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authorTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:44:39 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-08-24 18:44:39 +0100
commit98cc2365034a93c69704daa69efb389799cc9627 (patch)
tree4c3ec75b78a26a736f18a2153af025040ae05a4b /indra/llrender
parent6ba23344c95157793af9e4154933ae8df61630e8 (diff)
Backed out changeset a62bf7c0af21
Backing out this merge that I pushed (prematurely) to the wrong place.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llfontfreetype.cpp6
-rw-r--r--indra/llrender/llfontfreetype.h4
-rw-r--r--indra/llrender/llfontgl.cpp213
-rw-r--r--indra/llrender/llfontgl.h4
-rw-r--r--indra/llrender/llgl.cpp89
-rw-r--r--indra/llrender/llgl.h9
-rw-r--r--indra/llrender/llglheaders.h22
-rw-r--r--indra/llrender/llimagegl.cpp101
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/llrender/llrender.cpp138
-rw-r--r--indra/llrender/llrender.h18
-rw-r--r--indra/llrender/llvertexbuffer.cpp5
12 files changed, 166 insertions, 445 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index b84e696e2d..163b79813e 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -253,10 +253,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const
}
else
{
- char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0);
- if (found_it != mCharGlyphInfoMap.end())
+ gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL);
+ if (gi)
{
- return found_it->second->mXAdvance;
+ return gi->mXAdvance;
}
}
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index f1b23f22d5..f3f62533da 100644
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -27,7 +27,7 @@
#ifndef LL_LLFONTFREETYPE_H
#define LL_LLFONTFREETYPE_H
-#include <boost/unordered_map.hpp>
+#include <map>
#include "llpointer.h"
#include "llstl.h"
@@ -164,7 +164,7 @@ private:
BOOL mValid;
- typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
+ typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap
mutable LLPointer<LLFontBitmapCache> mFontBitmapCachep;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 386bb987f9..a548e618b3 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -141,8 +141,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
- LLFastTimer _(FTM_RENDER_FONTS);
-
if(!sDisplayFont) //do not display texts
{
return wstr.length() ;
@@ -177,18 +175,16 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.loadUIIdentity();
- //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
+ gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
- //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
+ F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
+ F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
+ gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
- LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
- // snap the text origin to a pixel grid to start with
- origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
+ LLFastTimer t(FTM_RENDER_FONTS);
+ gGL.color4fv( color.mV );
S32 chars_drawn = 0;
S32 i;
@@ -208,8 +204,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Not guaranteed to be set correctly
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- cur_x = ((F32)x * sScaleX) + origin.mV[VX];
- cur_y = ((F32)y * sScaleY) + origin.mV[VY];
+ cur_x = ((F32)x * sScaleX);
+ cur_y = ((F32)y * sScaleY);
// Offset y by vertical alignment.
switch (valign)
@@ -274,15 +270,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
- const S32 GLYPH_BATCH_SIZE = 30;
- LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
- LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
- LLColor4U colors[GLYPH_BATCH_SIZE * 4];
-
- LLColor4U text_color(color);
-
- S32 bitmap_num = -1;
- S32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -299,13 +286,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
break;
}
// Per-glyph bitmap texture.
- S32 next_bitmap_num = fgi->mBitmapNum;
- if (next_bitmap_num != bitmap_num)
- {
- bitmap_num = next_bitmap_num;
- LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
- gGL.getTexUnit(0)->bind(font_image);
- }
+ LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
+ gGL.getTexUnit(0)->bind(image_gl);
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
@@ -325,18 +307,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
- if (glyph_count >= GLYPH_BATCH_SIZE)
- {
- gGL.begin(LLRender::QUADS);
- {
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
- }
- gGL.end();
-
- glyph_count = 0;
- }
-
- drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength);
+ drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
@@ -361,19 +332,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
}
- gGL.begin(LLRender::QUADS);
- {
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
- }
- gGL.end();
-
-
if (right_x)
{
- *right_x = (cur_x - origin.mV[VX]) / sScaleX;
+ *right_x = cur_x / sScaleX;
}
- //FIXME: add underline as glyph?
