLVOSurfacePatch addFace(NULL)). Drive distance from the LOD - // system; floor at a small nonzero value so pressure has - // something to bite into (pow(0, p) = 0). - static LLCachedControl<F32> terrain_distance_floor(gSavedSettings, "TextureTerrainDistanceFloor", 0.01f); - static LLCachedControl<F32> terrain_coverage(gSavedSettings, "TextureTerrainCoverageFraction", 0.99f); F32 nearest = LLSurface::sNearestVisiblePatchDistance; - F32 nearest_above_bubble = (nearest < FLT_MAX) ? llmax(nearest - bubble, 0.f) : ramp_range; - F32 dist = llclampf(nearest_above_bubble / ramp_range); - imagep->mMinDistanceFactor = llmax(dist, llclampf((F32)terrain_distance_floor)); - imagep->mMaxOnScreenSize = LLViewerTexture::sWindowPixelArea * llclampf((F32)terrain_coverage); + F32 draw_distance = llmax(gAgentCamera.mDrawDistance, 1.f); + F32 near_frac = (nearest < FLT_MAX) ? llclampf(1.f - nearest / draw_distance) : 0.f; + // Floor so terrain never collapses to nothing at draw distance. + F32 cov = LLViewerTexture::sWindowPixelArea * llmax(near_frac, 0.05f); + channel_coverage[1] = cov; // terrain detail maps are diffuse / base color + channel_coverage_min[1] = cov; + max_coverage = cov; } - else + // Baked avatar textures render on system-avatar body meshes whose + // joint meshes never register faces with the texture list + // (LLAvatarJointMesh::setTexture just stores the pointer). + // LLVOAvatar::updateTextures feeds their on-screen pixel area through + // addTextureStats every frame - use that as BaseColor coverage, with + // the same avatar bonus attachments get above. + else if (face_count == 0 + && (imagep->getFTType() == FTT_SERVER_BAKE || imagep->getFTType() == FTT_HOST_BAKE)) { - imagep->mMinDistanceFactor = min_distance_factor; - imagep->mMaxOnScreenSize = max_on_screen_size; + static LLCachedControl<F32> avatar_boost(gSavedSettings, "TextureAvatarBoost", 4.f); + F32 cov = llmin(imagep->getMaxVirtualSize(), LLViewerTexture::sWindowPixelArea) + * llmax((F32)avatar_boost, 1.f); + if (cov > 0.f) + { + channel_coverage[1] = cov; + channel_coverage_min[1] = cov; + max_coverage = cov; + } } - imagep->mOnAgentAvatar = on_agent_avatar; - // Bind-staleness. Avatar bakes exempt (cloud-bug protection). - // Per-interval increment is 1/max_discard so saturation time is - // interval * max_discard seconds regardless of texture size. - // Never-bound textures defer to distance/size or initial fetch - // could never start. - if (LLViewerFetchedTexture::isAgentAvatarBoost(imagep->getBoostLevel())) - { - imagep->mStalenessFactor = 0.f; - } - else if (LLImageGL* gli = imagep->getGLTexture()) + // Light projector textures register as LIGHT_TEX volumes, not faces. + // mSpotLightPriority (refreshed above) is already a screen-pixel-area + // estimate of the lit radius - fold it in as BaseColor coverage so + // projectors stream view-dependently like everything else. + for (S32 vi = 0; vi < imagep->getNumVolumes(LLRender::LIGHT_TEX); ++vi) { - static LLCachedControl<F32> bind_decay_seconds(gSavedSettings, "TextureBindDecaySeconds", 5.f); - static LLCachedControl<F32> staleness_interval(gSavedSettings, "TextureStalenessIntervalSeconds", 5.f); - F32 grace = llmax((F32)bind_decay_seconds, 0.f); - F32 interval = llmax((F32)staleness_interval, 0.0001f); - - // Clock starts at whichever is later: the last real bind or - // the GL-create time. The latter is the fallback for textures - // decoded into GL but never actually rendered - without it, - // mLastBindTime stays 0 forever and staleness can't evict. - F32 clock_time = llmax(gli->mLastBindTime, gli->mGLCreateTime); - bool has_clock = (clock_time > 0.f); - F32 time_since = has_clock ? (LLImageGL::sLastFrameTime - clock_time) : 0.f; - - if (!has_clock || time_since <= grace) + LLVOVolume* volume = (*imagep->getVolumeList(LLRender::LIGHT_TEX))[vi]; + F32 cov = llmin(volume->getSpotLightPriority(), LLViewerTexture::sWindowPixelArea); + if (cov > 0.f) { - imagep->mStalenessFactor = 0.f; - } - else - { - S32 full_w = imagep->getFullWidth(); - S32 full_h = imagep->getFullHeight(); - S32 max_discard = (full_w > 0 && full_h > 0) - ? LLImageGL::dimDerivedMaxDiscard(full_w, full_h) - : (S32)gli->getMaxDiscardLevel(); - if (max_discard > 0) - { - F32 steps = (time_since - grace) / interval; - F32 step_size = 1.f / (F32)max_discard; - imagep->mStalenessFactor = llclampf(steps * step_size); - } - else - { - imagep->mStalenessFactor = 0.f; - } + channel_coverage[1] = llmax(channel_coverage[1], cov); + channel_coverage_min[1] = llmin(channel_coverage_min[1], cov); + max_coverage = llmax(max_coverage, cov); } } + imagep->addTextureStats(max_coverage); + + // Publish per-bucket coverage bounds for + // LLViewerLODTexture::computeDesiredDiscard. + for (S32 b = 0; b < 4; ++b) + { + imagep->mChannelCoverage[b] = channel_coverage[b]; + imagep->mChannelCoverageMin[b] = (channel_coverage_min[b] == FLT_MAX) ? 