diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llplugin/slplugin | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llplugin/slplugin')
-rw-r--r-- | indra/llplugin/slplugin/slplugin.cpp | 536 |
1 files changed, 268 insertions, 268 deletions
diff --git a/indra/llplugin/slplugin/slplugin.cpp b/indra/llplugin/slplugin/slplugin.cpp index 2fe94a3387..81a27cf2e5 100644 --- a/indra/llplugin/slplugin/slplugin.cpp +++ b/indra/llplugin/slplugin/slplugin.cpp @@ -1,268 +1,268 @@ -/**
- * @file slplugin.cpp
- * @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library.
- *
- * @cond
- *
- * $LicenseInfo:firstyear=2008&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- *
- * @endcond
- */
-
-
-#include "linden_common.h"
-
-#include "llpluginprocesschild.h"
-#include "llpluginmessage.h"
-#include "llerrorcontrol.h"
-#include "llapr.h"
-#include "llstring.h"
-
-#include <iostream>
-#include <fstream>
-using namespace std;
-
-
-#if LL_DARWIN
- #include "slplugin-objc.h"
-#endif
-
-#if LL_DARWIN || LL_LINUX
- #include <signal.h>
-#endif
-
-/*
- On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly or LSUIElement flag in the Info.plist.
-
- Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags:
-
- -sectcreate __TEXT __info_plist /path/to/slplugin_info.plist
-
- which means adding this to the gcc flags:
-
- -Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist
-
- Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity.
-*/
-
-#if LL_DARWIN || LL_LINUX
-// Signal handlers to make crashes not show an OS dialog...
-static void crash_handler(int sig)
-{
- // Just exit cleanly.
- // TODO: add our own crash reporting
- _exit(1);
-}
-#endif
-
-#if LL_WINDOWS
-#include <windows.h>
-////////////////////////////////////////////////////////////////////////////////
-// Our exception handler - will probably just exit and the host application
-// will miss the heartbeat and log the error in the usual fashion.
-LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop )
-{
- //std::cerr << "This plugin (" << __FILE__ << ") - ";
- //std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl;
-
- // TODO: replace exception handler before we exit?
- return EXCEPTION_EXECUTE_HANDLER;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Hook our exception handler and replace the system one
-void initExceptionHandler()
-{
- LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
-
- // save old exception handler in case we need to restore it at the end
- prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler );
-}
-
-bool checkExceptionHandler()
-{
- bool ok = true;
- LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
- prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler);
-
- if (prev_filter != myWin32ExceptionHandler)
- {
- LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL;
- ok = false;
- }
-
- if (prev_filter == nullptr)
- {
- ok = false;
- if (nullptr == myWin32ExceptionHandler)
- {
- LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL;
- }
- else
- {
- LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL;
- }
- }
-
- return ok;
-}
-#endif
-
-// If this application on Windows platform is a console application, a console is always
-// created which is bad. Making it a Windows "application" via CMake settings but not
-// adding any code to explicitly create windows does the right thing.
-#if LL_WINDOWS
-int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
-#else
-int main(int argc, char **argv)
-#endif
-{
-
- ll_init_apr();
-
- // Set up llerror logging
- {
- LLError::initForApplication(".",".");
- LLError::setDefaultLevel(LLError::LEVEL_INFO);
-// LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
-// LLError::logToFile("slplugin.log");
- }
-
-#if LL_WINDOWS
- if( strlen( lpCmdLine ) == 0 )
- {
- LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
- };
-
- U32 port = 0;
- if(!LLStringUtil::convertToU32(lpCmdLine, port))
- {
- LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
- };
-
- // Insert our exception handler into the system so this plugin doesn't
- // display a crash message if something bad happens. The host app will
- // see the missing heartbeat and log appropriately.
- initExceptionHandler();
-#elif LL_DARWIN || LL_LINUX
- if(argc < 2)
- {
- LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
- }
-
- U32 port = 0;
- if(!LLStringUtil::convertToU32(argv[1], port))
- {
- LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
- }
-
- // Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
- signal(SIGILL, &crash_handler); // illegal instruction
- signal(SIGFPE, &crash_handler); // floating-point exception
- signal(SIGBUS, &crash_handler); // bus error
- signal(SIGSEGV, &crash_handler); // segmentation violation
- signal(SIGSYS, &crash_handler); // non-existent system call invoked
-#endif
-# if LL_DARWIN
- signal(SIGEMT, &crash_handler); // emulate instruction executed
-
- LLCocoaPlugin cocoa_interface;
- cocoa_interface.setupCocoa();
- cocoa_interface.createAutoReleasePool();
-#endif //LL_DARWIN
-
- LLPluginProcessChild *plugin = new LLPluginProcessChild();
-
- plugin->init(port);
-
-#if LL_DARWIN
- cocoa_interface.deleteAutoReleasePool();
-#endif
-
- LLTimer timer;
- timer.start();
-
-#if LL_WINDOWS
- checkExceptionHandler();
-#endif
-
-#if LL_DARWIN
-
- // If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground.
- // Use this to track the current frontmost window and bring this process to the front if it changes.
- // cocoa_interface.mEventTarget = GetEventDispatcherTarget();
-#endif
- while(!plugin->isDone())
- {
-#if LL_DARWIN
- cocoa_interface.createAutoReleasePool();
-#endif
- timer.reset();
- plugin->idle();
-#if LL_DARWIN
- {
- cocoa_interface.processEvents();
- }
-#endif
- F64 elapsed = timer.getElapsedTimeF64();
- F64 remaining = plugin->getSleepTime() - elapsed;
-
- if(remaining <= 0.0)
- {
- // We've already used our full allotment.
-// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;
-
- // Still need to service the network...
- plugin->pump();
- }
- else
- {
-
-// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
-// timer.reset();
-
- // This also services the network as needed.
- plugin->sleep(remaining);
-
-// LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" << LL_ENDL;
- }
-
-
-#if LL_WINDOWS
- // More agressive checking of interfering exception handlers.
- // Doesn't appear to be required so far - even for plugins
- // that do crash with a single call to the intercept
- // exception handler such as QuickTime.
- //checkExceptionHandler();
-#endif
-
-#if LL_DARWIN
- cocoa_interface.deleteAutoReleasePool();
-#endif
- }
- delete plugin;
-
- ll_cleanup_apr();
-
-
- return 0;
-}
+/** + * @file slplugin.cpp + * @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library. + * + * @cond + * + * $LicenseInfo:firstyear=2008&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + * + * @endcond + */ + + +#include "linden_common.h" + +#include "llpluginprocesschild.h" +#include "llpluginmessage.h" +#include "llerrorcontrol.h" +#include "llapr.h" +#include "llstring.h" + +#include <iostream> +#include <fstream> +using namespace std; + + +#if LL_DARWIN + #include "slplugin-objc.h" +#endif + +#if LL_DARWIN || LL_LINUX + #include <signal.h> +#endif + +/* + On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly or LSUIElement flag in the Info.plist. + + Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags: + + -sectcreate __TEXT __info_plist /path/to/slplugin_info.plist + + which means adding this to the gcc flags: + + -Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist + + Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity. +*/ + +#if LL_DARWIN || LL_LINUX +// Signal handlers to make crashes not show an OS dialog... +static void crash_handler(int sig) +{ + // Just exit cleanly. + // TODO: add our own crash reporting + _exit(1); +} +#endif + +#if LL_WINDOWS +#include <windows.h> +//////////////////////////////////////////////////////////////////////////////// +// Our exception handler - will probably just exit and the host application +// will miss the heartbeat and log the error in the usual fashion. +LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop ) +{ + //std::cerr << "This plugin (" << __FILE__ << ") - "; + //std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl; + + // TODO: replace exception handler before we exit? + return EXCEPTION_EXECUTE_HANDLER; +} + +//////////////////////////////////////////////////////////////////////////////// +// Hook our exception handler and replace the system