if (style_to_add & UNDERLINE)
{
F32 descender = mFontFreetype->getDescenderHeight();
@@ -393,7 +356,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
- (cur_x - origin.mV[VX]) / sScaleX, (F32)y,
+ cur_x / sScaleX, (F32)y,
color,
LEFT, valign,
style_to_add,
@@ -1122,95 +1085,95 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
+void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
{
- S32 index = 0;
-
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
- colors_out[index] = color;
- index++;
-
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
- colors_out[index] = color;
- index++;
-
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f);
- uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
- colors_out[index] = color;
- index++;
-
- vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f);
- uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
- colors_out[index] = color;
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
+ gGL.vertex2f(llfont_round_x(screen_rect.mRight),
+ llfont_round_y(screen_rect.mTop));
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
+ gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
+ llfont_round_y(screen_rect.mTop));
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
+ gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
+ llfont_round_y(screen_rect.mBottom));
+
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
+ gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
+ llfont_round_y(screen_rect.mBottom));
}
-void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
- //FIXME: bold and drop shadow are mutually exclusive only for convenience
- //Allow both when we need them.
- if (style & BOLD)
+ gGL.begin(LLRender::QUADS);
{
- for (S32 pass = 0; pass < 2; pass++)
+ //FIXME: bold and drop shadow are mutually exclusive only for convenience
+ //Allow both when we need them.
+ if (style & BOLD)
{
- LLRectf screen_rect_offset = screen_rect;
+ gGL.color4fv(color.mV);
+ for (S32 pass = 0; pass < 2; pass++)
+ {
+ LLRectf screen_rect_offset = screen_rect;
- screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
- glyph_count++;
+ screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
+ renderQuad(screen_rect_offset, uv_rect, slant_offset);
+ }
}
- }
- else if (shadow == DROP_SHADOW_SOFT)
- {
- LLColor4U shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH);
- for (S32 pass = 0; pass < 5; pass++)
+ else if (shadow == DROP_SHADOW_SOFT)
{
- LLRectf screen_rect_offset = screen_rect;
-
- switch(pass)
+ LLColor4 shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
+ gGL.color4fv(shadow_color.mV);
+ for (S32 pass = 0; pass < 5; pass++)
{
- case 0:
- screen_rect_offset.translate(-1.f, -1.f);
- break;
- case 1:
- screen_rect_offset.translate(1.f, -1.f);
- break;
- case 2:
- screen_rect_offset.translate(1.f, 1.f);
- break;
- case 3:
- screen_rect_offset.translate(-1.f, 1.f);
- break;
- case 4:
- screen_rect_offset.translate(0, -2.f);
- break;
+ LLRectf screen_rect_offset = screen_rect;
+
+ switch(pass)
+ {
+ case 0:
+ screen_rect_offset.translate(-1.f, -1.f);
+ break;
+ case 1:
+ screen_rect_offset.translate(1.f, -1.f);
+ break;
+ case 2:
+ screen_rect_offset.translate(1.f, 1.f);
+ break;
+ case 3:
+ screen_rect_offset.translate(-1.f, 1.f);
+ break;
+ case 4:
+ screen_rect_offset.translate(0, -2.f);
+ break;
+ }
+
+ renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
-
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
- glyph_count++;
+ gGL.color4fv(color.mV);
+ renderQuad(screen_rect, uv_rect, slant_offset);
}
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
- glyph_count++;
- }
- else if (shadow == DROP_SHADOW)
- {
- LLColor4U shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
- LLRectf screen_rect_shadow = screen_rect;
- screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
- glyph_count++;
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
- glyph_count++;
- }
- else // normal rendering
- {
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
- glyph_count++;
+ else if (shadow == DROP_SHADOW)
+ {
+ LLColor4 shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
+ gGL.color4fv(shadow_color.mV);
+ LLRectf screen_rect_shadow = screen_rect;
+ screen_rect_shadow.translate(1.f, -1.f);
+ renderQuad(screen_rect_shadow, uv_rect, slant_offset);
+ gGL.color4fv(color.mV);
+ renderQuad(screen_rect, uv_rect, slant_offset);
+ }
+ else // normal rendering
+ {
+ gGL.color4fv(color.mV);
+ renderQuad(screen_rect, uv_rect, slant_offset);
+ }
+
}
+ gGL.end();
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index dc8d848ed2..224ba51609 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -211,8 +211,8 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
