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/**
* @file llviewerwearable.h
* @brief LLViewerWearable class header file
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VIEWER_WEARABLE_H
#define LL_VIEWER_WEARABLE_H
#include "llwearable.h"
#include "llavatarappearancedefines.h"
class LLVOAvatar;
class LLViewerWearable : public LLWearable
{
friend class LLWearableList;
//--------------------------------------------------------------------
// Constructors and destructors
//--------------------------------------------------------------------
private:
// Private constructors used by LLViewerWearableList
LLViewerWearable(const LLTransactionID& transactionID);
LLViewerWearable(const LLAssetID& assetID);
public:
virtual ~LLViewerWearable();
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
const LLUUID& getItemID() const { return mItemID; }
const LLAssetID& getAssetID() const { return mAssetID; }
const LLTransactionID& getTransactionID() const { return mTransactionID; }
void setItemID(const LLUUID& item_id);
public:
BOOL isDirty() const;
BOOL isOldVersion() const;
/*virtual*/ void writeToAvatar(LLAvatarAppearance *avatarp);
void removeFromAvatar() { LLViewerWearable::removeFromAvatar( mType); }
static void removeFromAvatar( LLWearableType::EType type);
/*virtual*/ EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );
void setParamsToDefaults();
void setTexturesToDefaults();
void setVolatile(BOOL is_volatile) { mVolatile = is_volatile; } // TRUE when doing preview renders, some updates will be suppressed.
BOOL getVolatile() { return mVolatile; }
/*virtual*/ LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const;
void saveNewAsset() const;
static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status );
void copyDataFrom(const LLViewerWearable* src);
friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w);
/*virtual*/ void revertValues();
/*virtual*/ void saveValues();
// Something happened that requires the wearable's label to be updated (e.g. worn/unworn).
/*virtual*/void setUpdated() const;
// the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem,
// not the wearable asset itself.
void refreshName();
/*virtual*/void addToBakedTextureHash(LLMD5& hash) const {}
protected:
LLAssetID mAssetID;
LLTransactionID mTransactionID;
BOOL mVolatile; // True when rendering preview images. Can suppress some updates.
LLUUID mItemID; // ID of the inventory item in the agent's inventory
};
#endif // LL_VIEWER_WEARABLE_H
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