diff options
| author | Brad Kittenbrink <brad@lindenlab.com> | 2022-10-13 11:34:37 -0700 | 
|---|---|---|
| committer | Brad Kittenbrink <brad@lindenlab.com> | 2022-10-13 11:46:45 -0700 | 
| commit | 16a7989f065ac0870ad147592e4604cdcb204405 (patch) | |
| tree | 80c59e424880f669223fe428a708b6667ca77eea /indra/newview/app_settings/shaders/class2 | |
| parent | 3d170fae5d528dfbecacc913fb68c870abbf9ce2 (diff) | |
SL-18362 Fix mac shader loading
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index 7146349453..7a229e0f5e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color;  // The fragment shader for the sky  ///////////////////////////////////////////////////////////////////////// -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor;  /// Soft clips the light with a gamma correction  vec3 scaleSoftClip(vec3 light); @@ -45,7 +45,7 @@ void main()  	// the fragment) if the sky wouldn't show up because the clouds   	// are fully opaque. -	vec4 color; +	vec3 color;  	color = vary_HazeColor;  	color.rgb *= 2.;  	/// Gamma correct for WL (soft clip effect). | 