- void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
+ void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
+ void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c0edd92bc1..ec1bd353cb 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -179,9 +179,6 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT =
// GL_EXT_framebuffer_blit
PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
-// GL_EXT_blend_func_separate
-PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
-
// GL_ARB_draw_buffers
PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
@@ -321,7 +318,6 @@ LLGLManager::LLGLManager() :
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
mHasFramebufferMultisample(FALSE),
- mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
mHasPBuffer(FALSE),
@@ -350,8 +346,6 @@ LLGLManager::LLGLManager() :
mHasSeparateSpecularColor(FALSE),
- mDebugGPU(FALSE),
-
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -519,23 +513,11 @@ bool LLGLManager::initGL()
return false;
}
- setToDebugGPU();
initGLStates();
return true;
}
-void LLGLManager::setToDebugGPU()
-{
- //"MOBILE INTEL(R) 965 EXPRESS CHIP",
- if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos)
- {
- mDebugGPU = TRUE ;
- }
-
- return ;
-}
-
void LLGLManager::getGLInfo(LLSD& info)
{
info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
@@ -645,11 +627,6 @@ void LLGLManager::initExtensions()
#else
mHasDrawBuffers = FALSE;
# endif
-# if GL_EXT_blend_func_separate
- mHasBlendFuncSeparate = TRUE;
-#else
- mHasBlendFuncSeparate = FALSE;
-# endif
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -676,7 +653,6 @@ void LLGLManager::initExtensions()
&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
- mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
@@ -700,7 +676,6 @@ void LLGLManager::initExtensions()
mHasFramebufferObject = FALSE;
mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
- mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -725,7 +700,6 @@ void LLGLManager::initExtensions()
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
- mHasBlendFuncSeparate = FALSE;
LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
}
if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
@@ -754,8 +728,7 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
-
+
}
#endif // LL_LINUX || LL_SOLARIS
@@ -803,14 +776,6 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL;
}
- if (!mHasBlendFuncSeparate)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
- }
- if (!mHasDrawBuffers)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
- }
// Disable certain things due to known bugs
if (mIsIntel && mHasMipMapGeneration)
@@ -881,10 +846,6 @@ void LLGLManager::initExtensions()
{
glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB");
}
- if (mHasBlendFuncSeparate)
- {
- glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
- }
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
@@ -1047,9 +1008,24 @@ void flush_glerror()
glGetError();
}
-void do_assert_glerror()
+void assert_glerror()
{
- if (LL_UNLIKELY(!gGLManager.mInited))
+ if (!gGLActive)
+ {
+ //llwarns << "GL used while not active!" << llendl;
+
+ if (gDebugSession)
+ {
+ //ll_fail("GL used while not active");
+ }
+ }
+
+ if (gNoRender || !gDebugGL)
+ {
+ return;
+ }
+
+ if (!gGLManager.mInited)
{
LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL;
}
@@ -1057,9 +1033,10 @@ void do_assert_glerror()
GLenum error;
error = glGetError();
BOOL quit = FALSE;
- while (LL_UNLIKELY(error))
+ while (error)
{
quit = TRUE;
+#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well.
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -1083,6 +1060,7 @@ void do_assert_glerror()
}
}
error = glGetError();
+#endif
}
if (quit)
@@ -1098,25 +1076,6 @@ void do_assert_glerror()
}
}
-void assert_glerror()
-{
- if (!gGLActive)
- {
- //llwarns << "GL used while not active!" << llendl;
-
- if (gDebugSession)
- {
- //ll_fail("GL used while not active");
- }
- }
-
- if (!gNoRender && gDebugGL)
- {
- do_assert_glerror();
- }
-}
-
-
void clear_glerror()
{
// Create or update texture to be used with this data
@@ -1130,7 +1089,7 @@ void clear_glerror()
//
// Static members
-boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
+std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
@@ -1178,7 +1137,7 @@ void LLGLState::resetTextureStates()
void LLGLState::dumpStates()
{
LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
@@ -1214,7 +1173,7 @@ void LLGLState::checkStates(const std::string& msg)
}
}
- for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 5e8965c06a..46c57c7585 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -30,7 +30,7 @@
// This file contains various stuff for handling gl extensions and other gl related stuff.
#include <string>
-#include <boost/unordered_map.hpp>
+#include <map>
#include <list>
#include "llerror.h"
@@ -81,7 +81,6 @@ public:
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
BOOL mHasFramebufferMultisample;
- BOOL mHasBlendFuncSeparate;
// ARB Extensions
BOOL mHasVertexBufferObject;
@@ -114,9 +113,6 @@ public:
// Misc extensions
BOOL mHasSeparateSpecularColor;
-
- //whether this GPU is in the debug list.
- BOOL mDebugGPU;
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
@@ -145,7 +141,6 @@ private:
void initExtensions();
void initGLStates();
void initGLImages();
- void setToDebugGPU();
};
extern LLGLManager gGLManager;
@@ -239,7 +234,7 @@ public:
static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001);
protected:
- static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
+ static std::map<LLGLenum, LLGLboolean> sStateMap;
public:
enum { CURRENT_STATE = -2 };
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..436c861ab4 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -210,9 +210,6 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -246,10 +243,7 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
-//----------------------------------------------------------------------------
-// LL_LINUX
-
+#elif LL_LINUX
//----------------------------------------------------------------------------
// Linux, MESA headers, but not necessarily assuming MESA runtime.
// quotes so we get libraries/.../GL/ version
@@ -285,7 +279,6 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# define LL_LINUX_NV_GL_HEADERS 0
#endif // LL_LINUX && defined(WINGDIAPI)
-
#if LL_LINUX_NV_GL_HEADERS
// Missing functions when using nvidia headers:
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
@@ -446,9 +439,6 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -477,10 +467,7 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
-
#elif LL_WINDOWS
-//----------------------------------------------------------------------------
-// LL_WINDOWS
// windows gl headers depend on things like APIENTRY, so include windows.
#define WIN32_LEAN_AND_MEAN
@@ -648,9 +635,6 @@ extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -679,7 +663,6 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
-
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
@@ -696,9 +679,6 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
-//GL_EXT_blend_func_separate
-extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 90fcf6ab3f..7860b32f34 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -144,12 +144,12 @@ void LLImageGL::checkTexSize(bool forced) const
if (gDebugSession)
{
gFailLog << "wrong texture size and discard level!" <<
- mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
+ mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl;
}
else
{
llerrs << "wrong texture size and discard level: width: " <<
- mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ;
+ mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ;
}
}
@@ -1051,12 +1051,8 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
{
if (gGL.getTexUnit(0)->bind(this, false, true))
{
- if(gGLManager.mDebugGPU)
- {
- llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ;
- checkTexSize(true) ;
- llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ;
- }
+ checkTexSize(true) ;
+ llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ;
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
@@ -1652,7 +1648,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
}
}
-void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
+void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
{
if(!mNeedsAlphaAndPickMask)
{
@@ -1660,91 +1656,26 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
}
U32 length = w * h;
- U32 alphatotal = 0;
+ const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ;
- U32 sample[16];
- memset(sample, 0, sizeof(U32)*16);
-
- // generate histogram of quantized alpha.
- // also add-in the histogram of a 2x2 box-sampled version. The idea is
- // this will mid-skew the data (and thus increase the chances of not
- // being used as a mask) from high-frequency alpha maps which
- // suffer the worst from aliasing when used as alpha masks.
- if (w >= 2 && h >= 2)
- {
- llassert(w%2 == 0);
- llassert(h%2 == 0);
- const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
- for (U32 y = 0; y < h; y+=2)
- {
- const GLubyte* current = rowstart;
- for (U32 x = 0; x < w; x+=2)
- {
- const U32 s1 = current[0];
- alphatotal += s1;
- const U32 s2 = current[w * mAlphaStride];
- alphatotal += s2;
- current += mAlphaStride;
- const U32 s3 = current[0];
- alphatotal += s3;
- const U32 s4 = current[w * mAlphaStride];
- alphatotal += s4;
- current += mAlphaStride;
-
- ++sample[s1/16];
- ++sample[s2/16];
- ++sample[s3/16];
- ++sample[s4/16];
-
- const U32 asum = (s1+s2+s3+s4);
- alphatotal += asum;
- sample[asum/(16*4)] += 4;
- }
-
- rowstart += 2 * w * mAlphaStride;
- }
- length *= 2; // we sampled everything twice, essentially
- }
- else
+ S32 sample[16];
+ memset(sample, 0, sizeof(S32)*16);
+
+ for (U32 i = 0; i < length; i++)
{
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
- for (U32 i = 0; i < length; i++)
- {
- const U32 s1 = *current;
- alphatotal += s1;
- ++sample[s1/16];
- current += mAlphaStride;
- }
+ ++sample[*current/16];
+ current += mAlphaStride ;
}
-
- // if more than 1/16th of alpha samples are mid-range, this
- // shouldn't be treated as a 1-bit mask
- // also, if all of the alpha samples are clumped on one half
- // of the range (but not at an absolute extreme), then consider
- // this to be an intentional effect and don't treat as a mask.
