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path: root/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
AgeCommit message (Expand)Author
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-02-05#677 Add mirror clipping to rigged shadersRunitaiLinden
2024-01-31#677 Some clipping WIPJonathan "Geenz" Goodman
2023-10-16Tons of masking changes and tweaks.Jonathan "Geenz" Goodman
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-03-10This corrects tangents on blinn-phong surfaces to use proper mikkt calculatio...Rye Mutt
2022-08-15SL-17940 Fix for rigged attachments with PBR materials not rendering.Dave Parks
2019-03-07SL-10618, SL-10698Graham Linden
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-04-19Shader changes for Mac compatGraham Madarasz (Graham Linden)
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz