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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
Print done when done.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/simpleV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
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index 0000000000..2aa3521931
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -0,0 +1,21 @@
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+void default_scatter(vec3 viewVec, vec3 lightDir);
+
+attribute vec4 materialColor;
+
+void main()
+{
+ //transform vertex
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+
+ vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
+ vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
+
+ default_scatter(pos, gl_LightSource[0].position.xyz);
+
+ vec4 color = calcLighting(pos, norm, materialColor, gl_Color);
+ gl_FrontColor = color;
+
+ gl_FogFragCoord = pos.z;
+}