diff options
author | Dave Parks <davep@lindenlab.com> | 2014-02-27 17:49:50 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2014-02-27 17:49:50 -0600 |
commit | a8e22e11c5d26b3cdfa2d67919fdde8272d52ea4 (patch) | |
tree | d37551dbfb1ae24ae73409848faa6416e70272d5 /indra/newview/llfloaterhardwaresettings.h | |
parent | bfe520387ed3061ba55ea2e58c565016e7a3159e (diff) |
MAINT-2980 Rename "Texture Memory" to "Video Memory" in hardware floater and increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge
how much memory is used for textures to avoid swapping.
Also, catch exceptions when attempting to build a GL context on windows and
display an error dialog instead of crashing.
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.h')
-rwxr-xr-x | indra/newview/llfloaterhardwaresettings.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.h b/indra/newview/llfloaterhardwaresettings.h index 626771b1d2..63d86d5667 100755 --- a/indra/newview/llfloaterhardwaresettings.h +++ b/indra/newview/llfloaterhardwaresettings.h @@ -64,6 +64,8 @@ public: /// don't apply the changed values void cancel(); + void onSetVRAM(); + /// refresh the enabled values void refreshEnabledState(); |