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authorBrad Kittenbrink <brad@lindenlab.com>2022-10-13 11:34:37 -0700
committerBrad Kittenbrink <brad@lindenlab.com>2022-10-13 11:46:45 -0700
commit16a7989f065ac0870ad147592e4604cdcb204405 (patch)
tree80c59e424880f669223fe428a708b6667ca77eea
parent3d170fae5d528dfbecacc913fb68c870abbf9ce2 (diff)
SL-18362 Fix mac shader loading
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index 7146349453..7a229e0f5e 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -33,7 +33,7 @@ out vec4 frag_color;
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
-VARYING vec4 vary_HazeColor;
+VARYING vec3 vary_HazeColor;
/// Soft clips the light with a gamma correction
vec3 scaleSoftClip(vec3 light);
@@ -45,7 +45,7 @@ void main()
// the fragment) if the sky wouldn't show up because the clouds
// are fully opaque.
- vec4 color;
+ vec3 color;
color = vary_HazeColor;
color.rgb *= 2.;
/// Gamma correct for WL (soft clip effect).