-
- U32 midrangetotal = 0;
+ U32 total = 0;
for (U32 i = 4; i < 11; i++)
{
- midrangetotal += sample[i];
- }
- U32 lowerhalftotal = 0;
- for (U32 i = 0; i < 8; i++)
- {
- lowerhalftotal += sample[i];
- }
- U32 upperhalftotal = 0;
- for (U32 i = 8; i < 16; i++)
- {
- upperhalftotal += sample[i];
+ total += sample[i];
}
- if (midrangetotal > length/16 || // lots of midrange, or
- (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
- (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
+ if (total > length/16)
{
- mIsMask = FALSE; // not suitable for masking
+ mIsMask = FALSE;
}
else
{
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 87a835cdcc..95379298ef 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -85,7 +85,7 @@ public:
protected:
virtual ~LLImageGL();
- void analyzeAlpha(const void* data_in, U32 w, U32 h);
+ void analyzeAlpha(const void* data_in, S32 w, S32 h);
void calcAlphaChannelOffsetAndStride();
public:
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index e1f6964f83..a829616df2 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -772,10 +772,8 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
- mCurrBlendColorSFactor = BF_UNDEF;
- mCurrBlendAlphaSFactor = BF_UNDEF;
- mCurrBlendColorDFactor = BF_UNDEF;
- mCurrBlendAlphaDFactor = BF_UNDEF;
+ mCurrBlendSFactor = BF_UNDEF;
+ mCurrBlendDFactor = BF_UNDEF;
}
LLRender::~LLRender()
@@ -845,9 +843,9 @@ void LLRender::translateUI(F32 x, F32 y, F32 z)
llerrs << "Need to push a UI translation frame before offsetting" << llendl;
}
- mUIOffset.back().mV[0] += x;
- mUIOffset.back().mV[1] += y;
- mUIOffset.back().mV[2] += z;
+ mUIOffset.front().mV[0] += x;
+ mUIOffset.front().mV[1] += y;
+ mUIOffset.front().mV[2] += z;
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
@@ -857,27 +855,27 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z)
llerrs << "Need to push a UI transformation frame before scaling." << llendl;
}
- mUIScale.back().scaleVec(LLVector3(x,y,z));
+ mUIScale.front().scaleVec(LLVector3(x,y,z));
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.push_back(LLVector3(0,0,0));
+ mUIOffset.push_front(LLVector3(0,0,0));
}
else
{
- mUIOffset.push_back(mUIOffset.back());
+ mUIOffset.push_front(mUIOffset.front());
}
if (mUIScale.empty())
{
- mUIScale.push_back(LLVector3(1,1,1));
+ mUIScale.push_front(LLVector3(1,1,1));
}
else
{
- mUIScale.push_back(mUIScale.back());
+ mUIScale.push_front(mUIScale.front());
}
}
@@ -887,8 +885,8 @@ void LLRender::popUIMatrix()
{
llerrs << "UI offset stack blown." << llendl;
}
- mUIOffset.pop_back();
- mUIScale.pop_back();
+ mUIOffset.pop_front();
+ mUIScale.pop_front();
}
LLVector3 LLRender::getUITranslation()
@@ -897,7 +895,7 @@ LLVector3 LLRender::getUITranslation()
{
llerrs << "UI offset stack empty." << llendl;
}
- return mUIOffset.back();
+ return mUIOffset.front();
}
LLVector3 LLRender::getUIScale()
@@ -906,7 +904,7 @@ LLVector3 LLRender::getUIScale()
{
llerrs << "UI scale stack empty." << llendl;
}
- return mUIScale.back();
+ return mUIScale.front();
}
@@ -916,8 +914,8 @@ void LLRender::loadUIIdentity()
{
llerrs << "Need to push UI translation frame before clearing offset." << llendl;
}
- mUIOffset.back().setVec(0,0,0);
- mUIScale.back().setVec(1,1,1);
+ mUIOffset.front().setVec(0,0,0);
+ mUIScale.front().setVec(1,1,1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -991,44 +989,15 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
{
llassert(sfactor < BF_UNDEF);
llassert(dfactor < BF_UNDEF);
- if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor ||
- mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor)
+ if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor)
{
- mCurrBlendColorSFactor = sfactor;
- mCurrBlendAlphaSFactor = sfactor;
- mCurrBlendColorDFactor = dfactor;
- mCurrBlendAlphaDFactor = dfactor;
+ mCurrBlendSFactor = sfactor;
+ mCurrBlendDFactor = dfactor;
flush();
glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
}
}
-void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
- eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor)
