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authorGraham Madarasz (Graham) <graham@lindenlab.com>2013-07-11 16:39:39 -0700
committerGraham Madarasz (Graham) <graham@lindenlab.com>2013-07-11 16:39:39 -0700
commite9cdd0bfe8fe7f3bec0e6db7fba43e11f729af8a (patch)
treeb7adf4880da4d828714b91f2b892172c26a6bc23 /indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
parentfbf3d8b78137a5229ccfabd1e42a0712d92b061f (diff)
NORSPEC-291 WIP fix avatar disappearing
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index e44a6fcec8..393d1e69da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -43,10 +43,10 @@ uniform mat4 modelview_projection_matrix;
uniform mat4 modelview_matrix;
#endif
-#endif
-
VARYING vec3 vary_position;
+#endif
+
uniform mat4 texture_matrix0;
ATTRIBUTE vec3 position;
@@ -84,14 +84,15 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
- vary_position = pos;
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ vary_position = pos;
+#endif
gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
- vary_position = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz;
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif