/** * @file llviewerwearable.h * @brief LLViewerWearable class header file * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_VIEWER_WEARABLE_H #define LL_VIEWER_WEARABLE_H #include "llwearable.h" #include "llavatarappearancedefines.h" class LLVOAvatar; class LLViewerWearable : public LLWearable { friend class LLWearableList; //-------------------------------------------------------------------- // Constructors and destructors //-------------------------------------------------------------------- private: // Private constructors used by LLViewerWearableList LLViewerWearable(const LLTransactionID& transactionID); LLViewerWearable(const LLAssetID& assetID); public: virtual ~LLViewerWearable(); //-------------------------------------------------------------------- // Accessors //-------------------------------------------------------------------- public: const LLUUID& getItemID() const { return mItemID; } const LLAssetID& getAssetID() const { return mAssetID; } const LLTransactionID& getTransactionID() const { return mTransactionID; } void setItemID(const LLUUID& item_id); public: BOOL isDirty() const; BOOL isOldVersion() const; /*virtual*/ void writeToAvatar(LLAvatarAppearance *avatarp); void removeFromAvatar() { LLViewerWearable::removeFromAvatar( mType); } static void removeFromAvatar( LLWearableType::EType type); /*virtual*/ EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp ); void setParamsToDefaults(); void setTexturesToDefaults(); void setVolatile(BOOL is_volatile) { mVolatile = is_volatile; } // TRUE when doing preview renders, some updates will be suppressed. BOOL getVolatile() { return mVolatile; } /*virtual*/ LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const; void saveNewAsset() const; static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status ); void copyDataFrom(const LLViewerWearable* src); friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w); /*virtual*/ void revertValues(); /*virtual*/ void saveValues(); // Something happened that requires the wearable's label to be updated (e.g. worn/unworn). /*virtual*/void setUpdated() const; // the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem, // not the wearable asset itself. void refreshName(); /*virtual*/void addToBakedTextureHash(LLMD5& hash) const {} protected: LLAssetID mAssetID; LLTransactionID mTransactionID; BOOL mVolatile; // True when rendering preview images. Can suppress some updates. LLUUID mItemID; // ID of the inventory item in the agent's inventory }; #endif // LL_VIEWER_WEARABLE_H