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author | Cosmic Linden <cosmic@lindenlab.com> | 2024-01-18 16:22:20 -0800 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2024-01-19 15:43:13 -0800 |
commit | 8a3d82dd5fb6a9c5003a60a67e1c8c204caa67ab (patch) | |
tree | 6265171e879127853d9cfc1b3dc86e020e789b1b /indra/newview/app_settings/shaders/class1/deferred | |
parent | 2f18d74f9ab3165da680ce2ee2f0c455ce7e0796 (diff) |
SL-20606: Reuse vertex buffer between preview renders. Fix preview sometimes zoomed in too much. Miscellaneous cleanup
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index cd4ae8110a..bace9b8c90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -37,11 +37,7 @@ void main() { vec4 diff = texture(diffuseRect, vary_fragcoord.xy); -#if 1 frag_color = diff; -#else - frag_color = vec4(1,0,1,1); -#endif gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; } |