-{
- llassert(color_sfactor < BF_UNDEF);
- llassert(color_dfactor < BF_UNDEF);
- llassert(alpha_sfactor < BF_UNDEF);
- llassert(alpha_dfactor < BF_UNDEF);
- if (!gGLManager.mHasBlendFuncSeparate)
- {
- LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl;
- blendFunc(color_sfactor, color_dfactor);
- return;
- }
- if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
- mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor)
- {
- mCurrBlendColorSFactor = color_sfactor;
- mCurrBlendAlphaSFactor = alpha_sfactor;
- mCurrBlendColorDFactor = color_dfactor;
- mCurrBlendAlphaDFactor = alpha_dfactor;
- flush();
- glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
- sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
- }
-}
-
LLTexUnit* LLRender::getTexUnit(U32 index)
{
if (index < mTexUnits.size())
@@ -1204,79 +1173,18 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
else
{
- LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
mVerticesp[mCount] = vert;
}
mCount++;
- mVerticesp[mCount] = mVerticesp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
-}
-
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
-{
- if (mCount + vert_count > 4094)
+ if (mCount < 4096)
{
- // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
- return;
- }
-
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
-
- mCount++;
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mVerticesp[mCount] = mVerticesp[mCount-1];
mColorsp[mCount] = mColorsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
}
-
- mVerticesp[mCount] = mVerticesp[mCount-1];
-}
-
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
-{
- if (mCount + vert_count > 4094)
- {
- // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
- return;
- }
-
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
-
- mCount++;
- mColorsp[mCount] = mColorsp[mCount-1];
- }
-
- mVerticesp[mCount] = mVerticesp[mCount-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
-}
-
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
-{
- if (mCount + vert_count > 4094)
- {
- // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
- return;
- }
-
- for (S32 i = 0; i < vert_count; i++)
- {
- mVerticesp[mCount] = verts[i];
- mTexcoordsp[mCount] = uvs[i];
- mColorsp[mCount] = colors[i];
-
- mCount++;
- }
-
- mVerticesp[mCount] = mVerticesp[mCount-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
}
-
void LLRender::vertex2i(const GLint& x, const GLint& y)
{
vertex3f((GLfloat) x, (GLfloat) y, 0);
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 2767aa64a8..fb3a4d214d 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -311,21 +311,13 @@ public:
void color3fv(const GLfloat* c);
void color4ubv(const GLubyte* c);
- void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
-
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
void setSceneBlendType(eBlendType type);
void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f);
- // applies blend func to both color and alpha
void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor);
- // applies separate blend functions to color and alpha
- void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
- eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
LLTexUnit* getTexUnit(U32 index);
@@ -364,15 +356,13 @@ private:
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
- eBlendFactor mCurrBlendColorSFactor;
- eBlendFactor mCurrBlendColorDFactor;
- eBlendFactor mCurrBlendAlphaSFactor;
- eBlendFactor mCurrBlendAlphaDFactor;
+ eBlendFactor mCurrBlendSFactor;
+ eBlendFactor mCurrBlendDFactor;
F32 mMaxAnisotropy;
- std::vector<LLVector3> mUIOffset;
- std::vector<LLVector3> mUIScale;
+ std::list<LLVector3> mUIOffset;
+ std::list<LLVector3> mUIScale;
};
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index de4501dd0f..0f41e278b6 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -376,11 +376,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
{
mUsage = 0 ;
}
-
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
- {
- mUsage = 0;
- }
if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
{