diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2022-10-13 11:34:37 -0700 |
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committer | Brad Kittenbrink <brad@lindenlab.com> | 2022-10-13 11:46:45 -0700 |
commit | 16a7989f065ac0870ad147592e4604cdcb204405 (patch) | |
tree | 80c59e424880f669223fe428a708b6667ca77eea /indra/newview/app_settings | |
parent | 3d170fae5d528dfbecacc913fb68c870abbf9ce2 (diff) |
SL-18362 Fix mac shader loading
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index 7146349453..7a229e0f5e 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -33,7 +33,7 @@ out vec4 frag_color; // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -VARYING vec4 vary_HazeColor; +VARYING vec3 vary_HazeColor; /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light); @@ -45,7 +45,7 @@ void main() // the fragment) if the sky wouldn't show up because the clouds // are fully opaque. - vec4 color; + vec3 color; color = vary_HazeColor; color.rgb *= 2.; /// Gamma correct for WL (soft clip effect). |