one +void initExceptionHandler() +{ + LPTOP_LEVEL_EXCEPTION_FILTER prev_filter; + + // save old exception handler in case we need to restore it at the end + prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler ); +} + +bool checkExceptionHandler() +{ + bool ok = true; + LPTOP_LEVEL_EXCEPTION_FILTER prev_filter; + prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler); + + if (prev_filter != myWin32ExceptionHandler) + { + LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL; + ok = false; + } + + if (prev_filter == nullptr) + { + ok = false; + if (nullptr == myWin32ExceptionHandler) + { + LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL; + } + else + { + LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL; + } + } + + return ok; +} +#endif + +// If this application on Windows platform is a console application, a console is always +// created which is bad. Making it a Windows "application" via CMake settings but not +// adding any code to explicitly create windows does the right thing. +#if LL_WINDOWS +int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) +#else +int main(int argc, char **argv) +#endif +{ + + ll_init_apr(); + + // Set up llerror logging + { + LLError::initForApplication(".","."); + LLError::setDefaultLevel(LLError::LEVEL_INFO); +// LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG); +// LLError::logToFile("slplugin.log"); + } + +#if LL_WINDOWS + if( strlen( lpCmdLine ) == 0 ) + { + LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL; + }; + + U32 port = 0; + if(!LLStringUtil::convertToU32(lpCmdLine, port)) + { + LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL; + }; + + // Insert our exception handler into the system so this plugin doesn't + // display a crash message if something bad happens. The host app will + // see the missing heartbeat and log appropriately. + initExceptionHandler(); +#elif LL_DARWIN || LL_LINUX + if(argc < 2) + { + LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL; + } + + U32 port = 0; + if(!LLStringUtil::convertToU32(argv[1], port)) + { + LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL; + } + + // Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown. + signal(SIGILL, &crash_handler); // illegal instruction + signal(SIGFPE, &crash_handler); // floating-point exception + signal(SIGBUS, &crash_handler); // bus error + signal(SIGSEGV, &crash_handler); // segmentation violation + signal(SIGSYS, &crash_handler); // non-existent system call invoked +#endif +# if LL_DARWIN + signal(SIGEMT, &crash_handler); // emulate instruction executed + + LLCocoaPlugin cocoa_interface; + cocoa_interface.setupCocoa(); + cocoa_interface.createAutoReleasePool(); +#endif //LL_DARWIN + + LLPluginProcessChild *plugin = new LLPluginProcessChild(); + + plugin->init(port); + +#if LL_DARWIN + cocoa_interface.deleteAutoReleasePool(); +#endif + + LLTimer timer; + timer.start(); + +#if LL_WINDOWS + checkExceptionHandler(); +#endif + +#if LL_DARWIN + + // If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground. + // Use this to track the current frontmost window and bring this process to the front if it changes. + // cocoa_interface.mEventTarget = GetEventDispatcherTarget(); +#endif + while(!plugin->isDone()) + { +#if LL_DARWIN + cocoa_interface.createAutoReleasePool(); +#endif + timer.reset(); + plugin->idle(); +#if LL_DARWIN + { + cocoa_interface.processEvents(); + } +#endif + F64 elapsed = timer.getElapsedTimeF64(); + F64 remaining = plugin->getSleepTime() - elapsed; + + if(remaining <= 0.0) + { + // We've already used our full allotment. +// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL; + + // Still need to service the network... + plugin->pump(); + } + else + { + +// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL; +// timer.reset(); + + // This also services the network as needed. + plugin->sleep(remaining); + +// LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" << LL_ENDL; + } + + +#if LL_WINDOWS + // More agressive checking of interfering exception handlers. + // Doesn't appear to be required so far - even for plugins + // that do crash with a single call to the intercept + // exception handler such as QuickTime. + //checkExceptionHandler(); +#endif + +#if LL_DARWIN + cocoa_interface.deleteAutoReleasePool(); +#endif + } + delete plugin; + + ll_cleanup_apr(); + + + return 0; +} |