0.f : channel_coverage_min[b]; + } } #if 0 - imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d", - (S32)sqrtf(max_vsize), - (S32)sqrtf(imagep->mMaxVirtualSize), + imagep->setDebugText(llformat("%d/%d -- %d/%d", imagep->getDiscardLevel(), imagep->getDesiredDiscardLevel(), imagep->getWidth(), imagep->getFullWidth())); #endif - // make sure to addTextureStats for any spotlights that are using this texture - for (S32 vi = 0; vi < imagep->getNumVolumes(LLRender::LIGHT_TEX); ++vi) - { - LLVOVolume* volume = (*imagep->getVolumeList(LLRender::LIGHT_TEX))[vi]; - volume->updateSpotLightPriority(); - } - F32 max_inactive_time = 20.f; // inactive time before deleting saved raw image S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, and 1 for "entries" in updateImagesFetchTextures @@ -1424,21 +1492,6 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time) //update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20); - // Scale up the per-frame update window under VRAM pressure so eviction - // candidates get re-evaluated quickly. Both the legacy bias and the - // new pressure multiplier widen the window. - F32 pressure_scale = llmax(LLViewerTexture::sDesiredDiscardBias, - LLViewerTexture::sMemoryPressureMultiplier); - if (pressure_scale > 1.f - && LLViewerTexture::sBiasTexturesUpdated < (U32)mUUIDMap.size()) - { - update_count = (S32)(update_count * pressure_scale); - - // This isn't particularly precise and can overshoot, but it doesn't need - // to be, just making sure it did a full circle and doesn't get stuck updating - // at bias = 4 with 4 times the rate permanently. - LLViewerTexture::sBiasTexturesUpdated += update_count; - } update_count = llmin(update_count, (U32) mUUIDMap.size()); { // copy entries out of UUID map to avoid iterator invalidation from deletion inside updateImageDecodeProiroty or updateFetch below diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index dbed8b5c2f..931f2ed50e 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -244,10 +244,6 @@ private: bool mInitialized ; LLFrameTimer mForceDecodeTimer; -public: - // Current close-camera bubble in meters (frame-coherent, slow-tracked). - static F32 sCurrentBubbleMeters; - private: static S32 sNumImages; static void (*sUUIDCallback)(void**, const LLUUID &); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index eea8b3b74d..de8ce91bd2 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5607,7 +5607,13 @@ bool LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea // actually render the scene gCubeSnapshot = true; - display_cube_face(); + { + // Probe binds aren't visibility - otherwise every probe slice re-stamps + // behind-camera textures and cycles them evict->refetch. RAII so the + // nested shadow pass in display_cube_face doesn't re-enable stamping. + LLImageGLStampBypass stamp_bypass; + display_cube_face(); + } gCubeSnapshot = false; } diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index 7618739b3c..f3efe3f3bb 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -488,12 +488,6 @@ void LLVOCacheEntry::updateDebugSettings() static const F32 MIN_RADIUS = 1.0f; F32 draw_radius = gAgentCamera.mDrawDistance; - if (LLViewerTexture::getSystemMemoryBudgetFactor() > 1.f) - { - // Factor is intended to go from 1.0 to 2.0 - // For safety cap reduction at 50%, we don't want to go below half of draw distance - draw_radius = llmax(draw_radius / LLViewerTexture::getSystemMemoryBudgetFactor(), draw_radius / 2.f); - } const F32 clamped_min_radius = llclamp((F32) min_radius, MIN_RADIUS, draw_radius); // [1, mDrawDistance] sNearRadius = MIN_RADIUS + ((clamped_min_radius - MIN_RADIUS) * adjust_factor); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 16c262d1ad..0904f69f0d 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -878,11 +878,15 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ; if(img) { - debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() << ":" << (S32) sqrtf(vsize) << ":" << (S32) sqrtf(img->getMaxVirtualSize()) << "\n"; - /*F32 pri = img->getDecodePriority(); - pri = llmax(pri, 0.0f); - if (pri < min_vsize) min_vsize = pri; - if (pri > max_vsize) max_vsize = pri;*/ + // cur:desired:width then per-bucket coverage bounds + // (N/BC/S/E, sqrt so values read as pixel dimensions, + // max~min) - the exact inputs computeDesiredDiscard