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Diffstat (limited to 'indra/llrender/llglheaders.h')
-rw-r--r--indra/llrender/llglheaders.h22
1 files changed, 1 insertions, 21 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 5a34b46d0c..436c861ab4 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -210,9 +210,6 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -246,10 +243,7 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
-//----------------------------------------------------------------------------
-// LL_LINUX
-
+#elif LL_LINUX
//----------------------------------------------------------------------------
// Linux, MESA headers, but not necessarily assuming MESA runtime.
// quotes so we get libraries/.../GL/ version
@@ -285,7 +279,6 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# define LL_LINUX_NV_GL_HEADERS 0
#endif // LL_LINUX && defined(WINGDIAPI)
-
#if LL_LINUX_NV_GL_HEADERS
// Missing functions when using nvidia headers:
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
@@ -446,9 +439,6 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -477,10 +467,7 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
-
#elif LL_WINDOWS
-//----------------------------------------------------------------------------
-// LL_WINDOWS
// windows gl headers depend on things like APIENTRY, so include windows.
#define WIN32_LEAN_AND_MEAN
@@ -648,9 +635,6 @@ extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -679,7 +663,6 @@ extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
-
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
@@ -696,9 +679,6 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
-//GL_EXT_blend_func_separate
-extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;