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authorDave Parks <davep@lindenlab.com>2014-02-27 17:49:50 -0600
committerDave Parks <davep@lindenlab.com>2014-02-27 17:49:50 -0600
commita8e22e11c5d26b3cdfa2d67919fdde8272d52ea4 (patch)
treed37551dbfb1ae24ae73409848faa6416e70272d5 /indra/newview
parentbfe520387ed3061ba55ea2e58c565016e7a3159e (diff)
MAINT-2980 Rename "Texture Memory" to "Video Memory" in hardware floater and increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge how much memory is used for textures to avoid swapping. Also, catch exceptions when attempting to build a GL context on windows and display an error dialog instead of crashing.
Diffstat (limited to 'indra/newview')
-rwxr-xr-xindra/newview/llfloaterhardwaresettings.cpp17
-rwxr-xr-xindra/newview/llfloaterhardwaresettings.h2
-rwxr-xr-xindra/newview/llviewertexture.h2
-rwxr-xr-xindra/newview/llviewertexturelist.cpp15
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_hardware_settings.xml3
5 files changed, 26 insertions, 13 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index 792a2a5d25..6923308ce9 100755
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -87,15 +87,30 @@ void LLFloaterHardwareSettings::refresh()
refreshEnabledState();
}
+void LLFloaterHardwareSettings::onSetVRAM()
+{
+ S32 vram = childGetValue("GraphicsCardTextureMemory").asInteger();
+
+ //give the texture system plenty of leeway to avoid swapping
+ vram /= 3;
+
+ gSavedSettings.setS32("TextureMemory", vram);
+}
+
void LLFloaterHardwareSettings::refreshEnabledState()
{
F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
- S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
+ S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(true, mem_multiplier);
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem);
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem);
+ S32 vram = gSavedSettings.getS32("TextureMemory");
+ vram = vram*3;
+
+ getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setValue(vram);
+ getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setCommitCallback(boost::bind(&LLFloaterHardwareSettings::onSetVRAM, this));
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
diff --git a/indra/newview/llfloaterhardwaresettings.h b/indra/newview/llfloaterhardwaresettings.h
index 626771b1d2..63d86d5667 100755
--- a/indra/newview/llfloaterhardwaresettings.h
+++ b/indra/newview/llfloaterhardwaresettings.h
@@ -64,6 +64,8 @@ public:
/// don't apply the changed values
void cancel();
+ void onSetVRAM();
+
/// refresh the enabled values
void refreshEnabledState();
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 10101a4b9b..78db136427 100755
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -40,7 +40,7 @@
#include <list>
#define MIN_VIDEO_RAM_IN_MEGA_BYTES 32
-#define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons.
+#define MAX_VIDEO_RAM_IN_MEGA_BYTES 4096
class LLImageGL ;
class LLImageRaw;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 783d1f2202..26f32941bf 100755
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -1270,7 +1270,7 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_m
// - it's going to be swapping constantly regardless
S32 max_vram = gGLManager.mVRAM;
- if(gGLManager.mIsATI)
+ if(!get_recommended && gGLManager.mIsATI)
{
//shrink the availabe vram for ATI cards because some of them do not handel texture swapping well.
max_vram = (S32)(max_vram * 0.75f);
@@ -1285,15 +1285,15 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_m
{
if (!get_recommended)
{
- max_texmem = 512;
+ max_texmem = 2048;
}
else if (gSavedSettings.getBOOL("NoHardwareProbe")) //did not do hardware detection at startup
{
- max_texmem = 512;
+ max_texmem = 2048;
}
else
{
- max_texmem = 128;
+ max_texmem = 512;
}
llwarns << "VRAM amount not detected, defaulting to " << max_texmem << " MB" << llendl;
@@ -1301,10 +1301,7 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_m
S32 system_ram = (S32)BYTES_TO_MEGA_BYTES(gSysMemory.getPhysicalMemoryClamped()); // In MB
//llinfos << "*** DETECTED " << system_ram << " MB of system memory." << llendl;
- if (get_recommended)
- max_texmem = llmin(max_texmem, (S32)(system_ram/2));
- else
- max_texmem = llmin(max_texmem, (S32)(system_ram));
+ max_texmem = llmin(max_texmem, (S32)(system_ram));
// limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise
max_texmem = llmin(max_texmem, (S32) (mem_multiplier * (F32) max_texmem));
@@ -1334,7 +1331,7 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32 mem)
mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier));
if (mem != cur_mem)
{
- gSavedSettings.setS32("TextureMemory", mem);
+ gSavedSettings.setS32("TextureMemory", mem/3);
return; //listener will re-enter this function
}
diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml
index 9deb0d2030..05594c2d86 100755
--- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml
@@ -155,13 +155,12 @@
tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality."
width="315" />
<slider
- control_name="TextureMemory"
decimal_digits="0"
follows="left|top"
height="20"
increment="16"
initial_value="32"
- label="Texture Memory (MB):"
+ label="Video Memory (MB):"
label_width="195"
layout="topleft"
left="10"