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path: root/indra/llplugin/slplugin/slplugin.cpp
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/**
 * @file slplugin.cpp
 * @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library.
 *
 * @cond
 *
 * $LicenseInfo:firstyear=2008&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 *
 * @endcond
 */


#include "linden_common.h"

#include "llpluginprocesschild.h"
#include "llpluginmessage.h"
#include "llerrorcontrol.h"
#include "llapr.h"
#include "llstring.h"

#include <iostream>
#include <fstream>
using namespace std;


#if LL_DARWIN
    #include "slplugin-objc.h"
#endif

#if LL_DARWIN || LL_LINUX
    #include <signal.h>
#endif

/*
    On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly or LSUIElement flag in the Info.plist.

    Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags:

    -sectcreate __TEXT __info_plist /path/to/slplugin_info.plist

    which means adding this to the gcc flags:

    -Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist

    Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity.
*/

#if LL_DARWIN || LL_LINUX
// Signal handlers to make crashes not show an OS dialog...
static void crash_handler(int sig)
{
    // Just exit cleanly.
    // TODO: add our own crash reporting
    _exit(1);
}
#endif

#if LL_WINDOWS
#include <windows.h>
////////////////////////////////////////////////////////////////////////////////
//  Our exception handler - will probably just exit and the host application
//  will miss the heartbeat and log the error in the usual fashion.
LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop )
{
    //std::cerr << "This plugin (" << __FILE__ << ") - ";
    //std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl;

    // TODO: replace exception handler before we exit?
    return EXCEPTION_EXECUTE_HANDLER;
}

////////////////////////////////////////////////////////////////////////////////
//  Hook our exception handler and replace the system one
void initExceptionHandler()
{
    LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;

    // save old exception handler in case we need to restore it at the end
    prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler );
}

bool checkExceptionHandler()
{
    bool ok = true;
    LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
    prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler);

    if (prev_filter != myWin32ExceptionHandler)
    {
        LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL;
        ok = false;
    }

    if (prev_filter == nullptr)
    {
        ok = false;
        if (nullptr == myWin32ExceptionHandler)
        {
            LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL;
        }
        else
        {
            LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL;
        }
    }

    return ok;
}
#endif

// If this application on Windows platform is a console application, a console is always
// created which is bad. Making it a Windows "application" via CMake settings but not
// adding any code to explicitly create windows does the right thing.
#if LL_WINDOWS
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
#else
int main(int argc, char **argv)
#endif
{

    ll_init_apr();

    // Set up llerror logging
    {
        LLError::initForApplication(".",".");
        LLError::setDefaultLevel(LLError::LEVEL_INFO);
//      LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
//      LLError::logToFile("slplugin.log");
    }

#if LL_WINDOWS
    if( strlen( lpCmdLine ) == 0 )
    {
        LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
    };

    U32 port = 0;
    if(!LLStringUtil::convertToU32(lpCmdLine, port))
    {
        LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
    };

    // Insert our exception handler into the system so this plugin doesn't
    // display a crash message if something bad happens. The host app will
    // see the missing heartbeat and log appropriately.
    initExceptionHandler();
#elif LL_DARWIN || LL_LINUX
    if(argc < 2)
    {
        LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
    }

    U32 port = 0;
    if(!LLStringUtil::convertToU32(argv[1], port))
    {
        LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
    }

    // Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
    signal(SIGILL, &crash_handler);     // illegal instruction
    signal(SIGFPE, &crash_handler);     // floating-point exception
    signal(SIGBUS, &crash_handler);     // bus error
    signal(SIGSEGV, &crash_handler);    // segmentation violation
    signal(SIGSYS, &crash_handler);     // non-existent system call invoked
#endif
# if LL_DARWIN
    signal(SIGEMT, &crash_handler);     // emulate instruction executed

    LLCocoaPlugin cocoa_interface;
    cocoa_interface.setupCocoa();
    cocoa_interface.createAutoReleasePool();
#endif //LL_DARWIN

    LLPluginProcessChild *plugin = new LLPluginProcessChild();

    plugin->init(port);

#if LL_DARWIN
    cocoa_interface.deleteAutoReleasePool();
#endif

    LLTimer timer;
    timer.start();

#if LL_WINDOWS
    checkExceptionHandler();
#endif

#if LL_DARWIN

    // If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground.
    // Use this to track the current frontmost window and bring this process to the front if it changes.
 //   cocoa_interface.mEventTarget = GetEventDispatcherTarget();
#endif
    while(!plugin->isDone())
    {
#if LL_DARWIN
        cocoa_interface.createAutoReleasePool();
#endif
        timer.reset();
        plugin->idle();
#if LL_DARWIN
        {
            cocoa_interface.processEvents();
        }
#endif
        F64 elapsed = timer.getElapsedTimeF64();
        F64 remaining = plugin->getSleepTime() - elapsed;

        if(remaining <= 0.0)
        {
            // We've already used our full allotment.
//          LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;

            // Still need to service the network...
            plugin->pump();
        }
        else
        {

//          LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
//          timer.reset();

            // This also services the network as needed.
            plugin->sleep(remaining);

//          LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" <<  LL_ENDL;
        }


#if LL_WINDOWS
    // More agressive checking of interfering exception handlers.
    // Doesn't appear to be required so far - even for plugins
    // that do crash with a single call to the intercept
    // exception handler such as QuickTime.
    //checkExceptionHandler();
#endif

#if LL_DARWIN
        cocoa_interface.deleteAutoReleasePool();
#endif
    }
    delete plugin;

    ll_cleanup_apr();


    return 0;
}