sees. + debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() + << " N" << (S32)sqrtf(img->getChannelCoverage(0)) << "~" << (S32)sqrtf(img->getChannelCoverageMin(0)) + << " BC" << (S32)sqrtf(img->getChannelCoverage(1)) << "~" << (S32)sqrtf(img->getChannelCoverageMin(1)) + << " S" << (S32)sqrtf(img->getChannelCoverage(2)) << "~" << (S32)sqrtf(img->getChannelCoverageMin(2)) + << " E" << (S32)sqrtf(img->getChannelCoverage(3)) << "~" << (S32)sqrtf(img->getChannelCoverageMin(3)) + << "\n"; } } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) @@ -928,7 +932,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) { LLLightImageParams* params = getLightImageParams(); LLUUID id = params->getLightTexture(); - mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE); + mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); if (mLightTexture.notNull()) { F32 rad = getLightRadius(); @@ -1797,6 +1801,41 @@ void LLVOVolume::regenFaces() facep->setNormalMap(getTENormalMap(i)); facep->setSpecularMap(getTESpecularMap(i)); } + + // Register PBR channel textures HERE, at geometry build, exactly when + // the Blinn textures above register - mirrored from rebuildGeom + // (which still re-runs this when the material resolves later). + // Without this, PBR textures had zero registered faces until the + // spatial group's budget-throttled rebuildGeom ran, so the streaming + // math read "not measured -> deepest mip" for PBR content while + // identical Blinn content on the same geometry measured immediately. + { + const LLTextureEntry* te = facep->getTextureEntry(); + LLFetchedGLTFMaterial* gltf_mat = te ? (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial() : nullptr; + if (gltf_mat) + { + if (!facep->hasMedia()) + { + facep->setTexture(LLRender::DIFFUSE_MAP, nullptr); + } + facep->setTexture(LLRender::NORMAL_MAP, nullptr); + facep->setTexture(LLRender::SPECULAR_MAP, nullptr); + facep->setTexture(LLRender::BASECOLOR_MAP, gltf_mat->mBaseColorTexture); + facep->setTexture(LLRender::GLTF_NORMAL_MAP, gltf_mat->mNormalTexture); + facep->setTexture(LLRender::METALLIC_ROUGHNESS_MAP, gltf_mat->mMetallicRoughnessTexture); + facep->setTexture(LLRender::EMISSIVE_MAP, gltf_mat->mEmissiveTexture); + } + else + { + // No (or no longer a) PBR material: clear any stale GLTF + // channel registrations so a removed material's textures + // stop accruing phantom coverage from this face. + facep->setTexture(LLRender::BASECOLOR_MAP, nullptr); + facep->setTexture(LLRender::GLTF_NORMAL_MAP, nullptr); + facep->setTexture(LLRender::METALLIC_ROUGHNESS_MAP, nullptr); + facep->setTexture(LLRender::EMISSIVE_MAP, nullptr); + } + } facep->setViewerObject(this); // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face. @@ -3367,7 +3406,7 @@ LLViewerTexture* LLVOVolume::getLightTexture() { if (mLightTexture.isNull() || id != mLightTexture->getID()) { - mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE); + mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); } } else @@ -5851,6 +5890,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->setTexture(LLRender::METALLIC_ROUGHNESS_MAP, gltf_mat->mMetallicRoughnessTexture); facep->setTexture(LLRender::EMISSIVE_MAP, gltf_mat->mEmissiveTexture); } + else + { + // Face is not (or no longer) PBR: clear any stale GLTF + // channel registrations, or a removed material's textures + // keep accruing phantom coverage from this face forever. + facep->setTexture(LLRender::BASECOLOR_MAP, nullptr); + facep->setTexture(LLRender::GLTF_NORMAL_MAP, nullptr); + facep->setTexture(LLRender::METALLIC_ROUGHNESS_MAP, nullptr); + facep->setTexture(LLRender::EMISSIVE_MAP, nullptr); + } //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render // batch, it will recover its vertex buffer reference from the spatial group diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f4c121c18b..c36c5c6d29 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9889,6 +9889,9 @@ void LLPipeline::renderShadow(const glm::mat4& view, const glm::mat4& proj, LLCa LL_PROFILE_GPU_ZONE("renderShadow"); LLPipeline::sShadowRender = true; + // Shadow binds aren't visibility. RAII (not a hardcoded restore) so a shadow + // pass nested in a probe render doesn't re-enable stamping for the rest of it. + LLImageGLStampBypass stamp_bypass; // disable occlusion culling during shadow render U32 saved_occlusion = sUseOcclusion; @@ -11315,6 +11318,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool sShadowRender = true; sImpostorRender = true; + // Impostor binds aren't visibility. RAII so the nested shadow pass can't + // re-enable stamping mid-render. + LLImageGLStampBypass stamp_bypass; LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); |
