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authorDave Parks <davep@lindenlab.com>2013-05-31 12:53:58 -0500
committerDave Parks <davep@lindenlab.com>2013-05-31 12:53:58 -0500
commit08f9ef92399ab4abdc8652c48c85c1110b907e37 (patch)
tree80e5a67d54a28c6c45b457986d8077df15c425a5 /indra/newview/app_settings/shaders/class1
parent9e1759423c82a006c5191d6795e70ddaae64e2ae (diff)
NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with advanced lighting enabled.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index b2bfd69f6e..f3d04a22f2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -46,11 +46,13 @@ vec3 fullbrightScaleSoftClip(vec3 light);
void main()
{
-#ifdef diffuseLookup
+#if HAS_DIFFUSE_LOOKUP
vec4 color = diffuseLookup(vary_texcoord0.xy);
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
+
+
color.rgb *= vertex_color.rgb;
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;