From 8a3d82dd5fb6a9c5003a60a67e1c8c204caa67ab Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Thu, 18 Jan 2024 16:22:20 -0800 Subject: SL-20606: Reuse vertex buffer between preview renders. Fix preview sometimes zoomed in too much. Miscellaneous cleanup --- .../app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl | 4 ---- 1 file changed, 4 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index cd4ae8110a..bace9b8c90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -37,11 +37,7 @@ void main() { vec4 diff = texture(diffuseRect, vary_fragcoord.xy); -#if 1 frag_color = diff; -#else - frag_color = vec4(1,0,1,1); -#endif gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; } -- cgit v1.2.3